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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_CPP
9 #define SKSL_CPP
10 
11 // functions used by CPP programs created by skslc
12 
13 #include <cmath>
14 #include "include/core/SkPoint.h"
15 #include "include/core/SkRect.h"
16 
17 using std::abs;
18 
19 struct Float4 {
Float4Float420     Float4(float x, float y, float z, float w)
21     : fX(x)
22     , fY(y)
23     , fZ(z)
24     , fW(w) {}
25 
SkRectFloat426     operator SkRect() const {
27         return SkRect::MakeLTRB(fX, fY, fZ, fW);
28     }
29 
30 private:
31     float fX;
32     float fY;
33     float fZ;
34     float fW;
35 };
36 
37 // macros to make sk_Caps.<cap name> work from C++ code
38 #define sk_Caps (*args.fShaderCaps)
39 
40 #define floatIs32Bits floatIs32Bits()
41 
42 // functions to make GLSL constructors work from C++ code
float2(float xy)43 inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); }
44 
float2(float x,float y)45 inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); }
46 
float4(float xyzw)47 inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); }
48 
float4(float x,float y,float z,float w)49 inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); }
50 
51 #define half2 float2
52 
53 #define half3 float3
54 
55 #define half4 float4
56 
57 #endif
58