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1hlsl.round.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
60:2    Function Parameters:
70:2      'input' ( in 4-component vector of float)
80:?     Sequence
90:3      Branch: Return with expression
100:3        roundEven ( temp 4-component vector of float)
110:3          'input' ( in 4-component vector of float)
120:?   Linker Objects
13
14
15Linked fragment stage:
16
17WARNING: Linking fragment stage: Entry point not found
18
19Shader version: 500
20gl_FragCoord origin is upper left
210:? Sequence
220:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
230:2    Function Parameters:
240:2      'input' ( in 4-component vector of float)
250:?     Sequence
260:3      Branch: Return with expression
270:3        roundEven ( temp 4-component vector of float)
280:3          'input' ( in 4-component vector of float)
290:?   Linker Objects
30
31// Module Version 10000
32// Generated by (magic number): 8000b
33// Id's are bound by 17
34
35                              Capability Shader
36               1:             ExtInstImport  "GLSL.std.450"
37                              MemoryModel Logical GLSL450
38                              EntryPoint Fragment 4  "main"
39                              ExecutionMode 4 OriginUpperLeft
40                              Source HLSL 500
41                              Name 4  "main"
42                              Name 11  "PixelShaderFunction(vf4;"
43                              Name 10  "input"
44               2:             TypeVoid
45               3:             TypeFunction 2
46               6:             TypeFloat 32
47               7:             TypeVector 6(float) 4
48               8:             TypePointer Function 7(fvec4)
49               9:             TypeFunction 7(fvec4) 8(ptr)
50         4(main):           2 Function None 3
51               5:             Label
52                              Return
53                              FunctionEnd
5411(PixelShaderFunction(vf4;):    7(fvec4) Function None 9
55       10(input):      8(ptr) FunctionParameter
56              12:             Label
57              13:    7(fvec4) Load 10(input)
58              14:    7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 13
59                              ReturnValue 14
60                              FunctionEnd
61