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1sample.frag
2Shader version: 110
30:? Sequence
40:38  Function Definition: main( ( global void)
50:38    Function Parameters:
60:40    Sequence
70:40      move second child to first child ( temp 4-component vector of float)
80:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
90:40        Construct vec4 ( temp 4-component vector of float)
100:40          'color' ( smooth in 3-component vector of float)
110:40          Constant:
120:40            1.000000
130:?   Linker Objects
140:?     'color' ( smooth in 3-component vector of float)
15
16
17Linked fragment stage:
18
19
20Shader version: 110
210:? Sequence
220:38  Function Definition: main( ( global void)
230:38    Function Parameters:
240:40    Sequence
250:40      move second child to first child ( temp 4-component vector of float)
260:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
270:40        Construct vec4 ( temp 4-component vector of float)
280:40          'color' ( smooth in 3-component vector of float)
290:40          Constant:
300:40            1.000000
310:?   Linker Objects
320:?     'color' ( smooth in 3-component vector of float)
33
34