1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef Window_ios_DEFINED 9 #define Window_ios_DEFINED 10 11 #include "include/private/SkChecksum.h" 12 #include "src/core/SkTDynamicHash.h" 13 #include "tools/sk_app/Window.h" 14 15 #include "SDL.h" 16 17 namespace sk_app { 18 19 class Window_ios : public Window { 20 public: Window_ios()21 Window_ios() 22 : INHERITED() 23 , fWindow(nullptr) 24 , fWindowID(0) 25 , fGLContext(nullptr) 26 , fMSAASampleCount(1) {} ~Window_ios()27 ~Window_ios() override { this->closeWindow(); } 28 29 bool initWindow(); 30 31 void setTitle(const char*) override; 32 void show() override; 33 34 bool attach(BackendType) override; 35 36 void onInval() override; 37 38 static bool HandleWindowEvent(const SDL_Event& event); 39 GetKey(const Window_ios & w)40 static const Uint32& GetKey(const Window_ios& w) { 41 return w.fWindowID; 42 } 43 Hash(const Uint32 & winID)44 static uint32_t Hash(const Uint32& winID) { 45 return winID; 46 } 47 48 private: 49 bool handleEvent(const SDL_Event& event); 50 51 void closeWindow(); 52 53 static SkTDynamicHash<Window_ios, Uint32> gWindowMap; 54 55 SDL_Window* fWindow; 56 Uint32 fWindowID; 57 SDL_GLContext fGLContext; 58 59 int fMSAASampleCount; 60 61 typedef Window INHERITED; 62 }; 63 64 } // namespace sk_app 65 66 #endif 67