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1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 /*=======Test Runner Used To Run Each Test Below=====*/
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   if (TEST_PROTECT()) \
10   { \
11       setUp(); \
12       TestFunc(); \
13   } \
14   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15   { \
16     tearDown(); \
17   } \
18   UnityConcludeTest(); \
19 }
20 
21 /*=======Automagically Detected Files To Include=====*/
22 #include "unity.h"
23 #include <setjmp.h>
24 #include <stdio.h>
25 #include "funky.h"
26 #include "stanky.h"
27 #include <setjmp.h>
28 
29 /*=======External Functions This Runner Calls=====*/
30 extern void setUp(void);
31 extern void tearDown(void);
32 extern void test_TheFirstThingToTest(void);
33 extern void test_TheSecondThingToTest(void);
34 extern void test_TheThirdThingToTest(void);
35 extern void test_TheFourthThingToTest(void);
36 
37 
38 /*=======Test Reset Option=====*/
39 void resetTest(void);
resetTest(void)40 void resetTest(void)
41 {
42   tearDown();
43   setUp();
44 }
45 
46 
47 /*=======MAIN=====*/
main(void)48 int main(void)
49 {
50   UnityBegin("testdata/testsample.c");
51   RUN_TEST(test_TheFirstThingToTest, 21);
52   RUN_TEST(test_TheSecondThingToTest, 43);
53   RUN_TEST(test_TheThirdThingToTest, 53);
54   RUN_TEST(test_TheFourthThingToTest, 58);
55 
56   return (UnityEnd());
57 }
58