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1#version 450
2
3layout(local_size_x_id = 18, local_size_z_id = 19) in;
4layout(local_size_x = 32, local_size_y = 32) in;
5
6buffer bn {
7    uint a;
8} bi;
9
10void main()
11{
12    bi.a = gl_WorkGroupSize.x * gl_WorkGroupSize.y * gl_WorkGroupSize.z;
13}
14