1 /* Copyright (c) 2010 James Grenning and Contributed to Unity Project
2 * ==========================================
3 * Unity Project - A Test Framework for C
4 * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
5 * [Released under MIT License. Please refer to license.txt for details]
6 * ========================================== */
7
8 #include "unity_fixture.h"
9 #include "unity_output_Spy.h"
10 #include <stdlib.h>
11 #include <string.h>
12
13 TEST_GROUP(UnityFixture);
14
TEST_SETUP(UnityFixture)15 TEST_SETUP(UnityFixture)
16 {
17 }
18
TEST_TEAR_DOWN(UnityFixture)19 TEST_TEAR_DOWN(UnityFixture)
20 {
21 }
22
23 static int* pointer1 = 0;
24 static int* pointer2 = (int*)2;
25 static int* pointer3 = (int*)3;
26 static int int1;
27 static int int2;
28 static int int3;
29 static int int4;
30
TEST(UnityFixture,PointerSetting)31 TEST(UnityFixture, PointerSetting)
32 {
33 TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
34 UT_PTR_SET(pointer1, &int1);
35 UT_PTR_SET(pointer2, &int2);
36 UT_PTR_SET(pointer3, &int3);
37 TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
38 TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
39 TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
40 UT_PTR_SET(pointer1, &int4);
41 UnityPointer_UndoAllSets();
42 TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
43 TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
44 TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
45 }
46
TEST(UnityFixture,ForceMallocFail)47 TEST(UnityFixture, ForceMallocFail)
48 {
49 void* m;
50 void* mfails;
51 UnityMalloc_MakeMallocFailAfterCount(1);
52 m = malloc(10);
53 CHECK(m);
54 mfails = malloc(10);
55 TEST_ASSERT_POINTERS_EQUAL(0, mfails);
56 free(m);
57 }
58
TEST(UnityFixture,ReallocSmallerIsUnchanged)59 TEST(UnityFixture, ReallocSmallerIsUnchanged)
60 {
61 void* m1 = malloc(10);
62 void* m2 = realloc(m1, 5);
63 TEST_ASSERT_POINTERS_EQUAL(m1, m2);
64 free(m2);
65 }
66
TEST(UnityFixture,ReallocSameIsUnchanged)67 TEST(UnityFixture, ReallocSameIsUnchanged)
68 {
69 void* m1 = malloc(10);
70 void* m2 = realloc(m1, 10);
71 TEST_ASSERT_POINTERS_EQUAL(m1, m2);
72 free(m2);
73 }
74
TEST(UnityFixture,ReallocLargerNeeded)75 TEST(UnityFixture, ReallocLargerNeeded)
76 {
77 void* m1 = malloc(10);
78 void* m2;
79 CHECK(m1);
80 strcpy((char*)m1, "123456789");
81 m2 = realloc(m1, 15);
82 /* CHECK(m1 != m2); //Depends on implementation */
83 STRCMP_EQUAL("123456789", m2);
84 free(m2);
85 }
86
TEST(UnityFixture,ReallocNullPointerIsLikeMalloc)87 TEST(UnityFixture, ReallocNullPointerIsLikeMalloc)
88 {
89 void* m = realloc(0, 15);
90 CHECK(m != 0);
91 free(m);
92 }
93
TEST(UnityFixture,ReallocSizeZeroFreesMemAndReturnsNullPointer)94 TEST(UnityFixture, ReallocSizeZeroFreesMemAndReturnsNullPointer)
95 {
96 void* m1 = malloc(10);
97 void* m2 = realloc(m1, 0);
98 TEST_ASSERT_POINTERS_EQUAL(0, m2);
99 }
100
TEST(UnityFixture,CallocFillsWithZero)101 TEST(UnityFixture, CallocFillsWithZero)
102 {
103 void* m = calloc(3, sizeof(char));
104 char* s = (char*)m;
105 CHECK(m);
106 TEST_ASSERT_BYTES_EQUAL(0, s[0]);
107 TEST_ASSERT_BYTES_EQUAL(0, s[1]);
108 TEST_ASSERT_BYTES_EQUAL(0, s[2]);
109 free(m);
110 }
111
112 static char *p1;
113 static char *p2;
114
TEST(UnityFixture,PointerSet)115 TEST(UnityFixture, PointerSet)
116 {
117 char c1;
118 char c2;
119 char newC1;
120 char newC2;
121 p1 = &c1;
122 p2 = &c2;
123
124 UnityPointer_Init();
125 UT_PTR_SET(p1, &newC1);
126 UT_PTR_SET(p2, &newC2);
127 TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
128 TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
129 UnityPointer_UndoAllSets();
130 TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
131 TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
132 }
133
TEST(UnityFixture,FreeNULLSafety)134 TEST(UnityFixture, FreeNULLSafety)
135 {
136 free(NULL);
137 }
138
TEST(UnityFixture,ConcludeTestIncrementsFailCount)139 TEST(UnityFixture, ConcludeTestIncrementsFailCount)
140 {
141 UNITY_UINT savedFails = Unity.TestFailures;
142 UNITY_UINT savedIgnores = Unity.TestIgnores;
143 UnityOutputCharSpy_Enable(1);
144 Unity.CurrentTestFailed = 1;
145 UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
146 Unity.CurrentTestIgnored = 1;
147 UnityConcludeFixtureTest(); /* Resets TestIgnored */
148 UnityOutputCharSpy_Enable(0);
149 TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
150 TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
151 Unity.TestFailures = savedFails;
152 Unity.TestIgnores = savedIgnores;
153 }
154
155 /*------------------------------------------------------------ */
156
157 TEST_GROUP(UnityCommandOptions);
158
159 static int savedVerbose;
160 static unsigned int savedRepeat;
161 static const char* savedName;
162 static const char* savedGroup;
163
TEST_SETUP(UnityCommandOptions)164 TEST_SETUP(UnityCommandOptions)
165 {
166 savedVerbose = UnityFixture.Verbose;
167 savedRepeat = UnityFixture.RepeatCount;
168 savedName = UnityFixture.NameFilter;
169 savedGroup = UnityFixture.GroupFilter;
170 }
171
TEST_TEAR_DOWN(UnityCommandOptions)172 TEST_TEAR_DOWN(UnityCommandOptions)
173 {
174 UnityFixture.Verbose = savedVerbose;
175 UnityFixture.RepeatCount= savedRepeat;
176 UnityFixture.NameFilter = savedName;
177 UnityFixture.GroupFilter = savedGroup;
178 }
179
180
181 static const char* noOptions[] = {
182 "testrunner.exe"
183 };
184
TEST(UnityCommandOptions,DefaultOptions)185 TEST(UnityCommandOptions, DefaultOptions)
186 {
187 UnityGetCommandLineOptions(1, noOptions);
188 TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
189 TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
190 TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
191 TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
192 }
193
194 static const char* verbose[] = {
195 "testrunner.exe",
196 "-v"
197 };
198
TEST(UnityCommandOptions,OptionVerbose)199 TEST(UnityCommandOptions, OptionVerbose)
200 {
201 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
202 TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
203 }
204
205 static const char* group[] = {
206 "testrunner.exe",
207 "-g", "groupname"
208 };
209
TEST(UnityCommandOptions,OptionSelectTestByGroup)210 TEST(UnityCommandOptions, OptionSelectTestByGroup)
211 {
212 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
213 STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
214 }
215
216 static const char* name[] = {
217 "testrunner.exe",
218 "-n", "testname"
219 };
220
TEST(UnityCommandOptions,OptionSelectTestByName)221 TEST(UnityCommandOptions, OptionSelectTestByName)
222 {
223 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
224 STRCMP_EQUAL("testname", UnityFixture.NameFilter);
225 }
226
227 static const char* repeat[] = {
228 "testrunner.exe",
229 "-r", "99"
230 };
231
TEST(UnityCommandOptions,OptionSelectRepeatTestsDefaultCount)232 TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
233 {
234 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
235 TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
236 }
237
TEST(UnityCommandOptions,OptionSelectRepeatTestsSpecificCount)238 TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
239 {
240 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
241 TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
242 }
243
244 static const char* multiple[] = {
245 "testrunner.exe",
246 "-v",
247 "-g", "groupname",
248 "-n", "testname",
249 "-r", "98"
250 };
251
TEST(UnityCommandOptions,MultipleOptions)252 TEST(UnityCommandOptions, MultipleOptions)
253 {
254 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
255 TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
256 STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
257 STRCMP_EQUAL("testname", UnityFixture.NameFilter);
258 TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
259 }
260
261 static const char* dashRNotLast[] = {
262 "testrunner.exe",
263 "-v",
264 "-g", "gggg",
265 "-r",
266 "-n", "tttt",
267 };
268
TEST(UnityCommandOptions,MultipleOptionsDashRNotLastAndNoValueSpecified)269 TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
270 {
271 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
272 TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
273 STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
274 STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
275 TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
276 }
277
278 static const char* unknownCommand[] = {
279 "testrunner.exe",
280 "-v",
281 "-g", "groupname",
282 "-n", "testname",
283 "-r", "98",
284 "-z"
285 };
TEST(UnityCommandOptions,UnknownCommandIsIgnored)286 TEST(UnityCommandOptions, UnknownCommandIsIgnored)
287 {
288 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
289 TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
290 STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
291 STRCMP_EQUAL("testname", UnityFixture.NameFilter);
292 TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
293 }
294
TEST(UnityCommandOptions,GroupOrNameFilterWithoutStringFails)295 TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
296 {
297 TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
298 TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
299 TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
300 }
301
TEST(UnityCommandOptions,GroupFilterReallyFilters)302 TEST(UnityCommandOptions, GroupFilterReallyFilters)
303 {
304 UNITY_UINT saved = Unity.NumberOfTests;
305 TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
306 UnityIgnoreTest(NULL, "non-matching", NULL);
307 TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
308 }
309
IGNORE_TEST(UnityCommandOptions,TestShouldBeIgnored)310 IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
311 {
312 TEST_FAIL_MESSAGE("This test should not run!");
313 }
314
315 /*------------------------------------------------------------ */
316
317 TEST_GROUP(LeakDetection);
318
TEST_SETUP(LeakDetection)319 TEST_SETUP(LeakDetection)
320 {
321 #ifdef UNITY_EXCLUDE_STDLIB_MALLOC
322 UnityOutputCharSpy_Create(200);
323 #else
324 UnityOutputCharSpy_Create(1000);
325 #endif
326 }
327
TEST_TEAR_DOWN(LeakDetection)328 TEST_TEAR_DOWN(LeakDetection)
329 {
330 UnityOutputCharSpy_Destroy();
331 }
332
333 #define EXPECT_ABORT_BEGIN \
334 { \
335 jmp_buf TestAbortFrame; \
336 memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
337 if (TEST_PROTECT()) \
338 {
339
340 #define EXPECT_ABORT_END \
341 } \
342 memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
343 }
344
345 /* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */
346 #ifdef __STDC_VERSION__
347
348 #if __STDC_VERSION__ >= 199901L
349 #define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
350 #define ASSIGN_VALUE(a) VAL_##a
351 #define VAL_UnityOutputCharSpy_OutputChar 0, 1
352 #define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
353 #define SECOND_PARAM(a, b, ...) b
354 #if USING_SPY_AS(UNITY_OUTPUT_CHAR)
355 #define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */
356 #endif
357 #endif /* >= 199901 */
358
359 #else /* __STDC_VERSION__ else */
360 #define UnityOutputCharSpy_OutputChar 42
361 #if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */
362 #define USING_OUTPUT_SPY
363 #endif
364 #undef UnityOutputCharSpy_OutputChar
365 #endif /* __STDC_VERSION__ */
366
TEST(LeakDetection,DetectsLeak)367 TEST(LeakDetection, DetectsLeak)
368 {
369 #ifndef USING_OUTPUT_SPY
370 TEST_IGNORE_MESSAGE("Build with '-D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar' to enable tests");
371 #else
372 void* m = malloc(10);
373 TEST_ASSERT_NOT_NULL(m);
374 UnityOutputCharSpy_Enable(1);
375 EXPECT_ABORT_BEGIN
376 UnityMalloc_EndTest();
377 EXPECT_ABORT_END
378 UnityOutputCharSpy_Enable(0);
379 Unity.CurrentTestFailed = 0;
380 CHECK(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
381 free(m);
382 #endif
383 }
384
TEST(LeakDetection,BufferOverrunFoundDuringFree)385 TEST(LeakDetection, BufferOverrunFoundDuringFree)
386 {
387 #ifndef USING_OUTPUT_SPY
388 TEST_IGNORE();
389 #else
390 void* m = malloc(10);
391 char* s = (char*)m;
392 TEST_ASSERT_NOT_NULL(m);
393 s[10] = (char)0xFF;
394 UnityOutputCharSpy_Enable(1);
395 EXPECT_ABORT_BEGIN
396 free(m);
397 EXPECT_ABORT_END
398 UnityOutputCharSpy_Enable(0);
399 Unity.CurrentTestFailed = 0;
400 CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
401 #endif
402 }
403
TEST(LeakDetection,BufferOverrunFoundDuringRealloc)404 TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
405 {
406 #ifndef USING_OUTPUT_SPY
407 TEST_IGNORE();
408 #else
409 void* m = malloc(10);
410 char* s = (char*)m;
411 TEST_ASSERT_NOT_NULL(m);
412 s[10] = (char)0xFF;
413 UnityOutputCharSpy_Enable(1);
414 EXPECT_ABORT_BEGIN
415 m = realloc(m, 100);
416 EXPECT_ABORT_END
417 UnityOutputCharSpy_Enable(0);
418 Unity.CurrentTestFailed = 0;
419 CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
420 #endif
421 }
422
TEST(LeakDetection,BufferGuardWriteFoundDuringFree)423 TEST(LeakDetection, BufferGuardWriteFoundDuringFree)
424 {
425 #ifndef USING_OUTPUT_SPY
426 TEST_IGNORE();
427 #else
428 void* m = malloc(10);
429 char* s = (char*)m;
430 TEST_ASSERT_NOT_NULL(m);
431 s[-1] = (char)0x00; /* Will not detect 0 */
432 s[-2] = (char)0x01;
433 UnityOutputCharSpy_Enable(1);
434 EXPECT_ABORT_BEGIN
435 free(m);
436 EXPECT_ABORT_END
437 UnityOutputCharSpy_Enable(0);
438 Unity.CurrentTestFailed = 0;
439 CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
440 #endif
441 }
442
TEST(LeakDetection,BufferGuardWriteFoundDuringRealloc)443 TEST(LeakDetection, BufferGuardWriteFoundDuringRealloc)
444 {
445 #ifndef USING_OUTPUT_SPY
446 TEST_IGNORE();
447 #else
448 void* m = malloc(10);
449 char* s = (char*)m;
450 TEST_ASSERT_NOT_NULL(m);
451 s[-1] = (char)0x0A;
452 UnityOutputCharSpy_Enable(1);
453 EXPECT_ABORT_BEGIN
454 m = realloc(m, 100);
455 EXPECT_ABORT_END
456 UnityOutputCharSpy_Enable(0);
457 Unity.CurrentTestFailed = 0;
458 CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
459 #endif
460 }
461
TEST(LeakDetection,PointerSettingMax)462 TEST(LeakDetection, PointerSettingMax)
463 {
464 #ifndef USING_OUTPUT_SPY
465 TEST_IGNORE();
466 #else
467 int i;
468 for (i = 0; i < UNITY_MAX_POINTERS; i++) UT_PTR_SET(pointer1, &int1);
469 UnityOutputCharSpy_Enable(1);
470 EXPECT_ABORT_BEGIN
471 UT_PTR_SET(pointer1, &int1);
472 EXPECT_ABORT_END
473 UnityOutputCharSpy_Enable(0);
474 Unity.CurrentTestFailed = 0;
475 CHECK(strstr(UnityOutputCharSpy_Get(), "Too many pointers set"));
476 #endif
477 }
478
479 /*------------------------------------------------------------ */
480
481 TEST_GROUP(InternalMalloc);
482 #define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \
483 ptr = malloc(10); free(ptr); \
484 TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");
485
486
TEST_SETUP(InternalMalloc)487 TEST_SETUP(InternalMalloc) { }
TEST_TEAR_DOWN(InternalMalloc)488 TEST_TEAR_DOWN(InternalMalloc) { }
489
TEST(InternalMalloc,MallocPastBufferFails)490 TEST(InternalMalloc, MallocPastBufferFails)
491 {
492 #ifdef UNITY_EXCLUDE_STDLIB_MALLOC
493 void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
494 void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
495 free(m);
496 TEST_ASSERT_NOT_NULL(m);
497 TEST_ASSERT_NULL(n);
498 TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
499 #endif
500 }
501
TEST(InternalMalloc,CallocPastBufferFails)502 TEST(InternalMalloc, CallocPastBufferFails)
503 {
504 #ifdef UNITY_EXCLUDE_STDLIB_MALLOC
505 void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
506 void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
507 free(m);
508 TEST_ASSERT_NOT_NULL(m);
509 TEST_ASSERT_NULL(n);
510 TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
511 #endif
512 }
513
TEST(InternalMalloc,MallocThenReallocGrowsMemoryInPlace)514 TEST(InternalMalloc, MallocThenReallocGrowsMemoryInPlace)
515 {
516 #ifdef UNITY_EXCLUDE_STDLIB_MALLOC
517 void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
518 void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
519 free(n);
520 TEST_ASSERT_NOT_NULL(m);
521 TEST_ASSERT_EQUAL(m, n);
522 TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
523 #endif
524 }
525
TEST(InternalMalloc,ReallocFailDoesNotFreeMem)526 TEST(InternalMalloc, ReallocFailDoesNotFreeMem)
527 {
528 #ifdef UNITY_EXCLUDE_STDLIB_MALLOC
529 void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
530 void* n1 = malloc(10);
531 void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
532 void* n2 = malloc(10);
533
534 free(n2);
535 if (out_of_mem == NULL) free(n1);
536 free(m);
537
538 TEST_ASSERT_NOT_NULL(m); /* Got a real memory location */
539 TEST_ASSERT_NULL(out_of_mem); /* The realloc should have failed */
540 TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */
541 TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);
542 #endif
543 }
544