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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/text/GrDistanceFieldAdjustTable.h"
9 
10 #include "src/core/SkScalerContext.h"
11 
SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize=8;)12 SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
13 
14 SkScalar* build_distance_adjust_table(SkScalar paintGamma, SkScalar deviceGamma) {
15     // This is used for an approximation of the mask gamma hack, used by raster and bitmap
16     // text. The mask gamma hack is based off of guessing what the blend color is going to
17     // be, and adjusting the mask so that when run through the linear blend will
18     // produce the value closest to the desired result. However, in practice this means
19     // that the 'adjusted' mask is just increasing or decreasing the coverage of
20     // the mask depending on what it is thought it will blit against. For black (on
21     // assumed white) this means that coverages are decreased (on a curve). For white (on
22     // assumed black) this means that coverages are increased (on a a curve). At
23     // middle (perceptual) gray (which could be blit against anything) the coverages
24     // remain the same.
25     //
26     // The idea here is that instead of determining the initial (real) coverage and
27     // then adjusting that coverage, we determine an adjusted coverage directly by
28     // essentially manipulating the geometry (in this case, the distance to the glyph
29     // edge). So for black (on assumed white) this thins a bit; for white (on
30     // assumed black) this fake bolds the geometry a bit.
31     //
32     // The distance adjustment is calculated by determining the actual coverage value which
33     // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
34     // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
35     // actual edge. So by subtracting this distance adjustment and computing without the
36     // the coverage adjustment we should get 0.5 coverage at the same point.
37     //
38     // This has several implications:
39     //     For non-gray lcd smoothed text, each subpixel essentially is using a
40     //     slightly different geometry.
41     //
42     //     For black (on assumed white) this may not cover some pixels which were
43     //     previously covered; however those pixels would have been only slightly
44     //     covered and that slight coverage would have been decreased anyway. Also, some pixels
45     //     which were previously fully covered may no longer be fully covered.
46     //
47     //     For white (on assumed black) this may cover some pixels which weren't
48     //     previously covered at all.
49 
50     int width, height;
51     size_t size;
52 
53 #ifdef SK_GAMMA_CONTRAST
54     SkScalar contrast = SK_GAMMA_CONTRAST;
55 #else
56     SkScalar contrast = 0.5f;
57 #endif
58 
59     size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
60         &width, &height);
61 
62     SkASSERT(kExpectedDistanceAdjustTableSize == height);
63     SkScalar* table = new SkScalar[height];
64 
65     SkAutoTArray<uint8_t> data((int)size);
66     if (!SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get())) {
67         // if no valid data is available simply do no adjustment
68         for (int row = 0; row < height; ++row) {
69             table[row] = 0;
70         }
71         return table;
72     }
73 
74     // find the inverse points where we cross 0.5
75     // binsearch might be better, but we only need to do this once on creation
76     for (int row = 0; row < height; ++row) {
77         uint8_t* rowPtr = data.get() + row*width;
78         for (int col = 0; col < width - 1; ++col) {
79             if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
80                 // compute point where a mask value will give us a result of 0.5
81                 float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
82                 float borderAlpha = (col + interp) / 255.f;
83 
84                 // compute t value for that alpha
85                 // this is an approximate inverse for smoothstep()
86                 float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
87 
88                 // compute distance which gives us that t value
89                 const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
90                 float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
91 
92                 table[row] = d;
93                 break;
94             }
95         }
96     }
97 
98     return table;
99 }
100 
buildDistanceAdjustTables()101 void GrDistanceFieldAdjustTable::buildDistanceAdjustTables() {
102     fTable = build_distance_adjust_table(SK_GAMMA_EXPONENT, SK_GAMMA_EXPONENT);
103     fGammaCorrectTable = build_distance_adjust_table(SK_Scalar1, SK_Scalar1);
104 }
105