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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImagePriv_DEFINED
9 #define SkImagePriv_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/core/SkSurface.h"
13 #include "include/core/SkTileMode.h"
14 
15 enum SkCopyPixelsMode {
16     kIfMutable_SkCopyPixelsMode,  //!< only copy src pixels if they are marked mutable
17     kAlways_SkCopyPixelsMode,     //!< always copy src pixels (even if they are marked immutable)
18     kNever_SkCopyPixelsMode,      //!< never copy src pixels (even if they are marked mutable)
19 };
20 
21 // A good size for creating shader contexts on the stack.
22 enum {kSkBlitterContextSize = 3332};
23 
24 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
25 // the SkShader.
26 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkTileMode, SkTileMode,
27                                    const SkMatrix* localMatrix, SkCopyPixelsMode);
28 
29 // Convenience function to return a shader that implements the shader+image behavior defined for
30 // drawImage/Bitmap where the paint's shader is ignored when the bitmap is a color image, but
31 // properly compose them together when it is an alpha image. This allows the returned paint to
32 // be assigned to a paint clone without discarding the original behavior.
33 sk_sp<SkShader> SkMakeBitmapShaderForPaint(const SkPaint& paint, const SkBitmap& src,
34                                            SkTileMode, SkTileMode,
35                                            const SkMatrix* localMatrix, SkCopyPixelsMode);
36 
37 /**
38  *  Examines the bitmap to decide if it can share the existing pixelRef, or
39  *  if it needs to make a deep-copy of the pixels.
40  *
41  *  The bitmap's pixelref will be shared if either the bitmap is marked as
42  *  immutable, or CopyPixelsMode allows it. Shared pixel refs are also
43  *  locked when kLocked_SharedPixelRefMode is specified.
44  *
45  *  Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
46  *  to succeed, but it will force any lazy decodes/generators to execute if
47  *  they exist on the pixelref.
48  *
49  *  It is illegal to call this with a texture-backed bitmap.
50  *
51  *  If the bitmap's colortype cannot be converted into a corresponding
52  *  SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
53  *  nullptr.
54  */
55 extern SK_API sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
56 
57 // Given an image created from SkNewImageFromBitmap, return its pixelref. This
58 // may be called to see if the surface and the image share the same pixelref,
59 // in which case the surface may need to perform a copy-on-write.
60 extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
61 
62 /**
63  *  Will attempt to upload and lock the contents of the image as a texture, so that subsequent
64  *  draws to a gpu-target will come from that texture (and not by looking at the original image
65  *  src). In particular this is intended to use the texture even if the image's original content
66  *  changes subsequent to this call (i.e. the src is mutable!).
67  *
68  *  All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
69  *
70  *  Once in this "pinned" state, the image has all of the same thread restrictions that exist
71  *  for a natively created gpu image (e.g. SkImage::MakeFromTexture)
72  *  - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
73  *
74  *  @return true if the image was successfully uploaded and locked into a texture
75  */
76 bool SkImage_pinAsTexture(const SkImage*, GrContext*);
77 
78 /**
79  *  The balancing call to a successful invokation of SkImage_pinAsTexture.  When a balanced number of
80  *  calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
81  *  subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
82  *  has changed, then a newer texture will be uploaded/pinned.
83  *
84  *  The context passed to unpin must match the one passed to pin.
85  */
86 void SkImage_unpinAsTexture(const SkImage*, GrContext*);
87 
88 /**
89  *  Returns the bounds of the image relative to its encoded buffer. For all non-lazy images,
90  *  this returns (0,0,width,height). For a lazy-image, it may return a subset of that rect.
91  */
92 SkIRect SkImage_getSubset(const SkImage*);
93 
94 #endif
95