1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorFilter.h"
13 #include "include/core/SkColorSpace.h"
14 #include "include/core/SkImageInfo.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkRefCnt.h"
18 #include "include/core/SkShader.h"
19 #include "include/core/SkSurface.h"
20 #include "include/effects/SkColorMatrix.h"
21
make_opaque_color()22 static sk_sp<SkShader> make_opaque_color() {
23 return SkShaders::Color(0xFFFF0000);
24 }
25
make_alpha_color()26 static sk_sp<SkShader> make_alpha_color() {
27 return SkShaders::Color(0x80FF0000);
28 }
29
make_cf_null()30 static sk_sp<SkColorFilter> make_cf_null() {
31 return nullptr;
32 }
33
make_cf0()34 static sk_sp<SkColorFilter> make_cf0() {
35 SkColorMatrix cm;
36 cm.setSaturation(0.75f);
37 return SkColorFilters::Matrix(cm);
38 }
39
make_cf1()40 static sk_sp<SkColorFilter> make_cf1() {
41 SkColorMatrix cm;
42 cm.setSaturation(0.75f);
43 auto a = SkColorFilters::Matrix(cm);
44 // CreateComposedFilter will try to concat these two matrices, resulting in a single
45 // filter (which is good for speed). For this test, we want to force a real compose of
46 // these two, so our inner filter has a scale-up, which disables the optimization of
47 // combining the two matrices.
48 cm.setScale(1.1f, 0.9f, 1);
49 return a->makeComposed(SkColorFilters::Matrix(cm));
50 }
51
make_cf2()52 static sk_sp<SkColorFilter> make_cf2() {
53 return SkColorFilters::Blend(0x8044CC88, SkBlendMode::kSrcATop);
54 }
55
draw_into_canvas(SkCanvas * canvas)56 static void draw_into_canvas(SkCanvas* canvas) {
57 const SkRect r = SkRect::MakeWH(50, 100);
58 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color };
59 sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 };
60
61 SkPaint paint;
62 for (auto shProc : shaders) {
63 paint.setShader(shProc());
64 for (auto cfProc : filters) {
65 paint.setColorFilter(cfProc());
66 canvas->drawRect(r, paint);
67 canvas->translate(60, 0);
68 }
69 }
70 }
71
72 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) {
73 canvas->translate(10, 10);
74
75 SkPaint bg;
76 // need the target to be opaque, so we can draw it to the screen
77 // even if it holds sRGB values.
78 bg.setColor(0xFFFFFFFF);
79
80 sk_sp<SkColorSpace> colorSpaces[]{
81 nullptr,
82 SkColorSpace::MakeSRGB()
83 };
84 for (auto colorSpace : colorSpaces) {
85 const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType,
86 colorSpace);
87 auto surface(SkSurface::MakeRaster(info));
88 surface->getCanvas()->drawPaint(bg);
89 draw_into_canvas(surface->getCanvas());
90 surface->draw(canvas, 0, 0, nullptr);
91 canvas->translate(0, 120);
92 }
93 }
94
95 ///////////////////////////////////////////////////////////////////////////////////////////////////
96
97 DEF_SIMPLE_GM(color4shader, canvas, 360, 480) {
98 canvas->translate(10, 10);
99
100 auto srgb = SkColorSpace::MakeSRGB();
101 auto spin = srgb->makeColorSpin(); // RGB -> GBR
102
103 const SkColor4f colors[] {
104 { 1, 0, 0, 1 },
105 { 0, 1, 0, 1 },
106 { 0, 0, 1, 1 },
107 { 0.5, 0.5, 0.5, 1 },
108 };
109
110 SkPaint paint;
111 SkRect r = SkRect::MakeWH(100, 100);
112
113 for (const auto& c4 : colors) {
114 sk_sp<SkShader> shaders[] {
115 SkShaders::Color(c4, nullptr),
116 SkShaders::Color(c4, srgb),
117 SkShaders::Color(c4, spin),
118 };
119
120 canvas->save();
121 for (const auto& s : shaders) {
122 paint.setShader(s);
123 canvas->drawRect(r, paint);
124 canvas->translate(r.width() * 6 / 5, 0);
125 }
126 canvas->restore();
127 canvas->translate(0, r.height() * 6 / 5);
128 }
129 }
130