1Mesa 11.0.1 Release Notes / September 26, 2015 2============================================== 3 4Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 5release. 6 7Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.1. OpenGL 4.1 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz 20 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ - 33 i915 driver crashes if too few vertices are submitted (Mesa 7.10.2) 34- `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ - 35 ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails 36- `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ - 37 [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, 38 HSW, IVB, SNB 39- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ - 40 [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex 41 shaders 42- `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ - 43 ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails 44 45Changes 46------- 47 48Antia Puentes (2): 49 50- i965/vec4: Fix saturation errors when coalescing registers 51- i965/vec4_nir: Load constants as integers 52 53Anuj Phogat (1): 54 55- meta: Abort meta pbo path if TexSubImage need signed unsigned 56 conversion 57 58Emil Velikov (2): 59 60- docs: add sha256 checksums for 11.0.0 61- Update version to 11.0.1 62 63Iago Toral Quiroga (1): 64 65- mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default 66 framebuffer. 67 68Ian Romanick (5): 69 70- t_dd_dmatmp: Make "count" actually be the count 71- t_dd_dmatmp: Clean up improper code formatting from previous patch 72- t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere 73- t_dd_dmatmp: Pull out common 'count -= count & 3' code 74- t_dd_dmatmp: Use addition instead of subtraction in loop bounds 75 76Ilia Mirkin (6): 77 78- st/mesa: avoid integer overflows with buffers >= 512MB 79- nv50, nvc0: fix max texture buffer size to 128M elements 80- freedreno/a3xx: fix blending of L8 format 81- nv50,nvc0: detect underlying resource changes and update tic 82- nv50,nvc0: flush texture cache in presence of coherent bufs 83- radeonsi: load fmask ptr relative to the resources array 84 85Jason Ekstrand (2): 86 87- nir: Fix a bunch of ralloc parenting errors 88- i965/vec4: Don't reswizzle hardware registers 89 90Jeremy Huddleston (1): 91 92- configure.ac: Add support to enable read-only text segment on x86. 93 94Ray Strode (1): 95 96- gbm: convert gbm bo format to fourcc format on dma-buf import 97 98Tapani Pälli (2): 99 100- mesa: fix errors when reading depth with glReadPixels 101- i965: fix textureGrad for cubemaps 102 103Ulrich Weigand (1): 104 105- mesa: Fix texture compression on big-endian systems 106