1#version 130
2uniform sampler2D texSampler2D;
3uniform vec3 inColor;
4uniform vec4 color[6];
5uniform float alpha[16];
6
7void main()
8{
9 vec4 texColor = color[1] + color[1];
10
11 texColor.xyz += inColor;
12
13 texColor.a += alpha[12];
14
15 gl_FragColor = texColor;
16}
17