1Mesa 21.3.9 Release Notes / 2022-06-08 2====================================== 3 4Mesa 21.3.9 is a bug fix release which fixes bugs found since the 21.3.8 release. 5 6Mesa 21.3.9 implements the OpenGL 4.6 API, but the version reported by 7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 4.6. OpenGL 104.6 is **only** available if requested at context creation. 11Compatibility contexts may report a lower version depending on each driver. 12 13Mesa 21.3.9 implements the Vulkan 1.2 API, but the version reported by 14the apiVersion property of the VkPhysicalDeviceProperties struct 15depends on the particular driver being used. 16 17SHA256 checksum 18--------------- 19 20:: 21 22 91fe6f20339884e37a7c47bfba42fb1cd397512c9ed5ad423de369f047cd8b5c mesa-21.3.9.tar.xz 23 24 25New features 26------------ 27 28- None 29 30 31Bug fixes 32--------- 33 34- [regression][bisected] MSVC: Build failure in libmesa_util when targeting x86 32-bit 35- A crash in radeonsi driver 36 37 38Changes 39------- 40 41Alyssa Rosenzweig (2): 42 43- panfrost: Emulate GL_CLAMP on Bifrost 44- pan/bi: Handle non-2D arrays 45 46Dave Airlie (2): 47 48- crocus: don't map scanout buffers as write-back 49- intel/perf: use a function to do common allocations 50 51Emma Anholt (2): 52 53- vulkan: Make sure we've loaded our connectors when querying plane props. 54- intel/perf: Move some static blocks of C code out of the python script. 55 56Eric Engestrom (3): 57 58- .pick_status.json: Update to 05d687723530ed3c5c9f7d0addb3b047138613a3 59- .pick_status.json: Update to fc381fa1e341bc9cf71f53a915dc47926a3f621f 60- Revert "glx: Fix build errors with --enable-mangling (v2)" 61 62Erik Faye-Lund (1): 63 64- Revert "ci: downgrade sphinx to v3.x" 65 66Georg Lehmann (1): 67 68- radv: Don't hash ycbcr sampler base object. 69 70Ian Romanick (1): 71 72- intel/fs: Force destination types on DP4A instructions 73 74Icecream95 (2): 75 76- panfrost: Don't initialise the trampolines array 77- panfrost: Optimise recalculation of max sampler view 78 79Jason Ekstrand (1): 80 81- anv: Allow MSAA resolve with different numbers of planes 82 83Jonathan Gray (1): 84 85- util: fix msvc build 86 87Lionel Landwerlin (4): 88 89- anv: fix variable shadowing 90- anv: zero-out anv_batch_bo 91- anv: emit timestamp & availability using the same part of CS 92- anv: flush tile cache with query copy command 93 94Matt Turner (8): 95 96- intel/perf: Don't print leading space from desc_units() 97- intel/perf: Deduplicate perf counters 98- intel/perf: Use a function to initialize perf counters 99- intel/perf: Use slimmer intel_perf_query_counter_data struct 100- intel/perf: Store indices to strings rather than pointers 101- intel/perf: Mark intel_perf_counter_* enums as PACKED 102- intel/perf: Fix mistake in description string 103- intel/perf: Destination array calculation into function 104 105Mike Blumenkrantz (9): 106 107- llvmpipe: fix occlusion queries with early depth test 108- anv: fix xfb usage with rasterizer discard 109- anv: fix CmdSetColorWriteEnableEXT for maximum rts 110- anv: fix some dynamic rasterization discard cases in pipeline construction 111- lavapipe: always clone shader nir for shader states 112- gallivm: fix oob image detection for cube/1dArray/2dArray/cubeArray 113- zink: flag sample locations for re-set on batch flush 114- zink: force-add usage when adding last-ref tracking 115- zink: only update usage on buffer rebind if rebinds occurred 116 117Pierre-Eric Pelloux-Prayer (1): 118 119- radeonsi: don't clear framebuffer.state before dcc decomp 120