Searched refs:savedName (Results 1 – 2 of 2) sorted by relevance
93 static const char* savedName; variable100 savedName = UnityFixture.NameFilter; in TEST_SETUP()108 UnityFixture.NameFilter = savedName; in TEST_TEAR_DOWN()
161 static const char* savedName; variable168 savedName = UnityFixture.NameFilter; in TEST_SETUP()176 UnityFixture.NameFilter = savedName; in TEST_TEAR_DOWN()