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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/shaders/SkBitmapProcShader.h"
9 
10 #include "src/core/SkArenaAlloc.h"
11 #include "src/core/SkBitmapProcState.h"
12 #include "src/core/SkXfermodePriv.h"
13 
only_scale_and_translate(const SkMatrix & matrix)14 static bool only_scale_and_translate(const SkMatrix& matrix) {
15     unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
16     return (matrix.getType() & ~mask) == 0;
17 }
18 
19 class BitmapProcInfoContext : public SkShaderBase::Context {
20 public:
21     // The info has been allocated elsewhere, but we are responsible for calling its destructor.
BitmapProcInfoContext(const SkShaderBase & shader,const SkShaderBase::ContextRec & rec,SkBitmapProcInfo * info)22     BitmapProcInfoContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
23                             SkBitmapProcInfo* info)
24         : INHERITED(shader, rec)
25         , fInfo(info)
26     {
27         fFlags = 0;
28         if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
29             fFlags |= SkShaderBase::kOpaqueAlpha_Flag;
30         }
31 
32         if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) {
33             fFlags |= SkShaderBase::kConstInY32_Flag;
34         }
35     }
36 
getFlags() const37     uint32_t getFlags() const override { return fFlags; }
38 
39 private:
40     SkBitmapProcInfo*   fInfo;
41     uint32_t            fFlags;
42 
43     typedef SkShaderBase::Context INHERITED;
44 };
45 
46 ///////////////////////////////////////////////////////////////////////////////////////////////////
47 
48 class BitmapProcShaderContext : public BitmapProcInfoContext {
49 public:
BitmapProcShaderContext(const SkShaderBase & shader,const SkShaderBase::ContextRec & rec,SkBitmapProcState * state)50     BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
51                             SkBitmapProcState* state)
52         : INHERITED(shader, rec, state)
53         , fState(state)
54     {}
55 
shadeSpan(int x,int y,SkPMColor dstC[],int count)56     void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
57         const SkBitmapProcState& state = *fState;
58         if (state.getShaderProc32()) {
59             state.getShaderProc32()(&state, x, y, dstC, count);
60             return;
61         }
62 
63         const int BUF_MAX = 128;
64         uint32_t buffer[BUF_MAX];
65         SkBitmapProcState::MatrixProc   mproc = state.getMatrixProc();
66         SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
67         const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
68 
69         SkASSERT(state.fPixmap.addr());
70 
71         for (;;) {
72             int n = SkTMin(count, max);
73             SkASSERT(n > 0 && n < BUF_MAX*2);
74             mproc(state, buffer, n, x, y);
75             sproc(state, buffer, n, dstC);
76 
77             if ((count -= n) == 0) {
78                 break;
79             }
80             SkASSERT(count > 0);
81             x += n;
82             dstC += n;
83         }
84     }
85 
86 private:
87     SkBitmapProcState*  fState;
88 
89     typedef BitmapProcInfoContext INHERITED;
90 };
91 
92 ///////////////////////////////////////////////////////////////////////////////////////////////////
93 
MakeContext(const SkShaderBase & shader,SkTileMode tmx,SkTileMode tmy,const SkImage_Base * image,const ContextRec & rec,SkArenaAlloc * alloc)94 SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext(
95     const SkShaderBase& shader, SkTileMode tmx, SkTileMode tmy,
96     const SkImage_Base* image, const ContextRec& rec, SkArenaAlloc* alloc)
97 {
98     SkMatrix totalInverse;
99     // Do this first, so we know the matrix can be inverted.
100     if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
101         return nullptr;
102     }
103 
104     SkBitmapProcState* state = alloc->make<SkBitmapProcState>(image, tmx, tmy);
105     if (!state->setup(totalInverse, *rec.fPaint)) {
106         return nullptr;
107     }
108     return alloc->make<BitmapProcShaderContext>(shader, rec, state);
109 }
110