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1# CanvasKit Changelog
2All notable changes to this project will be documented in this file.
3
4The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
5and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
6
7## [Unreleased]
8
9### Changed
10 - `MakeSkVertices` uses a builder to save a copy.
11
12## [0.6.0] - 2019-05-06
13
14### Added
15 - `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting
16   the cache limits; tweaking these may lead to better performance in some cases.
17   `getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes`
18 - `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
19   a set of transforms, color blends, etc.
20 - `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by
21   reducing the amount of malloc/free calls per frame, given that the array size is fixed.
22 - Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to
23   capture an `SkPicture`, which can be dumped to disk (for debugging) with
24   `SkPicture.DEBUGONLY_saveAsFile`.
25 - `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use
26   anywhere, doesn't need a delete()).
27
28### Changed
29 - Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or
30   correctness, except by perhaps fixing a few bugs in various surface types.
31 - Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts
32   unless clients have pre-computed colors, in which case, they will need to re-compute them.
33 - [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul
34   as argument.
35
36## [0.5.1] - 2019-03-21
37
38### Added
39 - `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform`
40   which were needed to add the helper function `SkTextBlob.MakeOnPath`.
41 - `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that
42   takes care of the setup/tear down required to use CanvasKit optimally. The callback
43   has an `SkCanvas` as the first parameter - callers should draw on that.
44
45### Changed
46 - Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`)
47
48### Fixed
49 - Extern bug in `CanvasKit.SkMatrix.invert`
50 - Fallback to CPU now properly refreshes the canvas to get access to the
51   CanvasRenderingContext2D.
52 - Compile flags for better WebGL1 support for some graphics cards.
53 - Antialias bug on large oval paths <https://crbug.com/skia/8873>
54
55### Deprecated
56 - `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush`
57
58
59## [0.5.0] - 2019-03-08
60
61### Added
62 - isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior
63   was for this to be true; some applications may go faster if set to false.
64 - `SkCanvas.saveLayer(rect, paint)`
65 - `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer().
66 - Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`;
67 - More public APIs for working with Surfaces/Contexts `GetWebGLContext`,
68   `MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`.
69 - `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically
70   used as a workspace and then "saved" with `surface.makeImageSnapshot()`)
71
72### Breaking
73 -  `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a
74    canvas or an id of a canvas. If users want to manage their own GL contexts, they should build
75    the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` ->
76    `MakeOnScreenGLSurface`.
77
78## [0.4.1] - 2019-03-01
79
80### Added
81 - Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts).
82
83## [0.4.0] - 2019-02-25
84
85### Added
86 - `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed.
87 - `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed.
88 - Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and
89   `SkPath.toCmds`.
90 - `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas.
91 - `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`.
92 - Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose
93   between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does
94   line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).
95
96### Changed
97 - `SkCanvas.drawText()` now requires an `SkFont` object for raw strings.
98
99
100### Removed
101 -  `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()`
102   which should be replaced by using `SkFont`.
103 - Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes)
104
105
106### Fixed
107 - Potential bug in `ready()` if already loaded.
108
109## [0.3.1] - 2019-01-04
110### Added
111 - `SkFont` now exposed.
112 - `MakeCanvasSurface` can now take a canvas element directly.
113 - `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly.
114
115### Changed
116 - `CanvasKitInit(...).then()` is no longer the recommended way to initialize things.
117It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise.
118
119### Removed
120- `SkPaint.measureText` - use `SkFont.measureText` instead.
121
122## [0.3.0] - 2018-12-18
123
124### Added
125- Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time
126    it by adding `no_canvas` to the `compile.sh` invocation.
127- `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts.
128- Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting
129their paths' volatility to true.
130
131### Fixed
132- `SkPath.addRect` now correctly draws counter-clockwise vs clockwise.
133
134### Changed
135- `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from
136    `CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul`
137    and `localMatrix` have been exposed.
138- `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters.
139- `SkPath.stroke` has a new option `precision`  It defaults to 1.0.
140- CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged
141  to use the new `fontmgr.MakeTypefaceFromData` for more font variety.
142
143### Removed
144- `CanvasKit.initFonts()` - no longer needed.
145
146
147## [0.2.1] - 2018-11-20
148Beginning of Changelog history
149