1glsl.es320.subgroup.vert 2Shader version: 320 3Requested GL_KHR_shader_subgroup_basic 40:? Sequence 50:8 Function Definition: main( ( global void) 60:8 Function Parameters: 70:10 Sequence 80:10 move second child to first child ( temp highp 4-component vector of uint) 90:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 100:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 110:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 120:10 Constant: 130:10 0 (const uint) 140:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 150:10 Construct uvec4 ( temp mediump 4-component vector of uint) 160:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 170:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 180:10 Constant: 190:10 0 (const uint) 200:10 Constant: 210:10 0 (const uint) 220:? Linker Objects 230:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 240:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 250:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 26 27 28Linked vertex stage: 29 30 31Shader version: 320 32Requested GL_KHR_shader_subgroup_basic 330:? Sequence 340:8 Function Definition: main( ( global void) 350:8 Function Parameters: 360:10 Sequence 370:10 move second child to first child ( temp highp 4-component vector of uint) 380:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 390:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 400:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 410:10 Constant: 420:10 0 (const uint) 430:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 440:10 Construct uvec4 ( temp mediump 4-component vector of uint) 450:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 460:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 470:10 Constant: 480:10 0 (const uint) 490:10 Constant: 500:10 0 (const uint) 510:? Linker Objects 520:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 530:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 540:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 55 56