1cppSimple.vert 2ERROR: 0:77: '#error' : good1 3ERROR: 0:81: '#error' : good2 4ERROR: 0:85: '#error' : good3 5ERROR: 0:89: '#error' : good4 6ERROR: 0:93: '#error' : good5 7ERROR: 0:97: '#error' : good6 8ERROR: 0:100: 'preprocessor evaluation' : expected ')' 9ERROR: 0:101: '#error' : bad1 10ERROR: 0:104: '#if' : unexpected tokens following directive 11ERROR: 0:105: '#error' : bad2 12ERROR: 0:108: 'preprocessor evaluation' : expected ')' 13ERROR: 0:109: '#error' : bad3 14ERROR: 0:112: '#if' : unexpected tokens following directive 15ERROR: 0:113: '#error' : bad4 16ERROR: 0:116: 'preprocessor evaluation' : expected ')' 17ERROR: 0:117: '#error' : bad5 18ERROR: 0:120: '#if' : unexpected tokens following directive 19ERROR: 0:121: '#error' : bad6 20ERROR: 0:122: '#endif' : unexpected tokens following directive 21ERROR: 0:135: 'string literal' : required extension not requested: Possible extensions include: 22GL_EXT_debug_printf 23GL_EXT_spirv_intrinsics 24ERROR: 0:136: 'string literal' : required extension not requested: Possible extensions include: 25GL_EXT_debug_printf 26GL_EXT_spirv_intrinsics 27ERROR: 0:136: 'length' : no matching overloaded function found 28ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int' 29ERROR: 0:138: ''' : character literals not supported 30ERROR: 0:138: ''' : character literals not supported 31ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ 32ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro 33WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M 34WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__ 35WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE 36ERROR: 0:148: '#else' : unexpected tokens following directive 37ERROR: 0:149: '#elif' : #elif after #else 38ERROR: 0:155: '#else' : unexpected tokens following directive 39ERROR: 0:158: '#else' : #else after #else 40ERROR: 0:160: '#endif' : unexpected tokens following directive 41ERROR: 0:164: '#define' : duplicate macro parameter 42ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4 43ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5 44ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6 45ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7 46ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8 47ERROR: 0:196: '#define' : Macro redefined; different argument names: m9 48WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__ 49ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle 50ERROR: 0:210: '#' : invalid directive 51ERROR: 0:211: '#' : invalid directive 52ERROR: 0:212: '#' : invalid directive 53ERROR: 0:213: '#' : invalid directive 54ERROR: 0:214: '#' : invalid directive 55ERROR: 0:215: '#' : invalid directive 56ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect 57ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect 58ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect 59ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect 60ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect 61ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect 62ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions 63ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions 64ERROR: 0:236: '#error' : good continuation 65ERROR: 0:238: '#' : invalid directive: flizbit 66ERROR: 0:242: '#' : invalid directive: directive 67ERROR: 0:12000: '#error' : line should be 12000 68ERROR: 7:13000: '#error' : line should be 13000 , string 7 69ERROR: 7:14013: '#error' : line should be 14013 , string 7 70ERROR: 12:14013: '#error' : line should be 14013 , string 12 71ERROR: 12:14025: '#error' : line should be 14025 , string 12 72ERROR: 12:1233: '#line' : unexpected tokens following directive 73ERROR: 12:1236: '#line' : unexpected tokens following directive 74ERROR: 12:20000: '#error' : line should be 20000 75ERROR: 12:20010: '#error' : line should be 20010 76ERROR: 12:20020: '#error' : line should be 20020 77ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE 78ERROR: 12:20051: '#error' : good evaluation 1 79ERROR: 12:20055: '#error' : good evaluation 2 80ERROR: 12:9000: 'preprocessor evaluation' : expected ')' 81ERROR: 12:9002: '#if' : unexpected tokens following directive 82ERROR: 12:9014: 'FOOOM' : undeclared identifier 83ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int' 84ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression 85ERROR: 12:9016: 'preprocessor evaluation' : bad expression 86ERROR: 12:9500: 'preprocessor evaluation' : bad expression 87ERROR: 12:9500: '#if' : unexpected tokens following directive 88ERROR: 12:9502: 'preprocessor evaluation' : bad expression 89ERROR: 12:9502: '#if' : unexpected tokens following directive 90ERROR: 12:9504: 'preprocessor evaluation' : bad expression 91ERROR: 12:9504: '#if' : unexpected tokens following directive 92ERROR: 12:9506: '#error' : \ 377 93ERROR: 12:9507: '#error' : \ 376 94ERROR: 12:9508: '#error' : \ 377 95ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros 96ERROR: 12:9603: '#error' : DEF_DEFINED then 97ERROR: 12:10002: '' : missing #endif 98ERROR: 88 compilation errors. No code generated. 99 100 101Shader version: 400 102ERROR: node is still EOpNull! 1030:5 Sequence 1040:5 move second child to first child ( temp float) 1050:5 'sum' ( global float) 1060:5 Constant: 1070:5 0.000000 1080:7 Function Definition: main( ( global void) 1090:7 Function Parameters: 1100:12 Sequence 1110:12 add second child into first child ( temp float) 1120:12 'sum' ( global float) 1130:12 Constant: 1140:12 1.000000 1150:22 add second child into first child ( temp float) 1160:22 'sum' ( global float) 1170:22 Constant: 1180:22 300.000000 1190:37 add second child into first child ( temp float) 1200:37 'sum' ( global float) 1210:37 Constant: 1220:37 600000.000000 1230:48 add second child into first child ( temp float) 1240:48 'sum' ( global float) 1250:48 Constant: 1260:48 7000000.000000 1270:53 add second child into first child ( temp float) 1280:53 'sum' ( global float) 1290:53 Constant: 1300:53 80000000.000000 1310:58 add second child into first child ( temp float) 1320:58 'sum' ( global float) 1330:58 Constant: 1340:58 900000000.000000 1350:65 add second child into first child ( temp float) 1360:65 'sum' ( global float) 1370:65 Constant: 1380:65 0.050000 1390:69 move second child to first child ( temp 4-component vector of float) 1400:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 1410:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 1420:69 Constant: 1430:69 0 (const uint) 1440:69 Construct vec4 ( temp 4-component vector of float) 1450:69 'sum' ( global float) 1460:124 Sequence 1470:124 move second child to first child ( temp int) 1480:124 'linenumber' ( global int) 1490:124 Constant: 1500:124 124 (const int) 1510:125 Sequence 1520:125 move second child to first child ( temp int) 1530:125 'filenumber' ( global int) 1540:125 Constant: 1550:125 0 (const int) 1560:126 Sequence 1570:126 move second child to first child ( temp int) 1580:126 'version' ( global int) 1590:126 Constant: 1600:126 400 (const int) 1610:130 Sequence 1620:130 move second child to first child ( temp float) 1630:130 'twoPi' ( global float) 1640:130 Constant: 1650:130 6.280000 1660:199 Sequence 1670:199 move second child to first child ( temp int) 1680:199 'n' ( global int) 1690:199 Constant: 1700:199 15 (const int) 1710:202 Sequence 1720:202 move second child to first child ( temp double) 1730:202 'f' ( global double) 1740:202 Constant: 1750:202 0.000800 17612:20031 Function Definition: foo234( ( global void) 17712:20031 Function Parameters: 17812:20033 Sequence 17912:20033 move second child to first child ( temp 4-component vector of float) 18012:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 18112:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 18212:20033 Constant: 18312:20033 0 (const uint) 18412:20033 Constant: 18512:20033 6.000000 18612:20033 6.000000 18712:20033 6.000000 18812:20033 6.000000 18912:9011 Sequence 19012:9011 move second child to first child ( temp int) 19112:9011 'R1' ( global int) 19212:9011 'RECURSE' ( global int) 1930:? Linker Objects 1940:? 'sum' ( global float) 1950:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 1960:? 'linenumber' ( global int) 1970:? 'filenumber' ( global int) 1980:? 'version' ( global int) 1990:? 'twoPi' ( global float) 2000:? 'a' ( global int) 2010:? 'n' ( global int) 2020:? 'f' ( global double) 2030:? 'RECURSE' ( global int) 2040:? 'R1' ( global int) 2050:? 'aoeua' ( global int) 2060:? 'gl_VertexID' ( gl_VertexId int VertexId) 2070:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 208 209 210Linked vertex stage: 211 212 213Shader version: 400 214ERROR: node is still EOpNull! 2150:5 Sequence 2160:5 move second child to first child ( temp float) 2170:5 'sum' ( global float) 2180:5 Constant: 2190:5 0.000000 2200:7 Function Definition: main( ( global void) 2210:7 Function Parameters: 2220:12 Sequence 2230:12 add second child into first child ( temp float) 2240:12 'sum' ( global float) 2250:12 Constant: 2260:12 1.000000 2270:22 add second child into first child ( temp float) 2280:22 'sum' ( global float) 2290:22 Constant: 2300:22 300.000000 2310:37 add second child into first child ( temp float) 2320:37 'sum' ( global float) 2330:37 Constant: 2340:37 600000.000000 2350:48 add second child into first child ( temp float) 2360:48 'sum' ( global float) 2370:48 Constant: 2380:48 7000000.000000 2390:53 add second child into first child ( temp float) 2400:53 'sum' ( global float) 2410:53 Constant: 2420:53 80000000.000000 2430:58 add second child into first child ( temp float) 2440:58 'sum' ( global float) 2450:58 Constant: 2460:58 900000000.000000 2470:65 add second child into first child ( temp float) 2480:65 'sum' ( global float) 2490:65 Constant: 2500:65 0.050000 2510:69 move second child to first child ( temp 4-component vector of float) 2520:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 2530:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 2540:69 Constant: 2550:69 0 (const uint) 2560:69 Construct vec4 ( temp 4-component vector of float) 2570:69 'sum' ( global float) 2580:124 Sequence 2590:124 move second child to first child ( temp int) 2600:124 'linenumber' ( global int) 2610:124 Constant: 2620:124 124 (const int) 2630:125 Sequence 2640:125 move second child to first child ( temp int) 2650:125 'filenumber' ( global int) 2660:125 Constant: 2670:125 0 (const int) 2680:126 Sequence 2690:126 move second child to first child ( temp int) 2700:126 'version' ( global int) 2710:126 Constant: 2720:126 400 (const int) 2730:130 Sequence 2740:130 move second child to first child ( temp float) 2750:130 'twoPi' ( global float) 2760:130 Constant: 2770:130 6.280000 2780:199 Sequence 2790:199 move second child to first child ( temp int) 2800:199 'n' ( global int) 2810:199 Constant: 2820:199 15 (const int) 2830:202 Sequence 2840:202 move second child to first child ( temp double) 2850:202 'f' ( global double) 2860:202 Constant: 2870:202 0.000800 28812:9011 Sequence 28912:9011 move second child to first child ( temp int) 29012:9011 'R1' ( global int) 29112:9011 'RECURSE' ( global int) 2920:? Linker Objects 2930:? 'sum' ( global float) 2940:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 2950:? 'linenumber' ( global int) 2960:? 'filenumber' ( global int) 2970:? 'version' ( global int) 2980:? 'twoPi' ( global float) 2990:? 'a' ( global int) 3000:? 'n' ( global int) 3010:? 'f' ( global double) 3020:? 'RECURSE' ( global int) 3030:? 'R1' ( global int) 3040:? 'aoeua' ( global int) 3050:? 'gl_VertexID' ( gl_VertexId int VertexId) 3060:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 307 308