1How to build Skia 2================= 3 4Make sure you have first followed the [instructions to download 5Skia](./download). 6 7Skia uses [GN](https://chromium.googlesource.com/chromium/src/tools/gn/) to 8configure its builds. 9 10 - [`is_official_build` and Third-party Dependencies](#third-party) 11 - [A note on software backend performance](#performance) 12 - [Quickstart](#quick) 13 - [Android](#android) 14 - [ChromeOS](#cros) 15 - [Mac](#macos) 16 - [iOS](#ios) 17 - [Windows](#windows) 18 - [Windows ARM64](#win-arm64) 19 - [CMake](#cmake) 20 21<span id="third-party">`is_official_build` and Third-party Dependencies</span> 22------------------------------------------------------------------------------ 23 24Most users of Skia should set `is_official_build=true`, and most developers 25should leave it to its `false` default. 26 27This mode configures Skia in a way that's suitable to ship: an optimized build 28with no debug symbols, dynamically linked against its third-party dependencies 29using the ordinary library search path. 30 31In contrast, the developer-oriented default is an unoptimized build with full 32debug symbols and all third-party dependencies built from source and embedded 33into libskia. This is how we do all our manual and automated testing. 34 35Skia offers several features that make use of third-party libraries, like 36libpng, libwebp, or libjpeg-turbo to decode images, or ICU and sftnly to subset 37fonts. All these third-party dependencies are optional and can be controlled 38by a GN argument that looks something like `skia_use_foo` for appropriate 39`foo`. 40 41If `skia_use_foo` is enabled, enabling `skia_use_system_foo` will build and 42link Skia against the headers and libaries found on the system paths. 43`is_official_build=true` enables all `skia_use_system_foo` by default. You can 44use `extra_cflags` and `extra_ldflags` to add include or library paths if 45needed. 46 47<span id="performance">A note on software backend performance</span> 48-------------------------------------------------------------------- 49 50A number of routines in Skia's software backend have been written to run 51fastest when compiled by Clang. If you depend on software rasterization, image 52decoding, or color space conversion and compile Skia with GCC, MSVC or another 53compiler, you will see dramatically worse performance than if you use Clang. 54 55This choice was only a matter of prioritization; there is nothing fundamentally 56wrong with non-Clang compilers. So if this is a serious issue for you, please 57let us know on the mailing list. 58 59<span id="quick">Quickstart</span> 60---------------------------------- 61 62Run GN to generate your build files. 63 64 bin/gn gen out/Static --args='is_official_build=true' 65 bin/gn gen out/Shared --args='is_official_build=true is_component_build=true' 66 67If you find you don't have `bin/gn`, make sure you've run 68 69 python2 tools/git-sync-deps 70 71GN allows fine-grained settings for developers and special situations. 72 73 bin/gn gen out/Debug 74 bin/gn gen out/Release --args='is_debug=false' 75 bin/gn gen out/Clang --args='cc="clang" cxx="clang++"' 76 bin/gn gen out/Cached --args='cc_wrapper="ccache"' 77 bin/gn gen out/RTTI --args='extra_cflags_cc=["-frtti"]' 78 79To see all the arguments available, you can run 80 81 bin/gn args out/Debug --list 82 83Having generated your build files, run Ninja to compile and link Skia. 84 85 ninja -C out/Static 86 ninja -C out/Shared 87 ninja -C out/Debug 88 ninja -C out/Release 89 ninja -C out/Clang 90 ninja -C out/Cached 91 ninja -C out/RTTI 92 93If some header files are missing, install the corresponding dependencies 94 95 tools/install_dependencies.sh 96 97<span id="android">Android</span> 98--------------------------------- 99 100To build Skia for Android you need an [Android 101NDK](https://developer.android.com/ndk/index.html). 102 103If you do not have an NDK and have access to CIPD, you 104can use one of these commands to fetch the NDK our bots use: 105 106 python2 infra/bots/assets/android_ndk_linux/download.py -t /tmp/ndk 107 python2 infra/bots/assets/android_ndk_darwin/download.py -t /tmp/ndk 108 python2 infra/bots/assets/android_ndk_windows/download.py -t C:/ndk 109 110When generating your GN build files, pass the path to your `ndk` and your 111desired `target_cpu`: 112 113 bin/gn gen out/arm --args='ndk="/tmp/ndk" target_cpu="arm"' 114 bin/gn gen out/arm64 --args='ndk="/tmp/ndk" target_cpu="arm64"' 115 bin/gn gen out/x64 --args='ndk="/tmp/ndk" target_cpu="x64"' 116 bin/gn gen out/x86 --args='ndk="/tmp/ndk" target_cpu="x86"' 117 118Other arguments like `is_debug` and `is_component_build` continue to work. 119Tweaking `ndk_api` gives you access to newer Android features like Vulkan. 120 121To test on an Android device, push the binary and `resources` over, 122and run it as normal. You may find `bin/droid` convenient. 123 124 ninja -C out/arm64 125 adb push out/arm64/dm /data/local/tmp 126 adb push resources /data/local/tmp 127 adb shell "cd /data/local/tmp; ./dm --src gm --config gl" 128 129 130<span id="cros">ChromeOS</span> 131------------------------------- 132 133To cross-compile Skia for arm ChromeOS devices the following is needed: 134 135 - Clang 4 or newer 136 - An armhf sysroot 137 - The (E)GL lib files on the arm chromebook to link against. 138 139To compile Skia for an x86 ChromeOS device, one only needs Clang and the lib files. 140 141If you have access to CIPD, you can fetch all of these as follows: 142 143 python2 infra/bots/assets/clang_linux/download.py -t /opt/clang 144 python2 infra/bots/assets/armhf_sysroot/download.py -t /opt/armhf_sysroot 145 python2 infra/bots/assets/chromebook_arm_gles/download.py -t /opt/chromebook_arm_gles 146 python2 infra/bots/assets/chromebook_x86_64_gles/download.py -t /opt/chromebook_x86_64_gles 147 148If you don't have authorization to use those assets, then see the README.md files for 149[armhf_sysroot](https://skia.googlesource.com/skia/+/master/infra/bots/assets/armhf_sysroot/README.md), 150[chromebook_arm_gles](https://skia.googlesource.com/skia/+/master/infra/bots/assets/chromebook_arm_gles/README.md), and 151[chromebook_x86_64_gles](https://skia.googlesource.com/skia/+/master/infra/bots/assets/chromebook_x86_64_gles/README.md) 152for instructions on creating those assets. 153 154Once those files are in place, generate the GN args that resemble the following: 155 156 #ARM 157 cc= "/opt/clang/bin/clang" 158 cxx = "/opt/clang/bin/clang++" 159 160 extra_asmflags = [ 161 "--target=armv7a-linux-gnueabihf", 162 "--sysroot=/opt/armhf_sysroot/", 163 "-march=armv7-a", 164 "-mfpu=neon", 165 "-mthumb", 166 ] 167 extra_cflags=[ 168 "--target=armv7a-linux-gnueabihf", 169 "--sysroot=/opt/armhf_sysroot", 170 "-I/opt/chromebook_arm_gles/include", 171 "-I/opt/armhf_sysroot/include/", 172 "-I/opt/armhf_sysroot/include/c++/4.8.4/", 173 "-I/opt/armhf_sysroot/include/c++/4.8.4/arm-linux-gnueabihf/", 174 "-DMESA_EGL_NO_X11_HEADERS", 175 "-funwind-tables", 176 ] 177 extra_ldflags=[ 178 "--sysroot=/opt/armhf_sysroot", 179 "-B/opt/armhf_sysroot/bin", 180 "-B/opt/armhf_sysroot/gcc-cross", 181 "-L/opt/armhf_sysroot/gcc-cross", 182 "-L/opt/armhf_sysroot/lib", 183 "-L/opt/chromebook_arm_gles/lib", 184 "--target=armv7a-linux-gnueabihf", 185 ] 186 target_cpu="arm" 187 skia_use_fontconfig = false 188 skia_use_system_freetype2 = false 189 skia_use_egl = true 190 191 192 # x86_64 193 cc= "/opt/clang/bin/clang" 194 cxx = "/opt/clang/bin/clang++" 195 extra_cflags=[ 196 "-I/opt/clang/include/c++/v1/", 197 "-I/opt/chromebook_x86_64_gles/include", 198 "-DMESA_EGL_NO_X11_HEADERS", 199 "-DEGL_NO_IMAGE_EXTERNAL", 200 ] 201 extra_ldflags=[ 202 "-stdlib=libc++", 203 "-fuse-ld=lld", 204 "-L/opt/chromebook_x86_64_gles/lib", 205 ] 206 target_cpu="x64" 207 skia_use_fontconfig = false 208 skia_use_system_freetype2 = false 209 skia_use_egl = true 210 211Compile dm (or another executable of your choice) with ninja, as per usual. 212 213Push the binary to a chromebook via ssh and [run dm as normal](https://skia.org/dev/testing/tests) 214using the gles GPU config. 215 216Most chromebooks by default have their home directory partition marked as noexec. 217To avoid "permission denied" errors, remember to run something like: 218 219 sudo mount -i -o remount,exec /home/chronos 220 221<span id="macos">Mac</span> 222--------------------------- 223 224Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode project. 225 226<span id="ios">iOS</span> 227------------------------- 228 229Run GN to generate your build files. Set `target_os="ios"` to build for iOS. 230This defaults to `target_cpu="arm64"`. Choosing `x64` targets the iOS simulator. 231 232 bin/gn gen out/ios64 --args='target_os="ios"' 233 bin/gn gen out/ios32 --args='target_os="ios" target_cpu="arm"' 234 bin/gn gen out/iossim --args='target_os="ios" target_cpu="x64"' 235 236This will also package (and for devices, sign) iOS test binaries. This defaults to a 237Google signing identity and provisioning profile. To use a different one set `skia_ios_identity` 238to match your code signing identity and `skia_ios_profile` to the name of your provisioning 239profile, e.g. `skia_ios_identity=".*Jane Doe.*" skia_ios_profile="iPad Profile"`. A list of 240identities can be found by typing `security find-identity` on the command line. The name of the 241provisioning profile should be available on the Apple Developer site. 242 243For signed packages `ios-deploy` makes installing and running them on a device easy: 244 245 ios-deploy -b out/Debug/dm.app -d --args "--match foo" 246 247Alternatively you can generate an Xcode project by passing `--ide=xcode` to `bin/gn gen`. 248 249If you find yourself missing a Google signing identity or provisioning profile, 250you'll want to have a read through go/appledev. 251 252Deploying to a device with an OS older than the current SDK doesn't currently work through Xcode, 253but can be done on the command line by setting the environment variable IPHONEOS_DEPLOYMENT_TARGET 254to the desired OS version. 255 256<span id="windows">Windows</span> 257--------------------------------- 258 259Skia can build on Windows with Visual Studio 2017 or 2019. 260If GN is unable to locate either of those, it will print an error message. In that 261case, you can pass your `VC` path to GN via `win_vc`. 262 263Skia can be compiled with the free [Build Tools for Visual Studio 2017 or 2642019](https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2019). 265 266The bots use a packaged 2017 toolchain, which Googlers can download like this: 267 268 python2 infra/bots/assets/win_toolchain/download.py -t C:/toolchain 269 270You can then pass the VC and SDK paths to GN by setting your GN args: 271 272 win_vc = "C:\toolchain\VC" 273 win_sdk = "C:\toolchain\win_sdk" 274 275This toolchain is the only way we support 32-bit builds, by also setting `target_cpu="x86"`. 276 277The Skia build assumes that the PATHEXT environment variable contains ".EXE". 278 279### **Highly Recommended**: Build with clang-cl 280 281Skia uses generated code that is only optimized when Skia is built with clang. Other compilers get generic 282unoptimized code. 283 284Setting the `cc` and `cxx` gn args is _not_ sufficient to build with clang-cl. These variables 285are ignored on Windows. Instead set the variable `clang_win` to your LLVM installation directory. 286If you installed the prebuilt LLVM downloaded from [here](https://releases.llvm.org/download.html 287"LLVM Download") in the default location that would be: 288 289 clang_win = "C:\Program Files\LLVM" 290 291Follow the standard Windows path specification and not MinGW convention (e.g. 292`C:\Program Files\LLVM` not ~~`/c/Program Files/LLVM`~~). 293 294### Visual Studio Solutions 295 296If you use Visual Studio, you may want to pass `--ide=vs` to `bin/gn gen` to 297generate `all.sln`. That solution will exist within the GN directory for the 298specific configuration, and will only build/run that configuration. 299 300If you want a Visual Studio Solution that supports multiple GN configurations, 301there is a helper script. It requires that all of your GN directories be inside 302the `out` directory. First, create all of your GN configurations as usual. 303Pass `--ide=vs` when running `bin/gn gen` for each one. Then: 304 305 python2 gn/gn_meta_sln.py 306 307This creates a new dedicated output directory and solution file 308`out/sln/skia.sln`. It has one solution configuration for each GN configuration, 309and supports building and running any of them. It also adjusts syntax highlighting 310of inactive code blocks based on preprocessor definitions from the selected 311solution configuration. 312 313<span id="win-arm64">Windows ARM64</span> 314----------------------------------------- 315 316There is early, experimental support for [Windows 10 on ARM](https://docs.microsoft.com/en-us/windows/arm/). 317This currently requires (a recent version of) MSVC, and the `Visual C++ compilers and libraries for ARM64` 318individual component in the Visual Studio Installer. For Googlers, the win_toolchain asset includes the 319ARM64 compiler. 320 321To use that toolchain, set the `target_cpu` GN argument to `"arm64"`. Note that OpenGL is not supported 322by Windows 10 on ARM, so Skia's GL backends are stubbed out, and will not work. ANGLE is supported: 323 324 bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true' 325 326This will produce a build of Skia that can use the software or ANGLE backends, in DM. Viewer only works 327when launched with `--backend angle`, because the software backend tries to use OpenGL to display the 328window contents. 329 330<span id="cmake">CMake</span> 331----------------------------- 332 333We have added a GN-to-CMake translator mainly for use with IDEs that like CMake 334project descriptions. This is not meant for any purpose beyond development. 335 336 bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py 337