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1#version 130
2uniform sampler2D texSampler2D;
3uniform vec3 inColor;
4uniform vec4 color[6];
5uniform float alpha[16];
6
7void main()
8{
9	vec4 texColor = color[1] + color[1];
10
11	texColor.xyz += inColor;
12
13	texColor.a += alpha[12];
14
15    gl_FragColor = texColor;
16}
17