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Searched refs:savedName (Results 1 – 2 of 2) sorted by relevance

/third_party/unity/extras/fixture/test/
Dunity_fixture_Test.c93 static const char* savedName; variable
100 savedName = UnityFixture.NameFilter; in TEST_SETUP()
108 UnityFixture.NameFilter = savedName; in TEST_TEAR_DOWN()
/third_party/cJSON/tests/unity/extras/fixture/test/
Dunity_fixture_Test.c161 static const char* savedName; variable
168 savedName = UnityFixture.NameFilter; in TEST_SETUP()
176 UnityFixture.NameFilter = savedName; in TEST_TEAR_DOWN()