/third_party/mesa3d/src/gallium/drivers/r300/compiler/tests/ |
D | regalloc_tex_1d_swizzle.test | 2 0: TEX temp[8].xyz, input[1].xy__, 2D[0]; 3 1: TEX temp[10].xyz, input[2].xyz_, CUBE[2]; 4 2: TEX temp[12].xyz, input[1].xy__, 2D[1]; 11 9: TEX temp[18].x, temp[0].x___, 1D[3];
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/third_party/typescript/tests/baselines/reference/ |
D | interfaceExtendsObjectIntersectionErrors.symbols | 105 type TEX = typeof EX; 106 >TEX : Symbol(TEX, Decl(interfaceExtendsObjectIntersectionErrors.ts, 25, 21)) 118 interface I11 extends TEX { C: string } 120 >TEX : Symbol(TEX, Decl(interfaceExtendsObjectIntersectionErrors.ts, 25, 21)) 133 interface I15 extends TEX { [x: string]: number } 135 >TEX : Symbol(TEX, Decl(interfaceExtendsObjectIntersectionErrors.ts, 25, 21))
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D | interfaceExtendsObjectIntersectionErrors.types | 89 type TEX = typeof EX; 90 >TEX : typeof EX 100 interface I11 extends TEX { C: string } 109 interface I15 extends TEX { [x: string]: number }
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D | interfaceExtendsObjectIntersectionErrors.js | 28 type TEX = typeof EX; 32 interface I11 extends TEX { C: string } 35 interface I15 extends TEX { [x: string]: number }
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D | interfaceExtendsObjectIntersectionErrors.errors.txt | 121 type TEX = typeof EX; 129 interface I11 extends TEX { C: string } 144 interface I15 extends TEX { [x: string]: number }
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/third_party/typescript/tests/cases/conformance/interfaces/interfaceDeclarations/ |
D | interfaceExtendsObjectIntersectionErrors.ts | 29 type TEX = typeof EX; alias 33 interface I11 extends TEX { C: string } 36 interface I15 extends TEX { [x: string]: number }
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_fragment_program_shadow.txt | 101 TEX result.color.a, fragment.texcoord[1], texture[0], 2D,SHADOW; 104 TEX result.color.a, fragment.texcoord[1], texture[0], SHADOW2D; 139 we have a TEX instruction, not a TEX1D, TEX2D, TEXCUBE, 212 TEX Dt, fragment.texcoord[0], texture[0], 2D; 233 TEX Result, fragment.texcoord[0], texture[0], SHADOW2D; 328 TEX result.color.rgb, fragment.texcoord[0], texture[0], 2D; 329 TEX result.color.a, fragment.texcoord[1], texture[0], 3D; 334 TEX result.color.rgb, fragment.texcoord[0], texture[0], 2D; 335 TEX result.color.a, fragment.texcoord[1], texture[0], SHADOW2D;
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/third_party/openGLES/extensions/ARB/ |
D | ARB_fragment_program_shadow.txt | 111 TEX result.color.a, fragment.texcoord[1], texture[0], 2D,SHADOW; 114 TEX result.color.a, fragment.texcoord[1], texture[0], SHADOW2D; 149 we have a TEX instruction, not a TEX1D, TEX2D, TEXCUBE, 222 TEX Dt, fragment.texcoord[0], texture[0], 2D; 243 TEX Result, fragment.texcoord[0], texture[0], SHADOW2D; 338 TEX result.color.rgb, fragment.texcoord[0], texture[0], 2D; 339 TEX result.color.a, fragment.texcoord[1], texture[0], 3D; 344 TEX result.color.rgb, fragment.texcoord[0], texture[0], 2D; 345 TEX result.color.a, fragment.texcoord[1], texture[0], SHADOW2D;
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/third_party/glslang/Test/ |
D | textureQueryLOD.frag | 19 #define TEX 128.0
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_shader.c | 2989 DECL_SPECIAL(TEX) in DECL_SPECIAL() argument 3150 _OPI(TEX, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 0, SPECIAL(TEX)), 3151 _OPI(TEX, TEX, V(0,0), V(0,0), V(1,4), V(1,4), 1, 1, SPECIAL(TEXLD_14)), 3152 _OPI(TEX, TEX, V(0,0), V(0,0), V(2,0), V(3,0), 1, 2, SPECIAL(TEXLD)), 3153 _OPI(TEXBEM, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXBEM)), 3154 _OPI(TEXBEML, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXBEM)), 3155 _OPI(TEXREG2AR, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXREG2AR)), 3156 _OPI(TEXREG2GB, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXREG2GB)), 3157 _OPI(TEXM3x2PAD, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXM3x2PAD)), 3158 _OPI(TEXM3x2TEX, TEX, V(0,0), V(0,0), V(0,0), V(1,3), 1, 1, SPECIAL(TEXM3x2TEX)), [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | R600Defines.h | 32 TEX = (1 << 1), enumerator
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/third_party/mesa3d/src/panfrost/bifrost/valhall/test/ |
D | negative-cases.txt | 2 TEX.computed.2d.slot0 @r2, @r4:r5:r6:r7
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/third_party/mesa3d/docs/relnotes/ |
D | 7.10.2.rst | 155 - r300/compiler: fix the saturate modifier when applied to TEX 160 - r300/compiler: TEX instructions don't support negation on source
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/third_party/mesa3d/src/mesa/program/ |
D | program_lexer.l | 231 TEX{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); }
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexProgram.hpp | 114 void TEX(Vector4f &dst, Vector4f &src, const Src&);
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D | PixelPipeline.hpp | 88 void TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
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D | PixelProgram.hpp | 91 void TEX(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_opcode_tmp.h | 86 OP12_TEX(TEX)
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D | tgsi_info_opcodes.h | 53 OPCODE(1, 2, OTHR, TEX, .is_tex = 1)
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/third_party/openGLES/extensions/NV/ |
D | NV_vertex_program3.txt | 144 <TEXop> ::= "TEX" 196 STR, SWZ, TEMP, TEX, TXB, TXL, TXP, XPD, program, result, state, 351 TEX X X v v texture lookup 537 * TEX -- texture lookup 642 Section 2.14.5.45, TEX: Texture Lookup 644 The TEX instruction uses the single vector operand to perform a
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D | NV_float_buffer.txt | 212 using the TEX instruction with f[WPOS].xy as a 2D texture coordinate, 329 TEX H0, H2.x, TEX0, RECT; # lookup 1st sample 330 TEX H1, H2.y, TEX0, RECT; # lookup 2nd sample 340 TEX H1, R2.xyxy, TEX0, RECT; # lookup 1st sample 342 TEX H1, R2.zyzy, TEX0, RECT; # lookup 2nd sample 344 TEX H0, R2.xwxw, TEX0, RECT; # lookup 3rd sample 346 TEX H1, R2.zwzw, TEX0, RECT; # lookup 4th sample
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_vertex_program3.txt | 144 <TEXop> ::= "TEX" 196 STR, SWZ, TEMP, TEX, TXB, TXL, TXP, XPD, program, result, state, 351 TEX X X v v texture lookup 537 * TEX -- texture lookup 642 Section 2.14.5.45, TEX: Texture Lookup 644 The TEX instruction uses the single vector operand to perform a
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D | NV_float_buffer.txt | 212 using the TEX instruction with f[WPOS].xy as a 2D texture coordinate, 329 TEX H0, H2.x, TEX0, RECT; # lookup 1st sample 330 TEX H1, H2.y, TEX0, RECT; # lookup 2nd sample 340 TEX H1, R2.xyxy, TEX0, RECT; # lookup 1st sample 342 TEX H1, R2.zyzy, TEX0, RECT; # lookup 2nd sample 344 TEX H0, R2.xwxw, TEX0, RECT; # lookup 3rd sample 346 TEX H1, R2.zwzw, TEX0, RECT; # lookup 4th sample
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/third_party/mesa3d/docs/gallium/cso/ |
D | sampler.rst | 94 the texture coordinates and/or the fragment shader TEX/TXB/TXL
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/third_party/mesa3d/src/nouveau/codegen/ |
D | nv50_ir_from_tgsi.cpp | 769 NV50_IR_OPCODE_CASE(TEX, TEX); in translateOpcode() 771 NV50_IR_OPCODE_CASE(TXP, TEX); in translateOpcode() 891 NV50_IR_OPCODE_CASE(SAMPLE, TEX); in translateOpcode() 893 NV50_IR_OPCODE_CASE(SAMPLE_C, TEX); in translateOpcode() 894 NV50_IR_OPCODE_CASE(SAMPLE_C_LZ, TEX); in translateOpcode() 916 NV50_IR_OPCODE_CASE(TEX2, TEX); in translateOpcode()
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