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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "MouseInputImpl.h"
17 
MouseInputImpl()18 MouseInputImpl::MouseInputImpl()
19 {
20 }
21 
GetInstance()22 MouseInputImpl& MouseInputImpl::GetInstance()
23 {
24     static MouseInputImpl instance;
25     return instance;
26 }
27 
Read(OHOS::DeviceData & data)28 bool MouseInputImpl::Read(OHOS::DeviceData& data)
29 {
30     data.point.x = static_cast<short>(mouseXPosition);
31     data.point.y = static_cast<short>(mouseYPosition);
32     data.state = touchAction;
33     return false;
34 }
35 
SetMouseStatus(int status)36 void MouseInputImpl::SetMouseStatus(int status)
37 {
38     int moveType = 2;
39     if (status == moveType) {
40         return;
41     }
42     int xorFlag = 1;
43     touchAction = status ^ xorFlag; // lite and rich touch type is opposite
44 }
45 
46