1#version 320 es 2 3out outbname { 4 int a; 5 out vec4 v; 6 highp sampler2D s; // ERROR, opaque type 7} outbinst; 8 9out outbname2 { 10 layout(location = 12) int aAnon; 11 layout(location = 13) vec4 vAnon; 12}; 13 14layout(location = 12) out highp int aliased; // ERROR, aliasing location 15 16in inbname { int a; } inbinst; // ERROR, no in block in vertex shader 17 18out gl_PerVertex { // ERROR, has extra member 19 highp vec4 gl_Position; 20 highp vec4 t; 21}; 22 23void main() 24{ 25 int sum = gl_VertexID + 26 gl_InstanceID; 27 gl_Position = vec4(1.0); 28 gl_PointSize = 2.0; // ERROR, removed by redeclaration 29} 30 31out gl_PerVertex { // ERROR, already used and already redeclared 32 highp vec4 gl_Position; 33 highp vec4 t; 34}; 35 36smooth out smo { // ERROR, no smooth on a block 37 int i; 38} smon; 39 40flat out fmo { // ERROR, no flat on a block 41 int i; 42} fmon; 43 44centroid out cmo { // ERROR, no centroid on a block 45 int i; 46} cmon; 47 48invariant out imo { // ERROR, no invariant on a block 49 int i; 50} imon; 51 52in vec2 inf, ing; 53uniform ivec2 offsets[4]; 54uniform sampler2D sArray[4]; 55uniform int sIndex; 56layout(binding = 0) uniform atomic_uint auArray[2]; 57uniform ubName { int i; } ubInst[4]; 58buffer bbName { int i; } bbInst[4]; 59highp uniform writeonly image2D iArray[5]; 60const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); 61 62void pfoo() 63{ 64 precise vec2 h; 65 h = fma(inf, ing, h); 66 sArray[sIndex + 1]; 67 ubInst[sIndex + 1]; 68 bbInst[sIndex - 2]; // ERROR, still not supported 69 iArray[2]; 70 iArray[sIndex - 2]; 71 textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); 72 textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); 73 textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant 74} 75 76uniform samplerBuffer noPreSamp1; // ERROR, no default precision 77uniform isamplerBuffer noPreSamp2; // ERROR, no default precision 78uniform usamplerBuffer noPreSamp3; // ERROR, no default precision 79uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision 80uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision 81uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision 82 83precision highp samplerBuffer; 84precision highp isamplerBuffer; 85precision highp usamplerBuffer; 86precision highp imageBuffer; 87precision highp iimageBuffer; 88precision highp uimageBuffer; 89 90#ifdef GL_OES_texture_buffer 91uniform samplerBuffer bufSamp1; 92uniform isamplerBuffer bufSamp2; 93uniform usamplerBuffer bufSamp3; 94#endif 95#ifdef GL_EXT_texture_buffer 96uniform writeonly imageBuffer bufSamp4; 97uniform writeonly iimageBuffer bufSamp5; 98uniform writeonly uimageBuffer bufSamp6; 99#endif 100 101void bufferT() 102{ 103 highp int s1 = textureSize(bufSamp1); 104 highp int s2 = textureSize(bufSamp2); 105 highp int s3 = textureSize(bufSamp3); 106 107 highp int s4 = imageSize(bufSamp4); 108 highp int s5 = imageSize(bufSamp5); 109 highp int s6 = imageSize(bufSamp6); 110 111 highp vec4 f1 = texelFetch(bufSamp1, s1); 112 highp ivec4 f2 = texelFetch(bufSamp2, s2); 113 highp uvec4 f3 = texelFetch(bufSamp3, s3); 114} 115 116uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision 117uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision 118uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision 119 120uniform samplerCubeArray noPreCA4; // ERROR, no default precision 121uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision 122uniform isamplerCubeArray noPreCA6; // ERROR, no default precision 123uniform usamplerCubeArray noPreCA7; // ERROR, no default precision 124 125precision highp imageCubeArray ; 126precision highp iimageCubeArray ; 127precision highp uimageCubeArray ; 128 129precision highp samplerCubeArray ; 130precision highp samplerCubeArrayShadow; 131precision highp isamplerCubeArray ; 132precision highp usamplerCubeArray ; 133 134uniform writeonly imageCubeArray CA1; 135uniform writeonly iimageCubeArray CA2; 136uniform writeonly uimageCubeArray CA3; 137 138layout(rgba16f) uniform readonly imageCubeArray rCA1; 139layout(rgba32i) uniform readonly iimageCubeArray rCA2; 140layout(r32ui) uniform readonly uimageCubeArray rCA3; 141 142#ifdef GL_OES_texture_cube_map_array 143uniform samplerCubeArray CA4; 144uniform samplerCubeArrayShadow CA5; 145uniform isamplerCubeArray CA6; 146uniform usamplerCubeArray CA7; 147#endif 148 149void CAT() 150{ 151 highp ivec3 s4 = textureSize(CA4, 1); 152 highp ivec3 s5 = textureSize(CA5, 1); 153 highp ivec3 s6 = textureSize(CA6, 1); 154 highp ivec3 s7 = textureSize(CA7, 1); 155 156 highp vec4 t4 = texture(CA4, vec4(0.5)); 157 highp float t5 = texture(CA5, vec4(0.5), 3.0); 158 highp ivec4 t6 = texture(CA6, vec4(0.5)); 159 highp uvec4 t7 = texture(CA7, vec4(0.5)); 160 161 highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24); 162 highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26); 163 highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27); 164 165 highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2)); 166 highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2)); 167 highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2)); 168 169 highp vec4 gath4 = textureGather(CA4, vec4(0.5)); 170 highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2); 171 highp ivec4 gath6 = textureGather(CA6, vec4(0.5)); 172 highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1); 173 highp uvec4 gath7 = textureGather(CA7, vec4(0.5)); 174 highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0); 175 176 highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5); 177 178 highp ivec3 s1 = imageSize(CA1); 179 highp ivec3 s2 = imageSize(CA2); 180 highp ivec3 s3 = imageSize(CA3); 181 182 imageStore(CA1, s3, vec4(1)); 183 imageStore(CA2, s3, ivec4(1)); 184 imageStore(CA3, s3, uvec4(1)); 185 186 highp vec4 cl1 = imageLoad(rCA1, s3); 187 highp ivec4 cl2 = imageLoad(rCA2, s3); 188 highp uvec4 cl3 = imageLoad(rCA3, s3); 189} 190 191uniform sampler2DMSArray noPrec2DMS; // ERROR, no default 192uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default 193uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default 194 195precision highp sampler2DMSArray; 196precision highp isampler2DMSArray; 197precision highp usampler2DMSArray; 198 199uniform sampler2DMSArray samp2DMSA; 200uniform isampler2DMSArray samp2DMSAi; 201uniform usampler2DMSArray samp2DMSAu; 202 203void MSA() 204{ 205 vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2); 206 ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2); 207 uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2); 208 209 ivec3 tfs = textureSize(samp2DMSA); 210 ivec3 tfsi = textureSize(samp2DMSAi); 211 ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod 212 ivec3 tfsu = textureSize(samp2DMSAu); 213} 214 215uniform layout(r32f) highp image2D im2Df; 216uniform layout(r32ui) highp uimage2D im2Du; 217uniform layout(r32i) highp iimage2D im2Di; 218uniform ivec2 P; 219 220void goodImageAtom() 221{ 222 float datf; 223 int dati; 224 uint datu; 225 226 imageAtomicAdd( im2Di, P, dati); 227 imageAtomicAdd( im2Du, P, datu); 228 imageAtomicMin( im2Di, P, dati); 229 imageAtomicMin( im2Du, P, datu); 230 imageAtomicMax( im2Di, P, dati); 231 imageAtomicMax( im2Du, P, datu); 232 imageAtomicAnd( im2Di, P, dati); 233 imageAtomicAnd( im2Du, P, datu); 234 imageAtomicOr( im2Di, P, dati); 235 imageAtomicOr( im2Du, P, datu); 236 imageAtomicXor( im2Di, P, dati); 237 imageAtomicXor( im2Du, P, datu); 238 imageAtomicExchange(im2Di, P, dati); 239 imageAtomicExchange(im2Du, P, datu); 240 imageAtomicExchange(im2Df, P, datf); 241 imageAtomicCompSwap(im2Di, P, 3, dati); 242 imageAtomicCompSwap(im2Du, P, 5u, datu); 243} 244 245sample out vec4 colorSample; 246flat sample out vec4 colorfsi; 247sample out vec3 sampInArray[4]; 248in vec4 inv4; 249 250void badInterp() 251{ 252 interpolateAtCentroid(inv4); // ERROR, wrong stage 253 interpolateAtSample(inv4, 1); // ERROR, need extension 254 interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension 255} 256