1hlsl.round.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 60:2 Function Parameters: 70:2 'input' ( in 4-component vector of float) 80:? Sequence 90:3 Branch: Return with expression 100:3 roundEven ( temp 4-component vector of float) 110:3 'input' ( in 4-component vector of float) 120:? Linker Objects 13 14 15Linked fragment stage: 16 17WARNING: Linking fragment stage: Entry point not found 18 19Shader version: 500 20gl_FragCoord origin is upper left 210:? Sequence 220:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) 230:2 Function Parameters: 240:2 'input' ( in 4-component vector of float) 250:? Sequence 260:3 Branch: Return with expression 270:3 roundEven ( temp 4-component vector of float) 280:3 'input' ( in 4-component vector of float) 290:? Linker Objects 30 31// Module Version 10000 32// Generated by (magic number): 8000b 33// Id's are bound by 17 34 35 Capability Shader 36 1: ExtInstImport "GLSL.std.450" 37 MemoryModel Logical GLSL450 38 EntryPoint Fragment 4 "main" 39 ExecutionMode 4 OriginUpperLeft 40 Source HLSL 500 41 Name 4 "main" 42 Name 11 "PixelShaderFunction(vf4;" 43 Name 10 "input" 44 2: TypeVoid 45 3: TypeFunction 2 46 6: TypeFloat 32 47 7: TypeVector 6(float) 4 48 8: TypePointer Function 7(fvec4) 49 9: TypeFunction 7(fvec4) 8(ptr) 50 4(main): 2 Function None 3 51 5: Label 52 Return 53 FunctionEnd 5411(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 55 10(input): 8(ptr) FunctionParameter 56 12: Label 57 13: 7(fvec4) Load 10(input) 58 14: 7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 13 59 ReturnValue 14 60 FunctionEnd 61