• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1Mesa 11.0.1 Release Notes / September 26, 2015
2==============================================
3
4Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0
5release.
6
7Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.1. OpenGL 4.1 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
20   43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
33   i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
34-  `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ -
35   ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
36-  `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ -
37   [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT,
38   HSW, IVB, SNB
39-  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
40   [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
41   shaders
42-  `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ -
43   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
44
45Changes
46-------
47
48Antia Puentes (2):
49
50-  i965/vec4: Fix saturation errors when coalescing registers
51-  i965/vec4_nir: Load constants as integers
52
53Anuj Phogat (1):
54
55-  meta: Abort meta pbo path if TexSubImage need signed unsigned
56   conversion
57
58Emil Velikov (2):
59
60-  docs: add sha256 checksums for 11.0.0
61-  Update version to 11.0.1
62
63Iago Toral Quiroga (1):
64
65-  mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
66   framebuffer.
67
68Ian Romanick (5):
69
70-  t_dd_dmatmp: Make "count" actually be the count
71-  t_dd_dmatmp: Clean up improper code formatting from previous patch
72-  t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
73-  t_dd_dmatmp: Pull out common 'count -= count & 3' code
74-  t_dd_dmatmp: Use addition instead of subtraction in loop bounds
75
76Ilia Mirkin (6):
77
78-  st/mesa: avoid integer overflows with buffers >= 512MB
79-  nv50, nvc0: fix max texture buffer size to 128M elements
80-  freedreno/a3xx: fix blending of L8 format
81-  nv50,nvc0: detect underlying resource changes and update tic
82-  nv50,nvc0: flush texture cache in presence of coherent bufs
83-  radeonsi: load fmask ptr relative to the resources array
84
85Jason Ekstrand (2):
86
87-  nir: Fix a bunch of ralloc parenting errors
88-  i965/vec4: Don't reswizzle hardware registers
89
90Jeremy Huddleston (1):
91
92-  configure.ac: Add support to enable read-only text segment on x86.
93
94Ray Strode (1):
95
96-  gbm: convert gbm bo format to fourcc format on dma-buf import
97
98Tapani Pälli (2):
99
100-  mesa: fix errors when reading depth with glReadPixels
101-  i965: fix textureGrad for cubemaps
102
103Ulrich Weigand (1):
104
105-  mesa: Fix texture compression on big-endian systems
106