• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1hlsl.samplecmp.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:38    Function Parameters:
80:?     Sequence
90:42      Sequence
100:42        move second child to first child ( temp float)
110:42          'r11' ( temp float)
120:42          textureOffset ( temp float)
130:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
140:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
150:42              'g_sSamp' (layout( binding=0) uniform sampler)
160:42            Construct vec3 ( temp 3-component vector of float)
170:42              Constant:
180:42                0.100000
190:42                0.200000
200:42              Constant:
210:42                0.750000
220:42            Constant:
230:42              2 (const int)
240:43      Sequence
250:43        move second child to first child ( temp float)
260:43          'r13' ( temp float)
270:43          textureOffset ( temp float)
280:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
290:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
300:43              'g_sSamp' (layout( binding=0) uniform sampler)
310:43            Construct vec3 ( temp 3-component vector of float)
320:43              Constant:
330:43                0.100000
340:43                0.200000
350:43              Constant:
360:43                0.750000
370:43            Constant:
380:43              2 (const int)
390:44      Sequence
400:44        move second child to first child ( temp float)
410:44          'r15' ( temp float)
420:44          textureOffset ( temp float)
430:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
440:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
450:44              'g_sSamp' (layout( binding=0) uniform sampler)
460:44            Construct vec3 ( temp 3-component vector of float)
470:44              Constant:
480:44                0.100000
490:44                0.200000
500:44              Constant:
510:44                0.750000
520:44            Constant:
530:44              2 (const int)
540:47      Sequence
550:47        move second child to first child ( temp float)
560:47          'r31' ( temp float)
570:47          textureOffset ( temp float)
580:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
590:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
600:47              'g_sSamp' (layout( binding=0) uniform sampler)
610:47            Construct vec4 ( temp 4-component vector of float)
620:47              Constant:
630:47                0.100000
640:47                0.200000
650:47                0.300000
660:47              Constant:
670:47                0.750000
680:47            Constant:
690:47              2 (const int)
700:47              3 (const int)
710:48      Sequence
720:48        move second child to first child ( temp float)
730:48          'r33' ( temp float)
740:48          textureOffset ( temp float)
750:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
760:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
770:48              'g_sSamp' (layout( binding=0) uniform sampler)
780:48            Construct vec4 ( temp 4-component vector of float)
790:48              Constant:
800:48                0.100000
810:48                0.200000
820:48                0.300000
830:48              Constant:
840:48                0.750000
850:48            Constant:
860:48              2 (const int)
870:48              3 (const int)
880:49      Sequence
890:49        move second child to first child ( temp float)
900:49          'r35' ( temp float)
910:49          textureOffset ( temp float)
920:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
930:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
940:49              'g_sSamp' (layout( binding=0) uniform sampler)
950:49            Construct vec4 ( temp 4-component vector of float)
960:49              Constant:
970:49                0.100000
980:49                0.200000
990:49                0.300000
1000:49              Constant:
1010:49                0.750000
1020:49            Constant:
1030:49              2 (const int)
1040:49              3 (const int)
1050:63      move second child to first child ( temp 4-component vector of float)
1060:63        Color: direct index for structure ( temp 4-component vector of float)
1070:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1080:63          Constant:
1090:63            0 (const int)
1100:63        Constant:
1110:63          1.000000
1120:63          1.000000
1130:63          1.000000
1140:63          1.000000
1150:64      move second child to first child ( temp float)
1160:64        Depth: direct index for structure ( temp float)
1170:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1180:64          Constant:
1190:64            1 (const int)
1200:64        Constant:
1210:64          1.000000
1220:66      Branch: Return with expression
1230:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1240:38  Function Definition: main( ( temp void)
1250:38    Function Parameters:
1260:?     Sequence
1270:38      Sequence
1280:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1290:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1300:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1310:38        move second child to first child ( temp 4-component vector of float)
1320:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1330:38          Color: direct index for structure ( temp 4-component vector of float)
1340:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1350:38            Constant:
1360:38              0 (const int)
1370:38        move second child to first child ( temp float)
1380:?           '@entryPointOutput.Depth' ( out float FragDepth)
1390:38          Depth: direct index for structure ( temp float)
1400:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1410:38            Constant:
1420:38              1 (const int)
1430:?   Linker Objects
1440:?     'g_sSamp' (layout( binding=0) uniform sampler)
1450:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1460:?     'g_tTex1di4' ( uniform itexture1D)
1470:?     'g_tTex1du4' ( uniform utexture1D)
1480:?     'g_tTex2df4' ( uniform texture2D)
1490:?     'g_tTex2di4' ( uniform itexture2D)
1500:?     'g_tTex2du4' ( uniform utexture2D)
1510:?     'g_tTex3df4' ( uniform texture3D)
1520:?     'g_tTex3di4' ( uniform itexture3D)
1530:?     'g_tTex3du4' ( uniform utexture3D)
1540:?     'g_tTexcdf4' ( uniform textureCube)
1550:?     'g_tTexcdi4' ( uniform itextureCube)
1560:?     'g_tTexcdu4' ( uniform utextureCube)
1570:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
1580:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
1590:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
1600:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
1610:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
1620:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
1630:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1640:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1650:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1660:?     '@entryPointOutput.Depth' ( out float FragDepth)
1670:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
168
169
170Linked fragment stage:
171
172
173Shader version: 500
174gl_FragCoord origin is upper left
175using depth_any
1760:? Sequence
1770:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1780:38    Function Parameters:
1790:?     Sequence
1800:42      Sequence
1810:42        move second child to first child ( temp float)
1820:42          'r11' ( temp float)
1830:42          textureOffset ( temp float)
1840:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
1850:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
1860:42              'g_sSamp' (layout( binding=0) uniform sampler)
1870:42            Construct vec3 ( temp 3-component vector of float)
1880:42              Constant:
1890:42                0.100000
1900:42                0.200000
1910:42              Constant:
1920:42                0.750000
1930:42            Constant:
1940:42              2 (const int)
1950:43      Sequence
1960:43        move second child to first child ( temp float)
1970:43          'r13' ( temp float)
1980:43          textureOffset ( temp float)
1990:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
2000:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
2010:43              'g_sSamp' (layout( binding=0) uniform sampler)
2020:43            Construct vec3 ( temp 3-component vector of float)
2030:43              Constant:
2040:43                0.100000
2050:43                0.200000
2060:43              Constant:
2070:43                0.750000
2080:43            Constant:
2090:43              2 (const int)
2100:44      Sequence
2110:44        move second child to first child ( temp float)
2120:44          'r15' ( temp float)
2130:44          textureOffset ( temp float)
2140:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
2150:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
2160:44              'g_sSamp' (layout( binding=0) uniform sampler)
2170:44            Construct vec3 ( temp 3-component vector of float)
2180:44              Constant:
2190:44                0.100000
2200:44                0.200000
2210:44              Constant:
2220:44                0.750000
2230:44            Constant:
2240:44              2 (const int)
2250:47      Sequence
2260:47        move second child to first child ( temp float)
2270:47          'r31' ( temp float)
2280:47          textureOffset ( temp float)
2290:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
2300:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
2310:47              'g_sSamp' (layout( binding=0) uniform sampler)
2320:47            Construct vec4 ( temp 4-component vector of float)
2330:47              Constant:
2340:47                0.100000
2350:47                0.200000
2360:47                0.300000
2370:47              Constant:
2380:47                0.750000
2390:47            Constant:
2400:47              2 (const int)
2410:47              3 (const int)
2420:48      Sequence
2430:48        move second child to first child ( temp float)
2440:48          'r33' ( temp float)
2450:48          textureOffset ( temp float)
2460:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
2470:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
2480:48              'g_sSamp' (layout( binding=0) uniform sampler)
2490:48            Construct vec4 ( temp 4-component vector of float)
2500:48              Constant:
2510:48                0.100000
2520:48                0.200000
2530:48                0.300000
2540:48              Constant:
2550:48                0.750000
2560:48            Constant:
2570:48              2 (const int)
2580:48              3 (const int)
2590:49      Sequence
2600:49        move second child to first child ( temp float)
2610:49          'r35' ( temp float)
2620:49          textureOffset ( temp float)
2630:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
2640:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
2650:49              'g_sSamp' (layout( binding=0) uniform sampler)
2660:49            Construct vec4 ( temp 4-component vector of float)
2670:49              Constant:
2680:49                0.100000
2690:49                0.200000
2700:49                0.300000
2710:49              Constant:
2720:49                0.750000
2730:49            Constant:
2740:49              2 (const int)
2750:49              3 (const int)
2760:63      move second child to first child ( temp 4-component vector of float)
2770:63        Color: direct index for structure ( temp 4-component vector of float)
2780:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2790:63          Constant:
2800:63            0 (const int)
2810:63        Constant:
2820:63          1.000000
2830:63          1.000000
2840:63          1.000000
2850:63          1.000000
2860:64      move second child to first child ( temp float)
2870:64        Depth: direct index for structure ( temp float)
2880:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2890:64          Constant:
2900:64            1 (const int)
2910:64        Constant:
2920:64          1.000000
2930:66      Branch: Return with expression
2940:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2950:38  Function Definition: main( ( temp void)
2960:38    Function Parameters:
2970:?     Sequence
2980:38      Sequence
2990:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3000:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3010:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3020:38        move second child to first child ( temp 4-component vector of float)
3030:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3040:38          Color: direct index for structure ( temp 4-component vector of float)
3050:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3060:38            Constant:
3070:38              0 (const int)
3080:38        move second child to first child ( temp float)
3090:?           '@entryPointOutput.Depth' ( out float FragDepth)
3100:38          Depth: direct index for structure ( temp float)
3110:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3120:38            Constant:
3130:38              1 (const int)
3140:?   Linker Objects
3150:?     'g_sSamp' (layout( binding=0) uniform sampler)
3160:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3170:?     'g_tTex1di4' ( uniform itexture1D)
3180:?     'g_tTex1du4' ( uniform utexture1D)
3190:?     'g_tTex2df4' ( uniform texture2D)
3200:?     'g_tTex2di4' ( uniform itexture2D)
3210:?     'g_tTex2du4' ( uniform utexture2D)
3220:?     'g_tTex3df4' ( uniform texture3D)
3230:?     'g_tTex3di4' ( uniform itexture3D)
3240:?     'g_tTex3du4' ( uniform utexture3D)
3250:?     'g_tTexcdf4' ( uniform textureCube)
3260:?     'g_tTexcdi4' ( uniform itextureCube)
3270:?     'g_tTexcdu4' ( uniform utextureCube)
3280:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
3290:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
3300:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
3310:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
3320:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
3330:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
3340:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3350:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3360:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3370:?     '@entryPointOutput.Depth' ( out float FragDepth)
3380:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
339
340Validation failed
341// Module Version 10000
342// Generated by (magic number): 8000b
343// Id's are bound by 178
344
345                              Capability Shader
346                              Capability Sampled1D
347                              Capability SampledCubeArray
348               1:             ExtInstImport  "GLSL.std.450"
349                              MemoryModel Logical GLSL450
350                              EntryPoint Fragment 4  "main" 126 130
351                              ExecutionMode 4 OriginUpperLeft
352                              ExecutionMode 4 DepthReplacing
353                              Source HLSL 500
354                              Name 4  "main"
355                              Name 8  "PS_OUTPUT"
356                              MemberName 8(PS_OUTPUT) 0  "Color"
357                              MemberName 8(PS_OUTPUT) 1  "Depth"
358                              Name 10  "@main("
359                              Name 13  "r11"
360                              Name 16  "g_tTex1df4a"
361                              Name 20  "g_sSamp"
362                              Name 37  "r13"
363                              Name 40  "g_tTex1di4a"
364                              Name 50  "r15"
365                              Name 54  "g_tTex1du4a"
366                              Name 64  "r31"
367                              Name 67  "g_tTex2df4a"
368                              Name 83  "r33"
369                              Name 86  "g_tTex2di4a"
370                              Name 97  "r35"
371                              Name 100  "g_tTex2du4a"
372                              Name 112  "psout"
373                              Name 123  "flattenTemp"
374                              Name 126  "@entryPointOutput.Color"
375                              Name 130  "@entryPointOutput.Depth"
376                              Name 135  "g_tTex1df4"
377                              Name 138  "g_tTex1di4"
378                              Name 141  "g_tTex1du4"
379                              Name 144  "g_tTex2df4"
380                              Name 147  "g_tTex2di4"
381                              Name 150  "g_tTex2du4"
382                              Name 153  "g_tTex3df4"
383                              Name 156  "g_tTex3di4"
384                              Name 159  "g_tTex3du4"
385                              Name 162  "g_tTexcdf4"
386                              Name 165  "g_tTexcdi4"
387                              Name 168  "g_tTexcdu4"
388                              Name 171  "g_tTexcdf4a"
389                              Name 174  "g_tTexcdi4a"
390                              Name 177  "g_tTexcdu4a"
391                              Decorate 16(g_tTex1df4a) DescriptorSet 0
392                              Decorate 16(g_tTex1df4a) Binding 1
393                              Decorate 20(g_sSamp) DescriptorSet 0
394                              Decorate 20(g_sSamp) Binding 0
395                              Decorate 40(g_tTex1di4a) DescriptorSet 0
396                              Decorate 40(g_tTex1di4a) Binding 2
397                              Decorate 54(g_tTex1du4a) DescriptorSet 0
398                              Decorate 54(g_tTex1du4a) Binding 3
399                              Decorate 67(g_tTex2df4a) DescriptorSet 0
400                              Decorate 67(g_tTex2df4a) Binding 4
401                              Decorate 86(g_tTex2di4a) DescriptorSet 0
402                              Decorate 86(g_tTex2di4a) Binding 5
403                              Decorate 100(g_tTex2du4a) DescriptorSet 0
404                              Decorate 100(g_tTex2du4a) Binding 6
405                              Decorate 126(@entryPointOutput.Color) Location 0
406                              Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
407                              Decorate 135(g_tTex1df4) DescriptorSet 0
408                              Decorate 135(g_tTex1df4) Binding 0
409                              Decorate 138(g_tTex1di4) DescriptorSet 0
410                              Decorate 138(g_tTex1di4) Binding 0
411                              Decorate 141(g_tTex1du4) DescriptorSet 0
412                              Decorate 141(g_tTex1du4) Binding 0
413                              Decorate 144(g_tTex2df4) DescriptorSet 0
414                              Decorate 144(g_tTex2df4) Binding 0
415                              Decorate 147(g_tTex2di4) DescriptorSet 0
416                              Decorate 147(g_tTex2di4) Binding 0
417                              Decorate 150(g_tTex2du4) DescriptorSet 0
418                              Decorate 150(g_tTex2du4) Binding 0
419                              Decorate 153(g_tTex3df4) DescriptorSet 0
420                              Decorate 153(g_tTex3df4) Binding 0
421                              Decorate 156(g_tTex3di4) DescriptorSet 0
422                              Decorate 156(g_tTex3di4) Binding 0
423                              Decorate 159(g_tTex3du4) DescriptorSet 0
424                              Decorate 159(g_tTex3du4) Binding 0
425                              Decorate 162(g_tTexcdf4) DescriptorSet 0
426                              Decorate 162(g_tTexcdf4) Binding 0
427                              Decorate 165(g_tTexcdi4) DescriptorSet 0
428                              Decorate 165(g_tTexcdi4) Binding 0
429                              Decorate 168(g_tTexcdu4) DescriptorSet 0
430                              Decorate 168(g_tTexcdu4) Binding 0
431                              Decorate 171(g_tTexcdf4a) DescriptorSet 0
432                              Decorate 171(g_tTexcdf4a) Binding 0
433                              Decorate 174(g_tTexcdi4a) DescriptorSet 0
434                              Decorate 174(g_tTexcdi4a) Binding 0
435                              Decorate 177(g_tTexcdu4a) DescriptorSet 0
436                              Decorate 177(g_tTexcdu4a) Binding 0
437               2:             TypeVoid
438               3:             TypeFunction 2
439               6:             TypeFloat 32
440               7:             TypeVector 6(float) 4
441    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
442               9:             TypeFunction 8(PS_OUTPUT)
443              12:             TypePointer Function 6(float)
444              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
445              15:             TypePointer UniformConstant 14
446 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
447              18:             TypeSampler
448              19:             TypePointer UniformConstant 18
449     20(g_sSamp):     19(ptr) Variable UniformConstant
450              22:             TypeSampledImage 14
451              24:             TypeVector 6(float) 2
452              25:    6(float) Constant 1036831949
453              26:    6(float) Constant 1045220557
454              27:   24(fvec2) ConstantComposite 25 26
455              28:    6(float) Constant 1061158912
456              29:             TypeVector 6(float) 3
457              33:             TypeInt 32 1
458              34:     33(int) Constant 2
459              38:             TypeImage 33(int) 1D depth array sampled format:Unknown
460              39:             TypePointer UniformConstant 38
461 40(g_tTex1di4a):     39(ptr) Variable UniformConstant
462              43:             TypeSampledImage 38
463              51:             TypeInt 32 0
464              52:             TypeImage 51(int) 1D depth array sampled format:Unknown
465              53:             TypePointer UniformConstant 52
466 54(g_tTex1du4a):     53(ptr) Variable UniformConstant
467              57:             TypeSampledImage 52
468              65:             TypeImage 6(float) 2D depth array sampled format:Unknown
469              66:             TypePointer UniformConstant 65
470 67(g_tTex2df4a):     66(ptr) Variable UniformConstant
471              70:             TypeSampledImage 65
472              72:    6(float) Constant 1050253722
473              73:   29(fvec3) ConstantComposite 25 26 72
474              78:             TypeVector 33(int) 2
475              79:     33(int) Constant 3
476              80:   78(ivec2) ConstantComposite 34 79
477              84:             TypeImage 33(int) 2D depth array sampled format:Unknown
478              85:             TypePointer UniformConstant 84
479 86(g_tTex2di4a):     85(ptr) Variable UniformConstant
480              89:             TypeSampledImage 84
481              98:             TypeImage 51(int) 2D depth array sampled format:Unknown
482              99:             TypePointer UniformConstant 98
483100(g_tTex2du4a):     99(ptr) Variable UniformConstant
484             103:             TypeSampledImage 98
485             111:             TypePointer Function 8(PS_OUTPUT)
486             113:     33(int) Constant 0
487             114:    6(float) Constant 1065353216
488             115:    7(fvec4) ConstantComposite 114 114 114 114
489             116:             TypePointer Function 7(fvec4)
490             118:     33(int) Constant 1
491             125:             TypePointer Output 7(fvec4)
492126(@entryPointOutput.Color):    125(ptr) Variable Output
493             129:             TypePointer Output 6(float)
494130(@entryPointOutput.Depth):    129(ptr) Variable Output
495             133:             TypeImage 6(float) 1D sampled format:Unknown
496             134:             TypePointer UniformConstant 133
497 135(g_tTex1df4):    134(ptr) Variable UniformConstant
498             136:             TypeImage 33(int) 1D sampled format:Unknown
499             137:             TypePointer UniformConstant 136
500 138(g_tTex1di4):    137(ptr) Variable UniformConstant
501             139:             TypeImage 51(int) 1D sampled format:Unknown
502             140:             TypePointer UniformConstant 139
503 141(g_tTex1du4):    140(ptr) Variable UniformConstant
504             142:             TypeImage 6(float) 2D sampled format:Unknown
505             143:             TypePointer UniformConstant 142
506 144(g_tTex2df4):    143(ptr) Variable UniformConstant
507             145:             TypeImage 33(int) 2D sampled format:Unknown
508             146:             TypePointer UniformConstant 145
509 147(g_tTex2di4):    146(ptr) Variable UniformConstant
510             148:             TypeImage 51(int) 2D sampled format:Unknown
511             149:             TypePointer UniformConstant 148
512 150(g_tTex2du4):    149(ptr) Variable UniformConstant
513             151:             TypeImage 6(float) 3D sampled format:Unknown
514             152:             TypePointer UniformConstant 151
515 153(g_tTex3df4):    152(ptr) Variable UniformConstant
516             154:             TypeImage 33(int) 3D sampled format:Unknown
517             155:             TypePointer UniformConstant 154
518 156(g_tTex3di4):    155(ptr) Variable UniformConstant
519             157:             TypeImage 51(int) 3D sampled format:Unknown
520             158:             TypePointer UniformConstant 157
521 159(g_tTex3du4):    158(ptr) Variable UniformConstant
522             160:             TypeImage 6(float) Cube sampled format:Unknown
523             161:             TypePointer UniformConstant 160
524 162(g_tTexcdf4):    161(ptr) Variable UniformConstant
525             163:             TypeImage 33(int) Cube sampled format:Unknown
526             164:             TypePointer UniformConstant 163
527 165(g_tTexcdi4):    164(ptr) Variable UniformConstant
528             166:             TypeImage 51(int) Cube sampled format:Unknown
529             167:             TypePointer UniformConstant 166
530 168(g_tTexcdu4):    167(ptr) Variable UniformConstant
531             169:             TypeImage 6(float) Cube array sampled format:Unknown
532             170:             TypePointer UniformConstant 169
533171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
534             172:             TypeImage 33(int) Cube array sampled format:Unknown
535             173:             TypePointer UniformConstant 172
536174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
537             175:             TypeImage 51(int) Cube array sampled format:Unknown
538             176:             TypePointer UniformConstant 175
539177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
540         4(main):           2 Function None 3
541               5:             Label
542123(flattenTemp):    111(ptr) Variable Function
543             124:8(PS_OUTPUT) FunctionCall 10(@main()
544                              Store 123(flattenTemp) 124
545             127:    116(ptr) AccessChain 123(flattenTemp) 113
546             128:    7(fvec4) Load 127
547                              Store 126(@entryPointOutput.Color) 128
548             131:     12(ptr) AccessChain 123(flattenTemp) 118
549             132:    6(float) Load 131
550                              Store 130(@entryPointOutput.Depth) 132
551                              Return
552                              FunctionEnd
553      10(@main():8(PS_OUTPUT) Function None 9
554              11:             Label
555         13(r11):     12(ptr) Variable Function
556         37(r13):     12(ptr) Variable Function
557         50(r15):     12(ptr) Variable Function
558         64(r31):     12(ptr) Variable Function
559         83(r33):     12(ptr) Variable Function
560         97(r35):     12(ptr) Variable Function
561      112(psout):    111(ptr) Variable Function
562              17:          14 Load 16(g_tTex1df4a)
563              21:          18 Load 20(g_sSamp)
564              23:          22 SampledImage 17 21
565              30:    6(float) CompositeExtract 27 0
566              31:    6(float) CompositeExtract 27 1
567              32:   29(fvec3) CompositeConstruct 30 31 28
568              35:    6(float) CompositeExtract 32 2
569              36:    6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
570                              Store 13(r11) 36
571              41:          38 Load 40(g_tTex1di4a)
572              42:          18 Load 20(g_sSamp)
573              44:          43 SampledImage 41 42
574              45:    6(float) CompositeExtract 27 0
575              46:    6(float) CompositeExtract 27 1
576              47:   29(fvec3) CompositeConstruct 45 46 28
577              48:    6(float) CompositeExtract 47 2
578              49:    6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
579                              Store 37(r13) 49
580              55:          52 Load 54(g_tTex1du4a)
581              56:          18 Load 20(g_sSamp)
582              58:          57 SampledImage 55 56
583              59:    6(float) CompositeExtract 27 0
584              60:    6(float) CompositeExtract 27 1
585              61:   29(fvec3) CompositeConstruct 59 60 28
586              62:    6(float) CompositeExtract 61 2
587              63:    6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
588                              Store 50(r15) 63
589              68:          65 Load 67(g_tTex2df4a)
590              69:          18 Load 20(g_sSamp)
591              71:          70 SampledImage 68 69
592              74:    6(float) CompositeExtract 73 0
593              75:    6(float) CompositeExtract 73 1
594              76:    6(float) CompositeExtract 73 2
595              77:    7(fvec4) CompositeConstruct 74 75 76 28
596              81:    6(float) CompositeExtract 77 3
597              82:    6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
598                              Store 64(r31) 82
599              87:          84 Load 86(g_tTex2di4a)
600              88:          18 Load 20(g_sSamp)
601              90:          89 SampledImage 87 88
602              91:    6(float) CompositeExtract 73 0
603              92:    6(float) CompositeExtract 73 1
604              93:    6(float) CompositeExtract 73 2
605              94:    7(fvec4) CompositeConstruct 91 92 93 28
606              95:    6(float) CompositeExtract 94 3
607              96:    6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
608                              Store 83(r33) 96
609             101:          98 Load 100(g_tTex2du4a)
610             102:          18 Load 20(g_sSamp)
611             104:         103 SampledImage 101 102
612             105:    6(float) CompositeExtract 73 0
613             106:    6(float) CompositeExtract 73 1
614             107:    6(float) CompositeExtract 73 2
615             108:    7(fvec4) CompositeConstruct 105 106 107 28
616             109:    6(float) CompositeExtract 108 3
617             110:    6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
618                              Store 97(r35) 110
619             117:    116(ptr) AccessChain 112(psout) 113
620                              Store 117 115
621             119:     12(ptr) AccessChain 112(psout) 118
622                              Store 119 114
623             120:8(PS_OUTPUT) Load 112(psout)
624                              ReturnValue 120
625                              FunctionEnd
626