1Mesa 11.0.3 Release Notes / October 10, 2015 2============================================ 3 4Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 5release. 6 7Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.1. OpenGL 4.1 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz 20 ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ - 33 Compile errors with --enable-mangling 34- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ - 35 [r300g] Visuals not found in (default) depth = 24 36- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ - 37 piglit spec/egl_khr_create_context/valid debug flag gles\* fail 38- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ - 39 Very dark textures on some objects in indoors environments in Postal 40 2 41- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - 42 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI 43- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ - 44 piglit.spec.arb_shader_image_load_store.invalid causes intermittent 45 GPU HANG 46- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ - 47 Wine breakage since d082c5324 (st/mesa: don't call st_validate_state 48 in BlitFramebuffer) 49- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ - 50 Black windows in weston after update mesa to 11.0.2-1 51 52Changes 53------- 54 55Brian Paul (1): 56 57- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture 58 formats 59 60Daniel Scharrer (1): 61 62- mesa: Add abs input modifier to base for POW in ffvertex_prog 63 64Emil Velikov (3): 65 66- docs: add sha256 checksums for 11.0.2 67- Revert "nouveau: make sure there's always room to emit a fence" 68- Update version to 11.0.3 69 70Francisco Jerez (1): 71 72- i965/fs: Fix hang on IVB and VLV with image format mismatch. 73 74Ian Romanick (1): 75 76- meta: Handle array textures in scaled MSAA blits 77 78Ilia Mirkin (6): 79 80- nouveau: be more careful about freeing temporary transfer buffers 81- nouveau: delay deleting buffer with unflushed fence 82- nouveau: wait to unref the transfer's bo until it's no longer used 83- nv30: pretend to have packed texture/surface formats 84- nv30: always go through translate module on big-endian 85- nouveau: make sure there's always room to emit a fence 86 87Jason Ekstrand (1): 88 89- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks 90 91Kyle Brenneman (3): 92 93- glx: Fix build errors with --enable-mangling (v2) 94- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix. 95- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) 96 97Leo Liu (1): 98 99- radeon/vce: fix vui time_scale zero error 100 101Marek Olšák (21): 102 103- st/mesa: fix front buffer regression after dropping st_validate_state 104 in Blit 105- radeonsi: handle index buffer alloc failures 106- radeonsi: handle constant buffer alloc failures 107- gallium/radeon: handle buffer_map staging buffer failures better 108- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle 109- gallium/radeon: add a fail path for depth MSAA texture readback 110- radeonsi: report alloc failure from si_shader_binary_read 111- radeonsi: add malloc fail paths to si_create_shader_state 112- radeonsi: skip drawing if the tess factor ring allocation fails 113- radeonsi: skip drawing if GS ring allocations fail 114- radeonsi: handle shader precompile failures 115- radeonsi: handle fixed-func TCS shader create failure 116- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload 117- radeonsi: skip drawing if PS fails to compile or upload 118- radeonsi: skip drawing if updating the scratch buffer fails 119- radeonsi: don't forget to update scratch relocations for LS, HS, ES 120 shaders 121- radeonsi: handle dummy constant buffer allocation failure 122- gallium/u_blitter: handle allocation failures 123- radeonsi: add scratch buffer to the buffer list when it's 124 re-allocated 125- st/dri: don't use \_ctx in client_wait_sync 126- egl/dri2: don't require a context for ClientWaitSync (v2) 127 128Matthew Waters (1): 129 130- egl: rework handling EGL_CONTEXT_FLAGS 131 132Michel Dänzer (1): 133 134- st/dri: Use packed RGB formats 135 136Roland Scheidegger (1): 137 138- mesa: fix mipmap generation for immutable, compressed textures 139 140Tom Stellard (3): 141 142- gallium/radeon: Use call_once() when initailizing LLVM targets 143- gallivm: Allow drivers and state trackers to initialize gallivm LLVM 144 targets v2 145- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU 146 target v2 147 148Varad Gautam (1): 149 150- egl: restore surface type before linking config to its display 151 152Ville Syrjälä (3): 153 154- i830: Fix collision between I830_UPLOAD_RASTER_RULES and 155 I830_UPLOAD_TEX(0) 156- i915: Fix texcoord vs. varying collision in fragment programs 157- i915: Remember to call intel_prepare_render() before blitting 158