Searched refs:shaderDecl (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 186 std::ostringstream shaderDecl; in exceed_uniform_block_limit() local 189 shaderDecl << "layout(std140, binding = 0) uniform Block\n" in exceed_uniform_block_limit() 195 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_uniform_block_limit() 204 std::ostringstream shaderDecl; in exceed_shader_storage_block_limit() local 207 shaderDecl << "layout(std140, binding = 0) buffer Block\n" in exceed_shader_storage_block_limit() 213 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_shader_storage_block_limit() 223 std::ostringstream shaderDecl; in exceed_texture_image_units_limit() local 226 shaderDecl << "layout(binding = 0) " in exceed_texture_image_units_limit() 237 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_texture_image_units_limit() 259 std::ostringstream shaderDecl; in exceed_image_uniforms_limit() local [all …]
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/third_party/vk-gl-cts/modules/egl/ |
D | teglRobustnessTests.cpp | 768 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody); 769 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody); 770 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody); 802 std::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBo… in genVertexShader() argument 821 << shaderDecl << "\n" in genVertexShader() 842 std::string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shader… in genFragmentShader() argument 863 << shaderDecl << "\n" in genFragmentShader() 879 << shaderDecl << "\n" in genFragmentShader() 896 std::string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderB… in genComputeShader() argument 907 << shaderDecl in genComputeShader() [all …]
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