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1#version 140
2
3uniform sampler2D texSampler2D;
4in vec3 inColor;
5in vec4 color[6];
6in float alpha[16];
7
8void main()
9{
10	vec4 texColor = color[1] + color[1];
11
12	texColor.xyz += inColor;
13
14	texColor.a += alpha[12];
15
16    gl_FragColor = texColor;
17}
18