1Mesa 8.0.3 Release Notes / May 18, 2012 2======================================= 3 4Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 5release. 6 7Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by 8glGetString(GL_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 3.0. 10 11See the :doc:`Compiling/Installing page <../install>` for 12prerequisites for DRI hardware acceleration. 13 14MD5 checksums 15------------- 16 17:: 18 19 b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz 20 cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 21 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip 22 23New features 24------------ 25 26None. 27 28Bug fixes 29--------- 30 31This list is likely incomplete. 32 33- `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ - 34 [G45] Regnum Online, sparkling in in-game rendering 35- `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ - 36 glean depthStencil test fails BadLength with indirect non-swrast 37 rendering 38- `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ - 39 Glitches on X3100 after upgrade to 7.11 40- `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ - 41 [glsl] Shader backend in Regnum Online does not work 42- `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ - 43 [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails 44- `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ - 45 i830_state.c PBO crash 46- `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ - 47 i830: intel_get_vb_max / intel_batchbuffer_space mismatch. 48- `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ - 49 Regnum online textures flickering 50- `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ - 51 [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed 52- `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ - 53 [i965]oglc max_values(negative.textureSize.textureCube) segfaults 54- `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ - 55 Textures disappearing or missing in RegnumOnline OpenGL game 56- `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ - 57 cannot render on a drawable of size equal the max framebuffer size 58- `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ - 59 [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi 60 changes 61- `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ - 62 [SNB] segfault in intel_miptree_release() 63- `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ - 64 [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release() 65- `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ - 66 small performance when playing flightgear (swrast fallback through 67 GTT mapping) 68- `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ - 69 tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError() 70 == 0' failed. 71- `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ - 72 brw_fs_schedule_instructions.cpp segfault due to accessing not 73 allocated last_mrf_write[16] 74- `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ - 75 LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering) 76- `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ - 77 swrast/s_texfetch.c:1156: set_fetch_functions: Assertion 78 \`texImage->FetchTexel' failed. 79 80Changes 81------- 82 83The full set of changes can be viewed by using the following GIT 84command: 85 86:: 87 88 git log mesa-8.0.2..mesa-8.0.3 89 90Alban Browaeys (1): 91 92- dri/i915: Fix off-by-one in i830 clip region size. 93 94Alex Deucher (2): 95 96- r200: fix fog coordinate emit 97- radeon: fix fog coordinate emit 98 99Alexander von Gluck (4): 100 101- llvmpipe: fix symbol conflict on Haiku 102- svga: fix typedef conflicts on Haiku 103- mesa: Don't use newlocale on Haiku 104- glsl: Don't use newlocale on Haiku 105 106Anuj Phogat (4): 107 108- mesa: fix issues with texture border and array textures 109- mesa: Fix valid texture target test in 110 \_mesa_GetTexLevelParameteriv() 111- mesa: Fix the cause of piglit test fbo-array failure 112- intel: Fix a case when mapping large texture fails 113 114Brian Paul (17): 115 116- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy() 117- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function 118- mesa/gdi: remove clear_color() function 119- mesa: bump version to 8.0.2 in configs/default 120- swrast: include s_fragprog.h to silence warnings 121- mesa: remove LSB-first pixel packing check in glReadPixels 122- mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888 123- mesa: add BGR888 code in \_mesa_format_matches_format_and_type() 124- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list() 125- mesa: add missing texture integer test in glTexSubImage() 126- mesa: add missing return after \_mesa_error() in update_array() 127- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller 128- st/mesa: set MaxUnrollIterations = 255 129- st/mesa: no-op glCopyPixels if source region is out of bounds 130- mesa: do more teximage error checking for generic compressed formats 131- mesa: fix/add error check in \_mesa_ColorMaterial() 132- mesa: fix glMaterial / dlist bug 133 134Chad Versace (3): 135 136- glsl: Fix Android build 137- main: Fix memory leak in \_mesa_make_extension_string() 138- intel: Disable ARB_framebuffer_object in ES contexts 139 140Chris Wilson (1): 141 142- i830: Compute initial number of vertices from remaining batch space 143 144Dave Airlie (4): 145 146- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT 147- glx/drisw: avoid segfaults when we fail to get visual 148- drisw: fix image stride calculation for 16-bit. 149- intel: fix TFP at 16-bpp 150 151Dylan Noblesmith (7): 152 153- intel: fix null dereference processing HiZ buffer 154- util: fix undefined behavior 155- util: fix uninitialized table 156- egl: fix uninitialized values 157- st/vega: fix uninitialized values 158- egl-static: fix printf warning 159- i965: fix typo 160 161Eric Anholt (19): 162 163- i965/fs: Jump from discard statements to the end of the program when 164 done. 165- intel: Fix rendering from textures after RenderTexture(). 166- mesa: Fix handling of glCopyBufferSubData() for src == dst. 167- i965/fs: Move GL_CLAMP handling to coordinate setup. 168- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+. 169- mesa: Fix push/pop of multisample coverage invert. 170- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib 171 as well. 172- mesa: Fix display list handling for GL_ARB_draw_instanced. 173- mesa: Fix display lists for draw_elements_base_vertex with 174 draw_instanced. 175- mesa: Add missing error check for first < 0 in 176 glDrawArraysInstanced(). 177- i915: Fix piglit fbo-nodepth-test on i830. 178- intel: Return success when asked to allocate a 0-width/height 179 renderbuffer. 180- mesa: Throw error on glGetActiveUniform inside Begin/End. 181- i965/vs: Fix up swizzle for dereference_array of matrices. 182- glsl: Fix indentation of switch code. 183- glsl: Let the constructor figure out the types of switch-related 184 expressions. 185- glsl: Reject non-scalar switch expressions. 186- glsl: Fix assertion failure on handling switch on uint expressions. 187- mesa: Check for framebuffer completeness before looking at the rb. 188 189Eugeni Dodonov (1): 190 191- intel: add PCI IDs for Ivy Bridge GT2 server variant 192 193Han Shen(沈涵) (1): 194 195- bin/mklib: remove '-m32' for arm linux 196 197Ian Romanick (1): 198 199- mesa: Bump version number to 8.0.3 200 201Jakob Bornecrantz (1): 202 203- docs: Add 8.0.2 md5sums 204 205Jeremy Huddleston (7): 206 207- darwin: Eliminate a pthread mutex leak 208- darwin: Fix an error message 209- darwin: Make reported errors more user-friendly 210- darwin: Use ASL for logging 211- darwin: Unlock our mutex before destroying it 212- darwin: Eliminate a possible race condition while destroying a 213 surface 214- darwin: Address a build failure on Leopard and earlier OS versions 215 216Jon TURNEY (1): 217 218- Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as 219 the server does 220 221Jonas Maebe (2): 222 223- glapi: Correct size of allocated \_glapi_table struct 224- apple: Fix a use after free 225 226Jordan Justen (1): 227 228- mesa: Add primitive restart support to glArrayElement 229 230Kenneth Graunke (12): 231 232- i965: Actually upload sampler state pointers for the VS unit on Gen6. 233- i965/fs: Fix FB writes that tried to use the non-existent m16 234 register. 235- vbo: Remove pedantic warning about 'end' beind out of bounds. 236- vbo: Ignore invalid element ranges which are outside VBO bounds. 237- vbo: Rework checking of 'end' against \_MaxElement. 238- vbo: Eliminate short-circuiting in invalid-start case. 239- i965: Fix GPU hangs in the dummy fragment shader. 240- i965: Make the dummy fragment shader work in SIMD16 mode. 241- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven. 242- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7. 243- intel: Remove pointless software fallback for glBitmap on Gen6. 244- glsl: Fix broken constant expression handling for <, <=, >, and >=. 245 246Kurt Roeckx (2): 247 248- i915: Compute maximum number of verts using the actual batchbuffer 249 size. 250- i915: Fix i830 polygon stipple from PBOs. 251 252Marek Olšák (5): 253 254- r300g/swtcl: don't print an error when getting ClipVertex 255- r300g/swtcl: don't enter u_vbuf_mgr 256- r300g/swtcl: don't expose shader subroutine support 257- r300g/swtcl: fix polygon offset 258- r300g/swtcl: fix crash when back color is present in vertex shader 259 260Mathias Fröhlich (1): 261 262- glsl: Avoid excessive loop unrolling. 263 264Matt Turner (1): 265 266- Remove -ffast-math from default CFLAGS 267 268Paul Berry (1): 269 270- i915: Initialize swrast_texture_image structure fields. 271 272Roland Scheidegger (1): 273 274- mesa: check_index_bounds off-by-one fix 275 276Tom Stellard (2): 277 278- r300/compiler: Clear loop registers in vertex shaders w/o loops 279- r300/compiler: Copy all instruction attributes during local transfoms 280 281Vinson Lee (5): 282 283- mesa: Fix memory leak in \_mesa_get_uniform_location. 284- linker: Fix memory leak in count_uniform_size::visit_field. 285- swrast: Fix memory leaks in blit_linear. 286- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader. 287- mesa: Fix memory leak in generate_mipmap_compressed. 288 289Yuanhan Liu (2): 290 291- i915: set SPRITE_POINT_ENABLE bit correctly 292- i965: fix wrong cube/3D texture layout 293