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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
10  **************************************************************************************************/
11 #include "GrRectBlurEffect.h"
12 
13 #include "include/gpu/GrTexture.h"
14 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
17 #include "src/sksl/SkSLCPP.h"
18 #include "src/sksl/SkSLUtil.h"
19 class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
20 public:
GrGLSLRectBlurEffect()21     GrGLSLRectBlurEffect() {}
emitCode(EmitArgs & args)22     void emitCode(EmitArgs& args) override {
23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
24         const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
25         (void)_outer;
26         auto rect = _outer.rect;
27         (void)rect;
28         auto sigma = _outer.sigma;
29         (void)sigma;
30         highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
31                  abs(rect.right()) > 16000.0) ||
32                 abs(rect.bottom()) > 16000.0;
33         if (highp) {
34             rectFVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
35                                                         "rectF");
36         }
37         if (!highp) {
38             rectHVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
39                                                         "rectH");
40         }
41         sigmaVar =
42                 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "sigma");
43         fragBuilder->codeAppendf(
44                 "/* key */ bool highp = %s;\nhalf invr = 1.0 / (2.0 * %s);\nhalf x;\n@if (highp) "
45                 "{\n    float lDiff = %s.x - sk_FragCoord.x;\n    float rDiff = sk_FragCoord.x - "
46                 "%s.z;\n    x = half(max(lDiff, rDiff) * float(invr));\n} else {\n    half lDiff = "
47                 "half(float(%s.x) - sk_FragCoord.x);\n    half rDiff = half(sk_FragCoord.x - "
48                 "float(%s.z));\n    x = max(lDiff, rDiff) * invr;\n}\nhalf xCoverage;\nif (x > "
49                 "1.5) {\n    xCoverage = 0.0;\n} else if (x < -1.5) {\n    xCoverage = 1.0;\n} "
50                 "else {\n    half x2 = x * x;\n    half",
51                 (highp ? "true" : "false"), args.fUniformHandler->getUniformCStr(sigmaVar),
52                 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
53                 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
54                 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
55                 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
56         fragBuilder->codeAppendf(
57                 " x3 = x2 * x;\n    if (x > 0.5) {\n        xCoverage = 0.5625 - ((x3 / 6.0 - (3.0 "
58                 "* x2) * 0.25) + 1.125 * x);\n    } else if (x > -0.5) {\n        xCoverage = 0.5 "
59                 "- (0.75 * x - x3 / 3.0);\n    } else {\n        xCoverage = 0.4375 + ((-x3 / 6.0 "
60                 "- (3.0 * x2) * 0.25) - 1.125 * x);\n    }\n}\nhalf y;\n@if (highp) {\n    float "
61                 "tDiff = %s.y - sk_FragCoord.y;\n    float bDiff = sk_FragCoord.y - %s.w;\n    y = "
62                 "half(max(tDiff, bDiff) * float(invr));\n} else {\n    half tDiff = "
63                 "half(float(%s.y) - sk_FragCoord.y);\n  ",
64                 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
65                 rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
66                 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
67         fragBuilder->codeAppendf(
68                 "  half bDiff = half(sk_FragCoord.y - float(%s.w));\n    y = max(tDiff, bDiff) * "
69                 "invr;\n}\nhalf yCoverage;\nif (y > 1.5) {\n    yCoverage = 0.0;\n} else if (y < "
70                 "-1.5) {\n    yCoverage = 1.0;\n} else {\n    half y2 = y * y;\n    half y3 = y2 * "
71                 "y;\n    if (y > 0.5) {\n        yCoverage = 0.5625 - ((y3 / 6.0 - (3.0 * y2) * "
72                 "0.25) + 1.125 * y);\n    } else if (y > -0.5) {\n        yCoverage = 0.5 - (0.75 "
73                 "* y - y3 / 3.0);\n    } else {\n        yCoverage = 0.4375 + ((-y3 / 6.0 - (3.0 * "
74                 "y2) * 0.25) - 1.125 * y);\n ",
75                 rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
76         fragBuilder->codeAppendf("   }\n}\n%s = (%s * xCoverage) * yCoverage;\n", args.fOutputColor,
77                                  args.fInputColor);
78     }
79 
80 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)81     void onSetData(const GrGLSLProgramDataManager& pdman,
82                    const GrFragmentProcessor& _proc) override {
83         const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
84         { pdman.set1f(sigmaVar, (_outer.sigma)); }
85         auto rect = _outer.rect;
86         (void)rect;
87         UniformHandle& rectF = rectFVar;
88         (void)rectF;
89         UniformHandle& rectH = rectHVar;
90         (void)rectH;
91         UniformHandle& sigma = sigmaVar;
92         (void)sigma;
93 
94         float r[]{rect.fLeft, rect.fTop, rect.fRight, rect.fBottom};
95         pdman.set4fv(highp ? rectF : rectH, 1, r);
96     }
97     bool highp = false;
98     UniformHandle rectFVar;
99     UniformHandle rectHVar;
100     UniformHandle sigmaVar;
101 };
onCreateGLSLInstance() const102 GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
103     return new GrGLSLRectBlurEffect();
104 }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const105 void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
106                                              GrProcessorKeyBuilder* b) const {
107     bool highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
108                   abs(rect.right()) > 16000.0) ||
109                  abs(rect.bottom()) > 16000.0;
110     b->add32((int32_t)highp);
111 }
onIsEqual(const GrFragmentProcessor & other) const112 bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
113     const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
114     (void)that;
115     if (rect != that.rect) return false;
116     if (sigma != that.sigma) return false;
117     return true;
118 }
GrRectBlurEffect(const GrRectBlurEffect & src)119 GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
120         : INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
121         , rect(src.rect)
122         , sigma(src.sigma) {}
clone() const123 std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
124     return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
125 }
126 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
127 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * data)128 std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
129     float sigma = data->fRandom->nextRangeF(3, 8);
130     float width = data->fRandom->nextRangeF(200, 300);
131     float height = data->fRandom->nextRangeF(200, 300);
132     return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
133                                   SkRect::MakeWH(width, height), sigma);
134 }
135 #endif
136