1AppendStructuredBuffer<float4> sbuf_a; 2ConsumeStructuredBuffer<float4> sbuf_c; 3 4AppendStructuredBuffer<float4> sbuf_unused; 5 6float4 main(uint pos : FOO) : SV_Target0 7{ 8 sbuf_a.Append(float4(1,2,3,4)); 9 10 return sbuf_c.Consume(); 11} 12