/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 86 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 91 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc() 121 this->uniformHandler(), in emitAndInstallPrimProc() 207 this->uniformHandler(), in emitAndInstallFragProc() 273 this->uniformHandler(), in emitAndInstallXferProc() 296 return this->uniformHandler()->addSampler(texture, state, swizzle, name, this->shaderCaps()); in emitSampler() 355 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 360 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local 362 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform() 368 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local [all …]
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D | GrGLSLColorSpaceXformHelper.h | 26 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, 28 SkASSERT(uniformHandler); 32 fSrcTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType, 36 fGamutXformVar = uniformHandler->addUniform(visibility, kHalf3x3_GrSLType, 40 fDstTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
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D | GrGLSLGeometryProcessor.h | 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.cpp | 36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 62 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 66 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 95 uniformHandler, in emitCode()
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D | GrGLSLProgramBuilder.h | 55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 60 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 78 virtual GrGLSLUniformHandler* uniformHandler() = 0; 79 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLGeometryProcessor.cpp | 55 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument 75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms() 123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition() argument 133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
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D | GrGLSLPrimitiveProcessor.h | 71 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 83 , fUniformHandler(uniformHandler) in EmitArgs() 129 GrGLSLUniformHandler* uniformHandler,
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/third_party/flutter/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 59 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode() 60 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 61 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode() 62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode() [all …]
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D | GrBezierEffect.cpp | 73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 88 uniformHandler, in onEmitCode() 97 uniformHandler, in onEmitCode() 196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode() 324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 339 uniformHandler, in onEmitCode() 348 uniformHandler, in onEmitCode() 396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode() 64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 83 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
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D | GrDistanceFieldGeoProc.cpp | 36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 50 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in onEmitCode() 63 uniformHandler, in onEmitCode() 336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 342 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 360 uniformHandler, in onEmitCode() 369 uniformHandler, in onEmitCode() 379 uniformHandler, in onEmitCode() 625 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local [all …]
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D | GrBitmapTextGeoProc.cpp | 30 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 36 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 52 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 62 uniformHandler, in onEmitCode()
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs() 87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 113 this->uniformHandler(), in emitAndInstallPrimProc() 272 this->uniformHandler(), in writeFPFunction() 309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture() 375 this->uniformHandler(), in emitAndInstallXferProc() 398 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler() 404 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler() 465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 470 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTFlipUniform() local [all …]
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D | GrGLSLColorSpaceXformHelper.h | 25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, 27 SkASSERT(uniformHandler); 31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, 36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType, 40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
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D | GrGLSLProgramBuilder.h | 55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 59 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 63 return this->uniformHandler()->inputSamplerVariable(handle); in inputSamplerVariable() 67 return this->uniformHandler()->inputSamplerSwizzle(handle); in inputSamplerSwizzle() 86 virtual GrGLSLUniformHandler* uniformHandler() = 0; 87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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/third_party/skia/src/gpu/ |
D | GrGeometryProcessor.cpp | 102 GrGLSLUniformHandler* uniformHandler, in collectTransforms() argument 223 void ProgramImpl::emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() argument 239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 261 GrShaderVar parentUniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 310 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() argument 315 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor() 362 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() argument 380 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position() 443 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() argument 451 uniformHandler, in WriteOutputPosition() [all …]
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D | GrDefaultGeoProcFactory.cpp | 100 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 121 fColorUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 136 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 142 uniformHandler, in onEmitCode() 155 uniformHandler, in onEmitCode() 177 fCoverageUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
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/third_party/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local 176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock() 184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock() 206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode() 211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode() 214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode() [all …]
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D | GrBezierEffect.cpp | 55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 71 uniformHandler, in onEmitCode() 79 uniformHandler, in onEmitCode() 138 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 243 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 255 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 259 uniformHandler, in onEmitCode() 267 uniformHandler, in onEmitCode() 291 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 64 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode() 86 uniformHandler, in onEmitCode() 346 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 352 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 375 uniformHandler, in onEmitCode() 386 uniformHandler, in onEmitCode() 612 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 618 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() [all …]
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D | GrBitmapTextGeoProc.cpp | 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 81 uniformHandler, in onEmitCode()
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/third_party/flutter/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 72 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 91 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode() 103 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode() 121 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 127 uniformHandler, in onEmitCode() 137 uniformHandler, in onEmitCode() 145 uniformHandler, in onEmitCode() 160 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
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/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader_HardwareImpl.cpp | 319 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL() argument 339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL() 527 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL() argument 545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL() 552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL() 555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
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/third_party/flutter/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1737 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1738 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1740 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1742 fLight->emitLightColorUniform(uniformHandler); in emitCode() 1745 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); in emitCode() 1795 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode() 1796 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode() 1820 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); in emitCode() 1824 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); in emitCode() 1859 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument [all …]
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/third_party/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1766 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1767 fSurfaceScaleUni = uniformHandler->addUniform(&le, in emitCode() 1770 fLight->emitLightColorUniform(&le, uniformHandler); in emitCode() 1773 this->emitLightFunc(&le, uniformHandler, fragBuilder, &lightFunc); in emitCode() 1816 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode() 1831 fLight->emitSurfaceToLight(&le, uniformHandler, fragBuilder, arg.c_str()); in emitCode() 1835 fLight->emitLightColor(&le, uniformHandler, fragBuilder, "surfaceToLight"); in emitCode() 1857 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument 1861 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc() 1954 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument [all …]
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