Searched refs:subroutine_indices (Results 1 – 2 of 2) sorted by relevance
62 void set(glw::GLuint bit_field, const subroutineUniformSet subroutine_indices[2]);121 const subroutineUniformSet subroutine_indices[2]) in set()129 m_vertex_shader_stage = subroutine_indices[vertex_stage].m_vertex_shader_stage; in set()131 subroutine_indices[tesselation_control_stage].m_tesselation_control_shader_stage; in set()133 subroutine_indices[tesselation_evaluation_stage].m_tesselation_evaluation_shader_stage; in set()134 m_geometry_shader_stage = subroutine_indices[geometry_stage].m_geometry_shader_stage; in set()135 m_fragment_shader_stage = subroutine_indices[fragment_stage].m_fragment_shader_stage; in set()713 subroutineUniformSet subroutine_indices[m_n_shared_contexts + 1]; in testCase() local718 subroutine_indices[i].set(bit_field[i], m_subroutine_indices); in testCase()725 updateCurrentSubroutineSet(subroutine_indices[i]); in testCase()[all …]
2247 …const glw::GLuint subroutine_indices[] = { m_po_getter0_subroutine_index, m_po_getter1_subroutine… in executeTestIteration() local2248 …const unsigned int n_subroutine_indices = sizeof(subroutine_indices) / sizeof(subroutine_indices[0… in executeTestIteration()2253 glw::GLuint current_subroutine_index = subroutine_indices[n_subroutine_index]; in executeTestIteration()4140 GLuint subroutine_indices[4]; in testDraw() local4141 …static const GLuint n_subroutine_uniforms = sizeof(subroutine_indices) / sizeof(subroutine_indic… in testDraw()4148 subroutine_indices[location] = m_subroutine_indices[i][subroutine_combination[i]]; in testDraw()4152 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw()4839 GLuint subroutine_indices[4]; in testDraw() local4840 …static const GLuint n_subroutine_uniforms = sizeof(subroutine_indices) / sizeof(subroutine_indic… in testDraw()4862 subroutine_indices[location] = m_subroutine_indices[combination[i]]; in testDraw()[all …]