1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 /*=======Test Runner Used To Run Each Test Below=====*/ 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 /*=======Automagically Detected Files To Include=====*/ 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "funky.h" 26 #include "stanky.h" 27 #include <setjmp.h> 28 29 /*=======External Functions This Runner Calls=====*/ 30 extern void setUp(void); 31 extern void tearDown(void); 32 extern void test_TheFirstThingToTest(void); 33 extern void test_TheSecondThingToTest(void); 34 extern void test_TheThirdThingToTest(void); 35 extern void test_TheFourthThingToTest(void); 36 37 38 /*=======Test Reset Option=====*/ 39 void resetTest(void); resetTest(void)40void resetTest(void) 41 { 42 tearDown(); 43 setUp(); 44 } 45 46 47 /*=======MAIN=====*/ main(void)48int main(void) 49 { 50 UnityBegin("testdata/testsample.c"); 51 RUN_TEST(test_TheFirstThingToTest, 21); 52 RUN_TEST(test_TheSecondThingToTest, 43); 53 RUN_TEST(test_TheThirdThingToTest, 53); 54 RUN_TEST(test_TheFourthThingToTest, 58); 55 56 return (UnityEnd()); 57 } 58