1Mesa 18.2.0 Release Notes / September 7, 2018 2============================================= 3 4Mesa 18.2.0 is a new development release. People who are concerned with 5stability and reliability should stick with a previous release or wait 6for Mesa 18.2.1. 7 8Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by 9glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11used. Some drivers don't support all the features required in OpenGL 124.5. OpenGL 4.5 is **only** available if requested at context creation. 13Compatibility contexts may report a lower version depending on each 14driver. 15 16libwayland-egl is now distributed by Wayland (since 1.15, `see 17announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__), 18and has been removed from Mesa in this release. Make sure you're using 19an up-to-date version of Wayland to keep the functionality. 20 21SHA256 checksums 22---------------- 23 24:: 25 26 b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz 27 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz 28 29New features 30------------ 31 32Note: some of the new features are only available with certain drivers. 33 34- OpenGL 4.3 on virgl 35- OpenGL 4.4 Compatibility profile on radeonsi 36- OpenGL ES 3.2 on radeonsi and virgl 37- GL_ARB_ES3_2_compatibility on radeonsi 38- GL_ARB_fragment_shader_interlock on i965 39- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+) 40- GL_ANDROID_extension_pack_es31a on radeonsi. 41- GL_KHR_texture_compression_astc_ldr on radeonsi 42- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on 43 nvc0 (GM200+) 44- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+) 45- multisampled images on nvc0 (GM107+) (now supported on GF100+) 46 47Bug fixes 48--------- 49 50- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ - 51 [G965] Some objects in Neverwinter Nights Linux version not displayed 52 correctly 53- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ - 54 glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number 55- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ - 56 Rename api_validate.[ch] to draw_validate.[ch] 57- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ - 58 glUniform1ui and friends not supported by display lists 59- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ - 60 trine1 misrender r600g 61- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ - 62 [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails 63- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ - 64 [SNB] 65 amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 66 intermittent 67- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ - 68 [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent 69- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ - 70 "float[a+++4 ? 1:1] f;" crashes glsl_compiler 71- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ - 72 Wine DirectDraw programs showing only a blackscreen when using Mesa 73 Gallium drivers 74- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ - 75 Metro Redux game(s) needs override for midshader extension 76 declaration 77- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__ 78 - [GM206] Misrendering in XCOM Ennemy Within 79- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__ 80 - [radv] graphical glitches on dolphin emulator 81- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__ 82 - Mesa fails to link GLSL programs with unused output blocks 83- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__ 84 - centroid interpolation causes broken attribute values 85- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__ 86 - gl_BaseVertex should always be zero when the draw command has no 87 <basevertex> parameter 88- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__ 89 - BRW allocates too much heap memory 90- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__ 91 - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs 92- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__ 93 - broadcom/vc5: double compare 94- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__ 95 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not 96 having depthBoundsTest 97- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__ 98 - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails 99 with a glGetTexSubImage fallback path 100- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__ 101 - texture3d, a SaschaWillems demo, assert fails 102- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__ 103 - tc compatible htile sets depth of htiles of discarded fragments to 104 1.0 105- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__ 106 - [snb] GPU hang: after geometry shader emits no geometry, the 107 program hangs 108- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__ 109 - shader-db crashes on 72 core system after ast_type_qualifier bitset 110 change 111- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__ 112 - Compute shader locks up within nested "for" loop 113- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__ 114 - linker error "fragment shader input ... has no matching output in 115 the previous stage" when previous stage's output declaration in a 116 separate shader object 117- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__ 118 - Needed to delete mesa shader cache after driver upgrade for 32 bit 119 wine vulkan programs to work. 120- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__ 121 - i965 always reports 0 viewport subpixel bits 122- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__ 123 - Compiling compute shader crashes RADV 124- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__ 125 - make check "OSError: [Errno 24] Too many open files" 126- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__ 127 - r600/sb: optimizer tries to schedule access to different array 128 elements in one instruction group 129- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__ 130 - vulkan dota2 broken (segfaulting), found bug commit 131- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__ 132 - [bisected] radv vulkan smoke test black screen (Add support for 133 DRI3 v1.2) 134- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__ 135 - LLVM unit tests have error in random number handling 136- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__ 137 - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon 138- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__ 139 - The witness + dxvk suffers flickering garbage 140- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__ 141 - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT 142- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__ 143 - Shader cache breaks INTEL_DEBUG=shader_time 144- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__ 145 - glsl-fs-shader-stencil-export hangs forever 146- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__ 147 - glGetIntegerv return wrong value in some cases 148- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__ 149 - piglit.spec.arb_vertex_array_bgra.get regression 150- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__ 151 - NDEBUG not defined for libamdgpu_addrlib 152- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__ 153 - A2B10G10R10_SNORM vertex attribute doesn't work. 154- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__ 155 - [regression, bisected] Several games crash on start 156- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__ 157 - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 158- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__ 159 - radv: MSAA broken on SI (assertion failure in vkCreateImage) 160- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__ 161 - Dota2 is very dark when using vulkan render on a Intel << AMD prime 162 setup 163- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__ 164 - [regression,apitrace,bisected] Prison Architect rendered unplayable 165 by multicoloured flickering triangles and overlayed triangles when 166 performing certain actions 167- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__ 168 - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate 169 expects 6 arguments, 3 provided 170- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__ 171 - [SNB,IVB,HSW,BDW] 172 dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels 173- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__ 174 - X server crashes in i965 on desktop startup when DRI3 v1.2 / 175 modifier support is enabled 176- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__ 177 - double free when exporting a temporarily imported semaphore 178- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__ 179 - [bisected] Steam is unusable since commit 5c33e8c7 180- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__ 181 - radv: Fast color clears use incorrect format 182- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__ 183 - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% 184 drop on SynMark Multithread 185- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__ 186 - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu 187 -display sdl,gl=on 188- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__ 189 - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on 190 VEGA but works ON POLARIS 191- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__ 192 - GLSL IR copy propagates loads of SSBOs 193- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__ 194 - vma_random unrecognized command line option "-std=c++11" 195- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__ 196 - Files missing from tarball - intel_sanitize_gpu.\* 197- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__ 198 - Files missing from tarball - u_debug_stack_android.cpp 199- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__ 200 - 18.1.1 autotools build fail without mako 201- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__ 202 - vma_random_test.cpp:239:18: error: non-constant-expression cannot 203 be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 204 'unsigned int') in initializer list [-Wc++11-narrowing] 205- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__ 206 - ProgramBinary does not switch program correctly when using 207 transform feedback 208- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__ 209 - Failed to recongnize keyword of shader code 210- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__ 211 - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing 212 on all platforms 213- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__ 214 - fatal error: wayland-egl-backend.h: No such file or directory 215 compilation terminated. 216- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__ 217 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 218 tests fail 219- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__ 220 - radv: Fragment shader output goes to wrong attachments when render 221 targets are sparse 222- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__ 223 - Failed to recongnize keyword “sampler2DRect” and 224 "sampler2DRectShadow" 225- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__ 226 - Correct Transform Feedback Varyings information is expected after 227 using ProgramBinary 228- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__ 229 - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2 230- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__ 231 - When starting a match Rocket League crashes on "Go" 232- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__ 233 - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect 234- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__ 235 - glGetQueryiv error when querying number of result bits for 236 GL_ANY_SAMPLES_PASSED_CONSERVATIVE 237- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__ 238 - [Regression]. Dying light game is crashing on latest mesa 239- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__ 240 - Segfault after munmap(kms_sw_dt->ro_mapped) 241- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__ 242 - mesa-18.1: regression with TFP on intel with modesettings and 243 glamor acceleration 244- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__ 245 - Got seg fault on snb when use INTEL_DEBUG=bat 246- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__ 247 - piglit.spec.arb_compute_shader.linker.bug-93840 fails 248- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__ 249 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 250 corrupted graphics 251- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__ 252 - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets 253 disabled?) 254- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__ 255 - [G45 ILK G965] Texture handling broken 256- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__ 257 - NIR segfaults after spirv-opt 258- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__ 259 - radv: OpBitfieldUExtract returns incorrect result when count is 260 zero 261- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__ 262 - Access violation on glDrawArrays with count >= 2048 263- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__ 264 - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating 265 constructors are permitted only in C++11 266- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__ 267 - Mesa-git RPM build fails after commit 268 8cacf38f527d42e41441ef8c25d95d4b2f4e8602 269- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__ 270 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 271 KHR-GL46.texture_barrier*-texels, 272 GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 273 GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners 274 fail with some configuration 275- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__ 276 - NIR verification crashes on piglit tests 277- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__ 278 - vc4 build failure: "v3d_decoder.c:893: undefined reference to 279 \`clif_lookup_bo'" 280- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__ 281 - Build error on arm64: v3d_decoder.c:837:17: error: format not a 282 string literal and no format arguments [-Werror=format-security] 283- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__ 284 - radv: OpControlBarrier does not always work correctly (bisected) 285- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__ 286 - [DXVK] Setting high shader quality in GTA V results in LLVM error 287- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__ 288 - [GEN8+] up to 10% perf drop on several 3D benchmarks 289- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__ 290 - intel/decoder: out of bounds group_iter 291- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__ 292 - "0[2]" as function parameter hits assert 293- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__ 294 - [SNB] The graphic corruption when we reuse the GS compiled and used 295 for TFB when statebuffer contain magic trash in the unused space 296- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__ 297 - Rise of the Tomb Raider Segmentation Fault when the game starts 298- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__ 299 - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine 300 301Changes 302------- 303 304- Removed GL_EXT_polygon_offset applications should use glPolygonOffset 305 instead. 306- Removed libwayland-egl, now part of Wayland 307