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1#version 450
2
3#extension GL_EXT_shader_explicit_arithmetic_types: enable
4#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
5#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
6#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
7#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
8#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
9#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
10#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
11
12void main()
13{
14}
15
16// Single float literals
17void literal()
18{
19    const float64_t f64c  = 0.000001LF;
20    const f64vec2   f64cv = f64vec2(-0.25lF, 0.03Lf);
21
22    f64vec2 f64v;
23    f64v.x  = f64c;
24    f64v   += f64cv;
25}
26
27// Block memory layout
28struct S
29{
30    float64_t  x;
31    f64vec2    y;
32    f64vec3    z;
33};
34
35layout(column_major, std140) uniform B1
36{
37    float64_t  a;
38    f64vec2    b;
39    f64vec3    c;
40    float64_t  d[2];
41    f64mat2x3  e;
42    f64mat2x3  f[2];
43    S          g;
44    S          h[2];
45};
46
47// Specialization constant
48layout(constant_id = 100) const float16_t sf16 = 0.125hf;
49layout(constant_id = 101) const float32_t sf   = 0.25;
50layout(constant_id = 102) const float64_t sd   = 0.5lf;
51
52const float  f16_to_f = float(sf16);
53const double f16_to_d = float(sf16);
54
55const float16_t f_to_f16 = float16_t(sf);
56const float16_t d_to_f16 = float16_t(sd);
57
58void operators()
59{
60    float64_t f64;
61    f64vec2   f64v;
62    f64mat2x2 f64m;
63    bool      b;
64
65    // Arithmetic
66    f64v += f64v;
67    f64v -= f64v;
68    f64v *= f64v;
69    f64v /= f64v;
70    f64v++;
71    f64v--;
72    ++f64m;
73    --f64m;
74    f64v = -f64v;
75    f64m = -f64m;
76
77    f64 = f64v.x + f64v.y;
78    f64 = f64v.x - f64v.y;
79    f64 = f64v.x * f64v.y;
80    f64 = f64v.x / f64v.y;
81
82    // Relational
83    b = (f64v.x != f64);
84    b = (f64v.y == f64);
85    b = (f64v.x >  f64);
86    b = (f64v.y <  f64);
87    b = (f64v.x >= f64);
88    b = (f64v.y <= f64);
89
90    // Vector/matrix operations
91    f64v = f64v * f64;
92    f64m = f64m * f64;
93    f64v = f64m * f64v;
94    f64v = f64v * f64m;
95    f64m = f64m * f64m;
96}
97
98void typeCast()
99{
100    bvec3   bv;
101    f32vec3   f32v;
102    f64vec3   f64v;
103    i8vec3    i8v;
104    u8vec3    u8v;
105    i16vec3   i16v;
106    u16vec3   u16v;
107    i32vec3   i32v;
108    u32vec3   u32v;
109    i64vec3   i64v;
110    u64vec3   u64v;
111    f16vec3   f16v;
112
113    f64v = f64vec3(bv);     // bool -> float64
114    bv   = bvec3(f64v);     // float64 -> bool
115
116    f64v = f64vec3(f16v);   // float16 -> float64
117    f16v = f16vec3(f64v);   // float64 -> float16
118
119    i8v  = i8vec3(f64v);    //  float64 -> int8
120    i16v = i16vec3(f64v);    // float64 -> int16
121    i32v = i32vec3(f64v);    // float64 -> int32
122    i64v = i64vec3(f64v);    // float64 -> int64
123
124    u8v  = u8vec3(f64v);    //  float64 -> uint8
125    u16v = u16vec3(f64v);    // float64 -> uint16
126    u32v = u32vec3(f64v);    // float64 -> uint32
127    u64v = u64vec3(f64v);    // float64 -> uint64
128}
129
130// Trig, pow, exp and log are not supported for f64
131
132void builtinTranscendentalFuncs()
133{
134    f64vec2 f64v1, f64v2;
135
136    f64v2 = sqrt(f64v1);
137    f64v2 = inversesqrt(f64v1);
138}
139
140void builtinCommonFuncs()
141{
142    f64vec3   f64v1, f64v2, f64v3;
143    float64_t f64;
144    bool  b;
145    bvec3 bv;
146    ivec3 iv;
147
148    f64v2 = abs(f64v1);
149    f64v2 = sign(f64v1);
150    f64v2 = floor(f64v1);
151    f64v2 = trunc(f64v1);
152    f64v2 = round(f64v1);
153    f64v2 = roundEven(f64v1);
154    f64v2 = ceil(f64v1);
155    f64v2 = fract(f64v1);
156    f64v2 = mod(f64v1, f64v2);
157    f64v2 = mod(f64v1, f64);
158    f64v3 = modf(f64v1, f64v2);
159    f64v3 = min(f64v1, f64v2);
160    f64v3 = min(f64v1, f64);
161    f64v3 = max(f64v1, f64v2);
162    f64v3 = max(f64v1, f64);
163    f64v3 = clamp(f64v1, f64, f64v2.x);
164    f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
165    f64v3 = mix(f64v1, f64v2, f64);
166    f64v3 = mix(f64v1, f64v2, f64v3);
167    f64v3 = mix(f64v1, f64v2, bv);
168    f64v3 = step(f64v1, f64v2);
169    f64v3 = step(f64, f64v3);
170    f64v3 = smoothstep(f64v1, f64v2, f64v3);
171    f64v3 = smoothstep(f64, f64v1.x, f64v2);
172    b     = isnan(f64);
173    bv    = isinf(f64v1);
174    f64v3 = fma(f64v1, f64v2, f64v3);
175    f64v2 = frexp(f64v1, iv);
176    f64v2 = ldexp(f64v1, iv);
177}
178
179void builtinGeometryFuncs()
180{
181    float64_t f64;
182    f64vec3   f64v1, f64v2, f64v3;
183
184    f64   = length(f64v1);
185    f64   = distance(f64v1, f64v2);
186    f64   = dot(f64v1, f64v2);
187    f64v3 = cross(f64v1, f64v2);
188    f64v2 = normalize(f64v1);
189    f64v3 = faceforward(f64v1, f64v2, f64v3);
190    f64v3 = reflect(f64v1, f64v2);
191    f64v3 = refract(f64v1, f64v2, f64);
192}
193
194void builtinMatrixFuncs()
195{
196    f64mat2x3 f64m1, f64m2, f64m3;
197    f64mat3x2 f64m4;
198    f64mat3   f64m5;
199    f64mat4   f64m6, f64m7;
200
201    f64vec3 f64v1;
202    f64vec2 f64v2;
203
204    float64_t f64;
205
206    f64m3 = matrixCompMult(f64m1, f64m2);
207    f64m1 = outerProduct(f64v1, f64v2);
208    f64m4 = transpose(f64m1);
209    f64   = determinant(f64m5);
210    f64m6 = inverse(f64m7);
211}
212
213void builtinVecRelFuncs()
214{
215    f64vec3 f64v1, f64v2;
216    bvec3   bv;
217
218    bv = lessThan(f64v1, f64v2);
219    bv = lessThanEqual(f64v1, f64v2);
220    bv = greaterThan(f64v1, f64v2);
221    bv = greaterThanEqual(f64v1, f64v2);
222    bv = equal(f64v1, f64v2);
223    bv = notEqual(f64v1, f64v2);
224}
225
226in flat f64vec3 if64v;
227
228void builtinFragProcFuncs()
229{
230    f64vec3 f64v;
231
232    // Derivative
233    f64v.x  = dFdx(if64v.x);
234    f64v.y  = dFdy(if64v.y);
235    f64v.xy = dFdxFine(if64v.xy);
236    f64v.xy = dFdyFine(if64v.xy);
237    f64v    = dFdxCoarse(if64v);
238    f64v    = dFdxCoarse(if64v);
239
240    f64v.x  = fwidth(if64v.x);
241    f64v.xy = fwidthFine(if64v.xy);
242    f64v    = fwidthCoarse(if64v);
243
244    // Interpolation
245    f64v.x  = interpolateAtCentroid(if64v.x);
246    f64v.xy = interpolateAtSample(if64v.xy, 1);
247    f64v    = interpolateAtOffset(if64v, f64vec2(0.5f));
248}
249