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Searched refs:uniformHandler (Results 1 – 25 of 74) sorted by relevance

123

/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp86 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
91 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc()
121 this->uniformHandler(), in emitAndInstallPrimProc()
207 this->uniformHandler(), in emitAndInstallFragProc()
273 this->uniformHandler(), in emitAndInstallXferProc()
296 return this->uniformHandler()->addSampler(texture, state, swizzle, name, this->shaderCaps()); in emitSampler()
355 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
360 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
362 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform()
368 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
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DGrGLSLColorSpaceXformHelper.h26 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
28 SkASSERT(uniformHandler);
32 fSrcTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
36 fGamutXformVar = uniformHandler->addUniform(visibility, kHalf3x3_GrSLType,
40 fDstTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
62 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
66 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
95 uniformHandler, in emitCode()
DGrGLSLProgramBuilder.h55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable()
60 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
78 virtual GrGLSLUniformHandler* uniformHandler() = 0;
79 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms()
123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition() argument
133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
DGrGLSLPrimitiveProcessor.h71 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
83 , fUniformHandler(uniformHandler) in EmitArgs()
129 GrGLSLUniformHandler* uniformHandler,
/third_party/flutter/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
59 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
60 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
61 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode()
62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()
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DGrBezierEffect.cpp73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
88 uniformHandler, in onEmitCode()
97 uniformHandler, in onEmitCode()
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
339 uniformHandler, in onEmitCode()
348 uniformHandler, in onEmitCode()
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
DGrGaussianConvolutionFragmentProcessor.cpp42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()
64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
83 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
DGrDistanceFieldGeoProc.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
50 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in onEmitCode()
63 uniformHandler, in onEmitCode()
336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
342 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
360 uniformHandler, in onEmitCode()
369 uniformHandler, in onEmitCode()
379 uniformHandler, in onEmitCode()
625 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
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DGrBitmapTextGeoProc.cpp30 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
36 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
52 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
62 uniformHandler, in onEmitCode()
/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs()
87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
113 this->uniformHandler(), in emitAndInstallPrimProc()
272 this->uniformHandler(), in writeFPFunction()
309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture()
375 this->uniformHandler(), in emitAndInstallXferProc()
398 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler()
404 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler()
465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
470 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTFlipUniform() local
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DGrGLSLColorSpaceXformHelper.h25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
27 SkASSERT(uniformHandler);
31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType,
40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
DGrGLSLProgramBuilder.h55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable()
59 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
63 return this->uniformHandler()->inputSamplerVariable(handle); in inputSamplerVariable()
67 return this->uniformHandler()->inputSamplerSwizzle(handle); in inputSamplerSwizzle()
86 virtual GrGLSLUniformHandler* uniformHandler() = 0;
87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
/third_party/skia/src/gpu/
DGrGeometryProcessor.cpp102 GrGLSLUniformHandler* uniformHandler, in collectTransforms() argument
223 void ProgramImpl::emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() argument
239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode()
261 GrShaderVar parentUniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode()
310 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() argument
315 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor()
362 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() argument
380 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position()
443 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() argument
451 uniformHandler, in WriteOutputPosition()
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DGrDefaultGeoProcFactory.cpp100 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
121 fColorUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
136 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
142 uniformHandler, in onEmitCode()
155 uniformHandler, in onEmitCode()
177 fCoverageUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
/third_party/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local
176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock()
184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock()
206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode()
211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode()
214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
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DGrBezierEffect.cpp55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
71 uniformHandler, in onEmitCode()
79 uniformHandler, in onEmitCode()
138 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
243 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
255 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
259 uniformHandler, in onEmitCode()
267 uniformHandler, in onEmitCode()
291 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
DGrDistanceFieldGeoProc.cpp58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
64 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
86 uniformHandler, in onEmitCode()
346 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
352 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
375 uniformHandler, in onEmitCode()
386 uniformHandler, in onEmitCode()
612 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
618 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
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DGrBitmapTextGeoProc.cpp50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
81 uniformHandler, in onEmitCode()
/third_party/flutter/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp72 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
91 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
103 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode()
121 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
127 uniformHandler, in onEmitCode()
137 uniformHandler, in onEmitCode()
145 uniformHandler, in onEmitCode()
160 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
/third_party/skia/src/gpu/tessellate/shaders/
DGrStrokeTessellationShader_HardwareImpl.cpp319 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL() argument
339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL()
527 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL() argument
545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL()
552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()
555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
/third_party/flutter/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1737 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1738 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1740 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1742 fLight->emitLightColorUniform(uniformHandler); in emitCode()
1745 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); in emitCode()
1795 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
1796 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
1820 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); in emitCode()
1824 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); in emitCode()
1859 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument
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/third_party/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1766 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1767 fSurfaceScaleUni = uniformHandler->addUniform(&le, in emitCode()
1770 fLight->emitLightColorUniform(&le, uniformHandler); in emitCode()
1773 this->emitLightFunc(&le, uniformHandler, fragBuilder, &lightFunc); in emitCode()
1816 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
1831 fLight->emitSurfaceToLight(&le, uniformHandler, fragBuilder, arg.c_str()); in emitCode()
1835 fLight->emitLightColor(&le, uniformHandler, fragBuilder, "surfaceToLight"); in emitCode()
1857 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument
1861 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc()
1954 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument
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