1RWTexture2D < float4 > OutputTexture;
2
3// Test conversion between SPIR-V required uint3 group id, and sub-vec3 shader declaration.
4
5[ numthreads ( 8 , 8 , 1 ) ]
6void main ( uint2 vGroupId : SV_GroupID )
7{
8 OutputTexture[ vGroupId . xy ] = float4(1.0, 0.0, 0.0, 1.0);
9}
10