1Mesa 10.6.8 Release Notes / September 20, 2015 2============================================== 3 4Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 5release. 6 7Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 113.3. OpenGL 3.3 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz 20 e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ - 33 Mesa fail to build from git 34- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ - 35 World of Warcraft (on Wine) has UI corruption with nouveau 36- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ - 37 [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex 38 shaders 39 40Changes 41------- 42 43Alejandro Piñeiro (1): 44 45- i965/vec4: fill src_reg type using the constructor type parameter 46 47Antia Puentes (1): 48 49- i965/vec4: Fix saturation errors when coalescing registers 50 51Emil Velikov (2): 52 53- docs: add sha256 checksums for 10.6.7 54- cherry-ignore: add commit non applicable for 10.6 55 56Hans de Goede (4): 57 58- nv30: Fix creation of scanout buffers 59- nv30: Implement color resolve for msaa 60- nv30: Fix max width / height checks in nv30 sifm code 61- nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA 62 63Ian Romanick (2): 64 65- mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type 66- mesa: Don't allow wrong type setters for matrix uniforms 67 68Ilia Mirkin (5): 69 70- st/mesa: don't fall back to 16F when 32F is requested 71- nvc0: always emit a full shader colormask 72- nvc0: remove BGRA4 format support 73- st/mesa: avoid integer overflows with buffers >= 512MB 74- nv50, nvc0: fix max texture buffer size to 128M elements 75 76Jason Ekstrand (1): 77 78- i965/vec4: Don't reswizzle hardware registers 79 80Jose Fonseca (1): 81 82- gallivm: Workaround LLVM PR23628. 83 84Kenneth Graunke (1): 85 86- i965: Momentarily pretend to support ARB_texture_stencil8 for blits. 87 88Oded Gabbay (1): 89 90- llvmpipe: convert double to long long instead of unsigned long long 91 92Ray Strode (1): 93 94- gbm: convert gbm bo format to fourcc format on dma-buf import 95 96Ulrich Weigand (1): 97 98- mesa: Fix texture compression on big-endian systems 99 100Vinson Lee (1): 101 102- gallivm: Do not use NoFramePointerElim with LLVM 3.7. 103