1sample.frag 2Shader version: 110 30:? Sequence 40:38 Function Definition: main( ( global void) 50:38 Function Parameters: 60:40 Sequence 70:40 move second child to first child ( temp 4-component vector of float) 80:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 90:40 Construct vec4 ( temp 4-component vector of float) 100:40 'color' ( smooth in 3-component vector of float) 110:40 Constant: 120:40 1.000000 130:? Linker Objects 140:? 'color' ( smooth in 3-component vector of float) 15 16 17Linked fragment stage: 18 19 20Shader version: 110 210:? Sequence 220:38 Function Definition: main( ( global void) 230:38 Function Parameters: 240:40 Sequence 250:40 move second child to first child ( temp 4-component vector of float) 260:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 270:40 Construct vec4 ( temp 4-component vector of float) 280:40 'color' ( smooth in 3-component vector of float) 290:40 Constant: 300:40 1.000000 310:? Linker Objects 320:? 'color' ( smooth in 3-component vector of float) 33 34