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1#version 460
2#extension GL_EXT_ray_tracing : enable
3#extension GL_EXT_ray_cull_mask : enable
4
5layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
6layout(location = 0) rayPayloadEXT vec4 localPayload;
7layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
8void main()
9{
10	uvec3 v0 = gl_LaunchIDEXT;
11	uvec3 v1 = gl_LaunchSizeEXT;
12	int v2 = gl_PrimitiveID;
13	int v3 = gl_InstanceID;
14	int v4 = gl_InstanceCustomIndexEXT;
15	vec3 v5 = gl_WorldRayOriginEXT;
16	vec3 v6 = gl_WorldRayDirectionEXT;
17	vec3 v7 = gl_ObjectRayOriginEXT;
18	vec3 v8 = gl_ObjectRayDirectionEXT;
19	float v9 = gl_RayTminEXT;
20	float v10 = gl_RayTmaxEXT;
21	float v11 = gl_HitTEXT;
22	uint v12 = gl_HitKindEXT;
23	mat4x3 v13 = gl_ObjectToWorldEXT;
24	mat4x3 v14 = gl_WorldToObjectEXT;
25    int v15 = gl_GeometryIndexEXT;
26    mat3x4 v16 = gl_ObjectToWorld3x4EXT;
27    mat3x4 v17 = gl_WorldToObject3x4EXT;
28	uint v18 = gl_CullMaskEXT;
29	traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
30}
31