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1cppSimple.vert
2ERROR: 0:77: '#error' : good1
3ERROR: 0:81: '#error' : good2
4ERROR: 0:85: '#error' : good3
5ERROR: 0:89: '#error' : good4
6ERROR: 0:93: '#error' : good5
7ERROR: 0:97: '#error' : good6
8ERROR: 0:100: 'preprocessor evaluation' : expected ')'
9ERROR: 0:101: '#error' : bad1
10ERROR: 0:104: '#if' : unexpected tokens following directive
11ERROR: 0:105: '#error' : bad2
12ERROR: 0:108: 'preprocessor evaluation' : expected ')'
13ERROR: 0:109: '#error' : bad3
14ERROR: 0:112: '#if' : unexpected tokens following directive
15ERROR: 0:113: '#error' : bad4
16ERROR: 0:116: 'preprocessor evaluation' : expected ')'
17ERROR: 0:117: '#error' : bad5
18ERROR: 0:120: '#if' : unexpected tokens following directive
19ERROR: 0:121: '#error' : bad6
20ERROR: 0:122: '#endif' : unexpected tokens following directive
21ERROR: 0:135: 'string literal' : required extension not requested: Possible extensions include:
22GL_EXT_debug_printf
23GL_EXT_spirv_intrinsics
24ERROR: 0:136: 'string literal' : required extension not requested: Possible extensions include:
25GL_EXT_debug_printf
26GL_EXT_spirv_intrinsics
27ERROR: 0:136: 'length' : no matching overloaded function found
28ERROR: 0:136: '=' :  cannot convert from ' const float' to ' global int'
29ERROR: 0:138: ''' : character literals not supported
30ERROR: 0:138: ''' : character literals not supported
31ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
32ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro
33WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
34WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
35WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
36ERROR: 0:148: '#else' : unexpected tokens following directive
37ERROR: 0:149: '#elif' : #elif after #else
38ERROR: 0:155: '#else' : unexpected tokens following directive
39ERROR: 0:158: '#else' : #else after #else
40ERROR: 0:160: '#endif' : unexpected tokens following directive
41ERROR: 0:164: '#define' : duplicate macro parameter
42ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4
43ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5
44ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6
45ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
46ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
47ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
48WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
49ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle
50ERROR: 0:210: '#' : invalid directive
51ERROR: 0:211: '#' : invalid directive
52ERROR: 0:212: '#' : invalid directive
53ERROR: 0:213: '#' : invalid directive
54ERROR: 0:214: '#' : invalid directive
55ERROR: 0:215: '#' : invalid directive
56ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect
57ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect
58ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect
59ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect
60ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect
61ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect
62ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions
63ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions
64ERROR: 0:236: '#error' : good continuation
65ERROR: 0:238: '#' : invalid directive: flizbit
66ERROR: 0:242: '#' : invalid directive: directive
67ERROR: 0:12000: '#error' : line should be 12000
68ERROR: 7:13000: '#error' : line should be 13000 , string 7
69ERROR: 7:14013: '#error' : line should be 14013 , string 7
70ERROR: 12:14013: '#error' : line should be 14013 , string 12
71ERROR: 12:14025: '#error' : line should be 14025 , string 12
72ERROR: 12:1233: '#line' : unexpected tokens following directive
73ERROR: 12:1236: '#line' : unexpected tokens following directive
74ERROR: 12:20000: '#error' : line should be 20000
75ERROR: 12:20010: '#error' : line should be 20010
76ERROR: 12:20020: '#error' : line should be 20020
77ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
78ERROR: 12:20051: '#error' : good evaluation 1
79ERROR: 12:20055: '#error' : good evaluation 2
80ERROR: 12:9000: 'preprocessor evaluation' : expected ')'
81ERROR: 12:9002: '#if' : unexpected tokens following directive
82ERROR: 12:9014: 'FOOOM' : undeclared identifier
83ERROR: 12:9014: '=' :  cannot convert from ' temp float' to ' global int'
84ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression
85ERROR: 12:9016: 'preprocessor evaluation' : bad expression
86ERROR: 12:9500: 'preprocessor evaluation' : bad expression
87ERROR: 12:9500: '#if' : unexpected tokens following directive
88ERROR: 12:9502: 'preprocessor evaluation' : bad expression
89ERROR: 12:9502: '#if' : unexpected tokens following directive
90ERROR: 12:9504: 'preprocessor evaluation' : bad expression
91ERROR: 12:9504: '#if' : unexpected tokens following directive
92ERROR: 12:9506: '#error' : \ 377
93ERROR: 12:9507: '#error' : \ 376
94ERROR: 12:9508: '#error' : \ 377
95ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros
96ERROR: 12:9603: '#error' : DEF_DEFINED then
97ERROR: 12:10002: '' : missing #endif
98ERROR: 88 compilation errors.  No code generated.
99
100
101Shader version: 400
102ERROR: node is still EOpNull!
1030:5  Sequence
1040:5    move second child to first child ( temp float)
1050:5      'sum' ( global float)
1060:5      Constant:
1070:5        0.000000
1080:7  Function Definition: main( ( global void)
1090:7    Function Parameters:
1100:12    Sequence
1110:12      add second child into first child ( temp float)
1120:12        'sum' ( global float)
1130:12        Constant:
1140:12          1.000000
1150:22      add second child into first child ( temp float)
1160:22        'sum' ( global float)
1170:22        Constant:
1180:22          300.000000
1190:37      add second child into first child ( temp float)
1200:37        'sum' ( global float)
1210:37        Constant:
1220:37          600000.000000
1230:48      add second child into first child ( temp float)
1240:48        'sum' ( global float)
1250:48        Constant:
1260:48          7000000.000000
1270:53      add second child into first child ( temp float)
1280:53        'sum' ( global float)
1290:53        Constant:
1300:53          80000000.000000
1310:58      add second child into first child ( temp float)
1320:58        'sum' ( global float)
1330:58        Constant:
1340:58          900000000.000000
1350:65      add second child into first child ( temp float)
1360:65        'sum' ( global float)
1370:65        Constant:
1380:65          0.050000
1390:69      move second child to first child ( temp 4-component vector of float)
1400:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
1410:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
1420:69          Constant:
1430:69            0 (const uint)
1440:69        Construct vec4 ( temp 4-component vector of float)
1450:69          'sum' ( global float)
1460:124  Sequence
1470:124    move second child to first child ( temp int)
1480:124      'linenumber' ( global int)
1490:124      Constant:
1500:124        124 (const int)
1510:125  Sequence
1520:125    move second child to first child ( temp int)
1530:125      'filenumber' ( global int)
1540:125      Constant:
1550:125        0 (const int)
1560:126  Sequence
1570:126    move second child to first child ( temp int)
1580:126      'version' ( global int)
1590:126      Constant:
1600:126        400 (const int)
1610:130  Sequence
1620:130    move second child to first child ( temp float)
1630:130      'twoPi' ( global float)
1640:130      Constant:
1650:130        6.280000
1660:199  Sequence
1670:199    move second child to first child ( temp int)
1680:199      'n' ( global int)
1690:199      Constant:
1700:199        15 (const int)
1710:202  Sequence
1720:202    move second child to first child ( temp double)
1730:202      'f' ( global double)
1740:202      Constant:
1750:202        0.000800
17612:20031  Function Definition: foo234( ( global void)
17712:20031    Function Parameters:
17812:20033    Sequence
17912:20033      move second child to first child ( temp 4-component vector of float)
18012:20033        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
18112:20033          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
18212:20033          Constant:
18312:20033            0 (const uint)
18412:20033        Constant:
18512:20033          6.000000
18612:20033          6.000000
18712:20033          6.000000
18812:20033          6.000000
18912:9011  Sequence
19012:9011    move second child to first child ( temp int)
19112:9011      'R1' ( global int)
19212:9011      'RECURSE' ( global int)
1930:?   Linker Objects
1940:?     'sum' ( global float)
1950:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
1960:?     'linenumber' ( global int)
1970:?     'filenumber' ( global int)
1980:?     'version' ( global int)
1990:?     'twoPi' ( global float)
2000:?     'a' ( global int)
2010:?     'n' ( global int)
2020:?     'f' ( global double)
2030:?     'RECURSE' ( global int)
2040:?     'R1' ( global int)
2050:?     'aoeua' ( global int)
2060:?     'gl_VertexID' ( gl_VertexId int VertexId)
2070:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
208
209
210Linked vertex stage:
211
212
213Shader version: 400
214ERROR: node is still EOpNull!
2150:5  Sequence
2160:5    move second child to first child ( temp float)
2170:5      'sum' ( global float)
2180:5      Constant:
2190:5        0.000000
2200:7  Function Definition: main( ( global void)
2210:7    Function Parameters:
2220:12    Sequence
2230:12      add second child into first child ( temp float)
2240:12        'sum' ( global float)
2250:12        Constant:
2260:12          1.000000
2270:22      add second child into first child ( temp float)
2280:22        'sum' ( global float)
2290:22        Constant:
2300:22          300.000000
2310:37      add second child into first child ( temp float)
2320:37        'sum' ( global float)
2330:37        Constant:
2340:37          600000.000000
2350:48      add second child into first child ( temp float)
2360:48        'sum' ( global float)
2370:48        Constant:
2380:48          7000000.000000
2390:53      add second child into first child ( temp float)
2400:53        'sum' ( global float)
2410:53        Constant:
2420:53          80000000.000000
2430:58      add second child into first child ( temp float)
2440:58        'sum' ( global float)
2450:58        Constant:
2460:58          900000000.000000
2470:65      add second child into first child ( temp float)
2480:65        'sum' ( global float)
2490:65        Constant:
2500:65          0.050000
2510:69      move second child to first child ( temp 4-component vector of float)
2520:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
2530:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
2540:69          Constant:
2550:69            0 (const uint)
2560:69        Construct vec4 ( temp 4-component vector of float)
2570:69          'sum' ( global float)
2580:124  Sequence
2590:124    move second child to first child ( temp int)
2600:124      'linenumber' ( global int)
2610:124      Constant:
2620:124        124 (const int)
2630:125  Sequence
2640:125    move second child to first child ( temp int)
2650:125      'filenumber' ( global int)
2660:125      Constant:
2670:125        0 (const int)
2680:126  Sequence
2690:126    move second child to first child ( temp int)
2700:126      'version' ( global int)
2710:126      Constant:
2720:126        400 (const int)
2730:130  Sequence
2740:130    move second child to first child ( temp float)
2750:130      'twoPi' ( global float)
2760:130      Constant:
2770:130        6.280000
2780:199  Sequence
2790:199    move second child to first child ( temp int)
2800:199      'n' ( global int)
2810:199      Constant:
2820:199        15 (const int)
2830:202  Sequence
2840:202    move second child to first child ( temp double)
2850:202      'f' ( global double)
2860:202      Constant:
2870:202        0.000800
28812:9011  Sequence
28912:9011    move second child to first child ( temp int)
29012:9011      'R1' ( global int)
29112:9011      'RECURSE' ( global int)
2920:?   Linker Objects
2930:?     'sum' ( global float)
2940:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
2950:?     'linenumber' ( global int)
2960:?     'filenumber' ( global int)
2970:?     'version' ( global int)
2980:?     'twoPi' ( global float)
2990:?     'a' ( global int)
3000:?     'n' ( global int)
3010:?     'f' ( global double)
3020:?     'RECURSE' ( global int)
3030:?     'R1' ( global int)
3040:?     'aoeua' ( global int)
3050:?     'gl_VertexID' ( gl_VertexId int VertexId)
3060:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
307
308