1#version 460 2#extension GL_EXT_ray_tracing : enable 3#extension GL_EXT_ray_cull_mask : enable 4 5layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 6layout(location = 0) rayPayloadEXT vec4 localPayload; 7layout(location = 1) rayPayloadInEXT vec4 incomingPayload; 8void main() 9{ 10 uvec3 v0 = gl_LaunchIDEXT; 11 uvec3 v1 = gl_LaunchSizeEXT; 12 int v2 = gl_PrimitiveID; 13 int v3 = gl_InstanceID; 14 int v4 = gl_InstanceCustomIndexEXT; 15 vec3 v5 = gl_WorldRayOriginEXT; 16 vec3 v6 = gl_WorldRayDirectionEXT; 17 vec3 v7 = gl_ObjectRayOriginEXT; 18 vec3 v8 = gl_ObjectRayDirectionEXT; 19 float v9 = gl_RayTminEXT; 20 float v10 = gl_RayTmaxEXT; 21 float v11 = gl_HitTEXT; 22 uint v12 = gl_HitKindEXT; 23 mat4x3 v13 = gl_ObjectToWorldEXT; 24 mat4x3 v14 = gl_WorldToObjectEXT; 25 int v15 = gl_GeometryIndexEXT; 26 mat3x4 v16 = gl_ObjectToWorld3x4EXT; 27 mat3x4 v17 = gl_WorldToObject3x4EXT; 28 uint v18 = gl_CullMaskEXT; 29 traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); 30} 31