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1glsl.es300.layoutOffset.error.vert
2ERROR: 0:3: 'binding' : not supported for this version or the enabled extensions
3ERROR: 0:3: 'offset' : not supported for this version or the enabled extensions
4ERROR: 0:3: 'offset' : only applies to block members, not blocks
5ERROR: 3 compilation errors.  No code generated.
6
7
8Shader version: 300
9ERROR: node is still EOpNull!
100:11  Function Definition: main( ( global void)
110:11    Function Parameters:
120:13    Sequence
130:13      move second child to first child ( temp highp 4-component vector of float)
140:13        'out_vs' ( smooth out highp 4-component vector of float)
150:13        add ( temp highp 4-component vector of float)
160:13          'in_vs' ( in highp 4-component vector of float)
170:13          a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float)
180:13            'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
190:13            Constant:
200:13              0 (const uint)
210:?   Linker Objects
220:?     'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
230:?     'in_vs' ( in highp 4-component vector of float)
240:?     'out_vs' ( smooth out highp 4-component vector of float)
250:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
260:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
27
28
29Linked vertex stage:
30
31
32Shader version: 300
33ERROR: node is still EOpNull!
340:11  Function Definition: main( ( global void)
350:11    Function Parameters:
360:13    Sequence
370:13      move second child to first child ( temp highp 4-component vector of float)
380:13        'out_vs' ( smooth out highp 4-component vector of float)
390:13        add ( temp highp 4-component vector of float)
400:13          'in_vs' ( in highp 4-component vector of float)
410:13          a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float)
420:13            'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
430:13            Constant:
440:13              0 (const uint)
450:?   Linker Objects
460:?     'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
470:?     'in_vs' ( in highp 4-component vector of float)
480:?     'out_vs' ( smooth out highp 4-component vector of float)
490:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
500:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
51
52