• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1Mesa 10.6.8 Release Notes / September 20, 2015
2==============================================
3
4Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
5release.
6
7Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
20   e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
33   Mesa fail to build from git
34-  `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
35   World of Warcraft (on Wine) has UI corruption with nouveau
36-  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
37   [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
38   shaders
39
40Changes
41-------
42
43Alejandro Piñeiro (1):
44
45-  i965/vec4: fill src_reg type using the constructor type parameter
46
47Antia Puentes (1):
48
49-  i965/vec4: Fix saturation errors when coalescing registers
50
51Emil Velikov (2):
52
53-  docs: add sha256 checksums for 10.6.7
54-  cherry-ignore: add commit non applicable for 10.6
55
56Hans de Goede (4):
57
58-  nv30: Fix creation of scanout buffers
59-  nv30: Implement color resolve for msaa
60-  nv30: Fix max width / height checks in nv30 sifm code
61-  nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
62
63Ian Romanick (2):
64
65-  mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
66-  mesa: Don't allow wrong type setters for matrix uniforms
67
68Ilia Mirkin (5):
69
70-  st/mesa: don't fall back to 16F when 32F is requested
71-  nvc0: always emit a full shader colormask
72-  nvc0: remove BGRA4 format support
73-  st/mesa: avoid integer overflows with buffers >= 512MB
74-  nv50, nvc0: fix max texture buffer size to 128M elements
75
76Jason Ekstrand (1):
77
78-  i965/vec4: Don't reswizzle hardware registers
79
80Jose Fonseca (1):
81
82-  gallivm: Workaround LLVM PR23628.
83
84Kenneth Graunke (1):
85
86-  i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
87
88Oded Gabbay (1):
89
90-  llvmpipe: convert double to long long instead of unsigned long long
91
92Ray Strode (1):
93
94-  gbm: convert gbm bo format to fourcc format on dma-buf import
95
96Ulrich Weigand (1):
97
98-  mesa: Fix texture compression on big-endian systems
99
100Vinson Lee (1):
101
102-  gallivm: Do not use NoFramePointerElim with LLVM 3.7.
103