1#version 140
2
3uniform sampler2D texSampler2D;
4in vec3 inColor;
5in vec4 color[6];
6in float alpha[16];
7
8void main()
9{
10 vec4 texColor = color[1] + color[1];
11
12 texColor.xyz += inColor;
13
14 texColor.a += alpha[12];
15
16 gl_FragColor = texColor;
17}
18