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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkColorFilter.h"
9 #include "include/core/SkString.h"
10 #include "include/private/SkColorData.h"
11 #include "src/core/SkArenaAlloc.h"
12 #include "src/core/SkBlendModePriv.h"
13 #include "src/core/SkRasterPipeline.h"
14 #include "src/core/SkReadBuffer.h"
15 #include "src/core/SkWriteBuffer.h"
16 #include "src/shaders/SkColorShader.h"
17 #include "src/shaders/SkComposeShader.h"
18 
19 namespace {
20 
wrap_lm(sk_sp<SkShader> shader,const SkMatrix * lm)21 sk_sp<SkShader> wrap_lm(sk_sp<SkShader> shader, const SkMatrix* lm) {
22     return (shader && lm) ? shader->makeWithLocalMatrix(*lm) : shader;
23 }
24 
25 struct LocalMatrixStageRec final : public SkStageRec {
LocalMatrixStageRec__anon5c7ea3d90111::LocalMatrixStageRec26     LocalMatrixStageRec(const SkStageRec& rec, const SkMatrix& lm)
27         : INHERITED(rec) {
28         if (!lm.isIdentity()) {
29             if (fLocalM) {
30                 fStorage.setConcat(lm, *fLocalM);
31                 fLocalM = fStorage.isIdentity() ? nullptr : &fStorage;
32             } else {
33                 fLocalM = &lm;
34             }
35         }
36     }
37 
38 private:
39     SkMatrix fStorage;
40 
41     using INHERITED = SkStageRec;
42 };
43 
44 } // namespace
45 
Blend(SkBlendMode mode,sk_sp<SkShader> dst,sk_sp<SkShader> src,const SkMatrix * lm)46 sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src,
47                                  const SkMatrix* lm) {
48     switch (mode) {
49         case SkBlendMode::kClear: return Color(0);
50         case SkBlendMode::kDst:   return wrap_lm(std::move(dst), lm);
51         case SkBlendMode::kSrc:   return wrap_lm(std::move(src), lm);
52         default: break;
53     }
54     return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src), lm));
55 }
56 
Lerp(float weight,sk_sp<SkShader> dst,sk_sp<SkShader> src,const SkMatrix * lm)57 sk_sp<SkShader> SkShaders::Lerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src,
58                                 const SkMatrix* lm) {
59     if (SkScalarIsNaN(weight)) {
60         return nullptr;
61     }
62     if (dst == src || weight <= 0) {
63         return wrap_lm(std::move(dst), lm);
64     }
65     if (weight >= 1) {
66         return wrap_lm(std::move(src), lm);
67     }
68     return sk_sp<SkShader>(new SkShader_Lerp(weight, std::move(dst), std::move(src), lm));
69 }
70 
Lerp(sk_sp<SkShader> red,sk_sp<SkShader> dst,sk_sp<SkShader> src,const SkMatrix * lm)71 sk_sp<SkShader> SkShaders::Lerp(sk_sp<SkShader> red, sk_sp<SkShader> dst, sk_sp<SkShader> src,
72                                 const SkMatrix* lm) {
73     if (!red) {
74         return nullptr;
75     }
76     if (dst == src) {
77         return wrap_lm(std::move(dst), lm);
78     }
79     return sk_sp<SkShader>(new SkShader_LerpRed(std::move(red), std::move(dst), std::move(src),
80                                                 lm));
81 }
82 
83 ///////////////////////////////////////////////////////////////////////////////
84 
append_shader_or_paint(const SkStageRec & rec,SkShader * shader)85 static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) {
86     if (shader) {
87         if (!as_SB(shader)->appendStages(rec)) {
88             return false;
89         }
90     } else {
91         rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec());
92     }
93     return true;
94 }
95 
96 // Returns the output of e0, and leaves the output of e1 in r,g,b,a
append_two_shaders(const SkStageRec & rec,SkShader * s0,SkShader * s1)97 static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) {
98     struct Storage {
99         float   fRes0[4 * SkRasterPipeline_kMaxStride];
100     };
101     auto storage = rec.fAlloc->make<Storage>();
102 
103     if (!append_shader_or_paint(rec, s0)) {
104         return nullptr;
105     }
106     rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0);
107 
108     if (!append_shader_or_paint(rec, s1)) {
109         return nullptr;
110     }
111     return storage->fRes0;
112 }
113 
114 ///////////////////////////////////////////////////////////////////////////////
115 
CreateProc(SkReadBuffer & buffer)116 sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) {
117     sk_sp<SkShader> dst(buffer.readShader());
118     sk_sp<SkShader> src(buffer.readShader());
119     unsigned        mode = buffer.read32();
120 
121     // check for valid mode before we cast to the enum type
122     if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) {
123         return nullptr;
124     }
125     return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src));
126 }
127 
flatten(SkWriteBuffer & buffer) const128 void SkShader_Blend::flatten(SkWriteBuffer& buffer) const {
129     buffer.writeFlattenable(fDst.get());
130     buffer.writeFlattenable(fSrc.get());
131     buffer.write32((int)fMode);
132 }
133 
onAppendStages(const SkStageRec & orig_rec) const134 bool SkShader_Blend::onAppendStages(const SkStageRec& orig_rec) const {
135     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix());
136 
137     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
138     if (!res0) {
139         return false;
140     }
141 
142     rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
143     SkBlendMode_AppendStages(fMode, rec.fPipeline);
144     return true;
145 }
146 
CreateProc(SkReadBuffer & buffer)147 sk_sp<SkFlattenable> SkShader_Lerp::CreateProc(SkReadBuffer& buffer) {
148     sk_sp<SkShader> dst(buffer.readShader());
149     sk_sp<SkShader> src(buffer.readShader());
150     float t = buffer.readScalar();
151     return buffer.isValid() ? SkShaders::Lerp(t, std::move(dst), std::move(src)) : nullptr;
152 }
153 
flatten(SkWriteBuffer & buffer) const154 void SkShader_Lerp::flatten(SkWriteBuffer& buffer) const {
155     buffer.writeFlattenable(fDst.get());
156     buffer.writeFlattenable(fSrc.get());
157     buffer.writeScalar(fWeight);
158 }
159 
onAppendStages(const SkStageRec & orig_rec) const160 bool SkShader_Lerp::onAppendStages(const SkStageRec& orig_rec) const {
161     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix());
162 
163     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
164     if (!res0) {
165         return false;
166     }
167 
168     rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
169     rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fWeight);
170     return true;
171 }
172 
CreateProc(SkReadBuffer & buffer)173 sk_sp<SkFlattenable> SkShader_LerpRed::CreateProc(SkReadBuffer& buffer) {
174     sk_sp<SkShader> dst(buffer.readShader());
175     sk_sp<SkShader> src(buffer.readShader());
176     sk_sp<SkShader> red(buffer.readShader());
177     return buffer.isValid() ?
178            SkShaders::Lerp(std::move(red), std::move(dst), std::move(src)) : nullptr;
179 }
180 
flatten(SkWriteBuffer & buffer) const181 void SkShader_LerpRed::flatten(SkWriteBuffer& buffer) const {
182     buffer.writeFlattenable(fDst.get());
183     buffer.writeFlattenable(fSrc.get());
184     buffer.writeFlattenable(fRed.get());
185 }
186 
onAppendStages(const SkStageRec & orig_rec) const187 bool SkShader_LerpRed::onAppendStages(const SkStageRec& orig_rec) const {
188     const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix());
189 
190     struct Storage {
191         float   fRed[4 * SkRasterPipeline_kMaxStride];
192     };
193     auto storage = rec.fAlloc->make<Storage>();
194     if (!as_SB(fRed)->appendStages(rec)) {
195         return false;
196     }
197     // actually, we just need the first (red) channel, but for now we store rgba
198     rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRed);
199 
200     float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
201     if (!res0) {
202         return false;
203     }
204 
205     rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
206     rec.fPipeline->append(SkRasterPipeline::lerp_native, &storage->fRed[0]);
207     return true;
208 }
209 
210 #if SK_SUPPORT_GPU
211 
212 #include "include/private/GrRecordingContext.h"
213 #include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
214 #include "src/gpu/effects/generated/GrComposeLerpEffect.h"
215 #include "src/gpu/effects/generated/GrComposeLerpRedEffect.h"
216 #include "src/gpu/effects/generated/GrConstColorProcessor.h"
217 
as_fp(const GrFPArgs & args,SkShader * shader)218 static std::unique_ptr<GrFragmentProcessor> as_fp(const GrFPArgs& args, SkShader* shader) {
219     return shader ? as_SB(shader)->asFragmentProcessor(args) : nullptr;
220 }
221 
asFragmentProcessor(const GrFPArgs & orig_args) const222 std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor(
223         const GrFPArgs& orig_args) const {
224     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix());
225     auto fpA = as_fp(args, fDst.get());
226     auto fpB = as_fp(args, fSrc.get());
227     if (!fpA || !fpB) {
228         return nullptr;
229     }
230     return GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(fpB),
231                                                               std::move(fpA), fMode);
232 }
233 
asFragmentProcessor(const GrFPArgs & orig_args) const234 std::unique_ptr<GrFragmentProcessor> SkShader_Lerp::asFragmentProcessor(
235         const GrFPArgs& orig_args) const {
236     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix());
237     auto fpA = as_fp(args, fDst.get());
238     auto fpB = as_fp(args, fSrc.get());
239     return GrComposeLerpEffect::Make(std::move(fpA), std::move(fpB), fWeight);
240 }
241 
asFragmentProcessor(const GrFPArgs & orig_args) const242 std::unique_ptr<GrFragmentProcessor> SkShader_LerpRed::asFragmentProcessor(
243         const GrFPArgs& orig_args) const {
244     const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix());
245     auto fpA = as_fp(args, fDst.get());
246     auto fpB = as_fp(args, fSrc.get());
247     auto red = as_SB(fRed)->asFragmentProcessor(args);
248     if (!red) {
249         return nullptr;
250     }
251     return GrComposeLerpRedEffect::Make(std::move(fpA), std::move(fpB), std::move(red));
252 }
253 #endif
254