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1#version 450 core
2
3#extension GL_EXT_spirv_intrinsics: enable
4#extension GL_ARB_gpu_shader_int64: enable
5
6spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
7uvec2 clockRealtime2x32EXT(int);
8
9spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
10uint64_t clockRealtimeEXT(int);
11
12spirv_instruction (extensions = ["SPV_AMD_shader_trinary_minmax"], set = "SPV_AMD_shader_trinary_minmax", id = 1)
13vec2 min3(vec2 x, vec2 y, vec2 z);
14
15layout(location = 0) in vec3 vec3In;
16
17layout(location = 0) out uvec2 uvec2Out;
18layout(location = 1) out uint64_t u64Out;
19layout(location = 2) out vec2 vec2Out;
20
21void main()
22{
23    uvec2Out = clockRealtime2x32EXT(1);
24    u64Out = clockRealtimeEXT(1);
25    vec2Out = min3(vec3In.xy, vec3In.yz, vec3In.zx);
26}