/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 430 static const GLchar* tesselation_evaluation_shader_code = in getShaders() local 551 out_tesselation_evaluation_shader_code = tesselation_evaluation_shader_code; in getShaders() 591 const GLchar* tesselation_evaluation_shader_code; in prepareProgram() local 595 getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in prepareProgram() 608 tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code, in prepareProgram() 621 …s[m_tesselation_evaluation_stage_index]->build(0, 0, 0, 0, tesselation_evaluation_shader_code, 0, … in prepareProgram()
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D | glcViewportArrayTests.hpp | 144 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
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D | glcViewportArrayTests.cpp | 317 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build() argument 356 if (0 != tesselation_evaluation_shader_code) in build() 361 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 55 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, 714 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code);
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D | gl4cShaderImageLoadStoreTests.cpp | 9225 const char* tesselation_evaluation_shader_code = 0; in buildProgramToTestShaderStage() local 9250 tesselation_evaluation_shader_code = boilerplate_tesselation_evaluation_shader_code; in buildProgramToTestShaderStage() 9254 tesselation_evaluation_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage() 9267 …ildProgram(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in buildProgramToTestShaderStage() 11251 static const char* const tesselation_evaluation_shader_code = in testTesselationControlShaderStage() local 11278 tesselation_evaluation_shader_code, vertex_shader_code); in testTesselationControlShaderStage() 11305 static const char* const tesselation_evaluation_shader_code = in testTesselationEvaluationShaderStage() local 11344 tesselation_evaluation_shader_code, vertex_shader_code); in testTesselationEvaluationShaderStage() 11352 << tesselation_evaluation_shader_code << tcu::TestLog::EndMessage; in testTesselationEvaluationShaderStage() 11500 std::string tesselation_evaluation_shader_code = in testCombinedShaderStages() local [all …]
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D | gl4cShaderSubroutineTests.hpp | 92 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
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D | gl4cShadingLanguage420PackTests.hpp | 268 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
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D | gl4cGPUShaderFP64Tests.cpp | 139 const glw::GLchar* tesselation_evaluation_shader_code, in build() argument 179 if (0 != tesselation_evaluation_shader_code) in build() 184 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build() 4874 const glw::GLchar* tesselation_evaluation_shader_code, in init() argument 4905 compile(context, m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in init()
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D | gl4cShaderSubroutineTests.cpp | 248 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build() argument 287 if (0 != tesselation_evaluation_shader_code) in build() 292 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build()
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D | gl4cShadingLanguage420PackTests.cpp | 17943 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build() argument 17950 const shaderSource tesselation_evaluation_shader(tesselation_evaluation_shader_code); in build()
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