1glsl.es300.layoutOffset.error.vert 2ERROR: 0:3: 'binding' : not supported for this version or the enabled extensions 3ERROR: 0:3: 'offset' : not supported for this version or the enabled extensions 4ERROR: 0:3: 'offset' : only applies to block members, not blocks 5ERROR: 3 compilation errors. No code generated. 6 7 8Shader version: 300 9ERROR: node is still EOpNull! 100:11 Function Definition: main( ( global void) 110:11 Function Parameters: 120:13 Sequence 130:13 move second child to first child ( temp highp 4-component vector of float) 140:13 'out_vs' ( smooth out highp 4-component vector of float) 150:13 add ( temp highp 4-component vector of float) 160:13 'in_vs' ( in highp 4-component vector of float) 170:13 a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float) 180:13 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a}) 190:13 Constant: 200:13 0 (const uint) 210:? Linker Objects 220:? 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a}) 230:? 'in_vs' ( in highp 4-component vector of float) 240:? 'out_vs' ( smooth out highp 4-component vector of float) 250:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 260:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 27 28 29Linked vertex stage: 30 31 32Shader version: 300 33ERROR: node is still EOpNull! 340:11 Function Definition: main( ( global void) 350:11 Function Parameters: 360:13 Sequence 370:13 move second child to first child ( temp highp 4-component vector of float) 380:13 'out_vs' ( smooth out highp 4-component vector of float) 390:13 add ( temp highp 4-component vector of float) 400:13 'in_vs' ( in highp 4-component vector of float) 410:13 a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float) 420:13 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a}) 430:13 Constant: 440:13 0 (const uint) 450:? Linker Objects 460:? 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a}) 470:? 'in_vs' ( in highp 4-component vector of float) 480:? 'out_vs' ( smooth out highp 4-component vector of float) 490:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 500:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 51 52