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1Mesa 8.0.3 Release Notes / May 18, 2012
2=======================================
3
4Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
5release.
6
7Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
8glGetString(GL_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 3.0.
10
11See the :doc:`Compiling/Installing page <../install>` for
12prerequisites for DRI hardware acceleration.
13
14MD5 checksums
15-------------
16
17::
18
19   b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
20   cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
21   32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip
22
23New features
24------------
25
26None.
27
28Bug fixes
29---------
30
31This list is likely incomplete.
32
33-  `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
34   [G45] Regnum Online, sparkling in in-game rendering
35-  `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
36   glean depthStencil test fails BadLength with indirect non-swrast
37   rendering
38-  `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
39   Glitches on X3100 after upgrade to 7.11
40-  `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
41   [glsl] Shader backend in Regnum Online does not work
42-  `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
43   [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
44-  `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
45   i830_state.c PBO crash
46-  `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
47   i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
48-  `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
49   Regnum online textures flickering
50-  `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
51   [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
52-  `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
53   [i965]oglc max_values(negative.textureSize.textureCube) segfaults
54-  `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
55   Textures disappearing or missing in RegnumOnline OpenGL game
56-  `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
57   cannot render on a drawable of size equal the max framebuffer size
58-  `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
59   [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
60   changes
61-  `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
62   [SNB] segfault in intel_miptree_release()
63-  `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
64   [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
65-  `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
66   small performance when playing flightgear (swrast fallback through
67   GTT mapping)
68-  `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
69   tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
70   == 0' failed.
71-  `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
72   brw_fs_schedule_instructions.cpp segfault due to accessing not
73   allocated last_mrf_write[16]
74-  `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
75   LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
76-  `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
77   swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
78   \`texImage->FetchTexel' failed.
79
80Changes
81-------
82
83The full set of changes can be viewed by using the following GIT
84command:
85
86::
87
88     git log mesa-8.0.2..mesa-8.0.3
89
90Alban Browaeys (1):
91
92-  dri/i915: Fix off-by-one in i830 clip region size.
93
94Alex Deucher (2):
95
96-  r200: fix fog coordinate emit
97-  radeon: fix fog coordinate emit
98
99Alexander von Gluck (4):
100
101-  llvmpipe: fix symbol conflict on Haiku
102-  svga: fix typedef conflicts on Haiku
103-  mesa: Don't use newlocale on Haiku
104-  glsl: Don't use newlocale on Haiku
105
106Anuj Phogat (4):
107
108-  mesa: fix issues with texture border and array textures
109-  mesa: Fix valid texture target test in
110   \_mesa_GetTexLevelParameteriv()
111-  mesa: Fix the cause of piglit test fbo-array failure
112-  intel: Fix a case when mapping large texture fails
113
114Brian Paul (17):
115
116-  mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
117-  mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
118-  mesa/gdi: remove clear_color() function
119-  mesa: bump version to 8.0.2 in configs/default
120-  swrast: include s_fragprog.h to silence warnings
121-  mesa: remove LSB-first pixel packing check in glReadPixels
122-  mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
123-  mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
124-  vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
125-  mesa: add missing texture integer test in glTexSubImage()
126-  mesa: add missing return after \_mesa_error() in update_array()
127-  glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
128-  st/mesa: set MaxUnrollIterations = 255
129-  st/mesa: no-op glCopyPixels if source region is out of bounds
130-  mesa: do more teximage error checking for generic compressed formats
131-  mesa: fix/add error check in \_mesa_ColorMaterial()
132-  mesa: fix glMaterial / dlist bug
133
134Chad Versace (3):
135
136-  glsl: Fix Android build
137-  main: Fix memory leak in \_mesa_make_extension_string()
138-  intel: Disable ARB_framebuffer_object in ES contexts
139
140Chris Wilson (1):
141
142-  i830: Compute initial number of vertices from remaining batch space
143
144Dave Airlie (4):
145
146-  mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
147-  glx/drisw: avoid segfaults when we fail to get visual
148-  drisw: fix image stride calculation for 16-bit.
149-  intel: fix TFP at 16-bpp
150
151Dylan Noblesmith (7):
152
153-  intel: fix null dereference processing HiZ buffer
154-  util: fix undefined behavior
155-  util: fix uninitialized table
156-  egl: fix uninitialized values
157-  st/vega: fix uninitialized values
158-  egl-static: fix printf warning
159-  i965: fix typo
160
161Eric Anholt (19):
162
163-  i965/fs: Jump from discard statements to the end of the program when
164   done.
165-  intel: Fix rendering from textures after RenderTexture().
166-  mesa: Fix handling of glCopyBufferSubData() for src == dst.
167-  i965/fs: Move GL_CLAMP handling to coordinate setup.
168-  i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
169-  mesa: Fix push/pop of multisample coverage invert.
170-  mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
171   as well.
172-  mesa: Fix display list handling for GL_ARB_draw_instanced.
173-  mesa: Fix display lists for draw_elements_base_vertex with
174   draw_instanced.
175-  mesa: Add missing error check for first < 0 in
176   glDrawArraysInstanced().
177-  i915: Fix piglit fbo-nodepth-test on i830.
178-  intel: Return success when asked to allocate a 0-width/height
179   renderbuffer.
180-  mesa: Throw error on glGetActiveUniform inside Begin/End.
181-  i965/vs: Fix up swizzle for dereference_array of matrices.
182-  glsl: Fix indentation of switch code.
183-  glsl: Let the constructor figure out the types of switch-related
184   expressions.
185-  glsl: Reject non-scalar switch expressions.
186-  glsl: Fix assertion failure on handling switch on uint expressions.
187-  mesa: Check for framebuffer completeness before looking at the rb.
188
189Eugeni Dodonov (1):
190
191-  intel: add PCI IDs for Ivy Bridge GT2 server variant
192
193Han Shen(沈涵) (1):
194
195-  bin/mklib: remove '-m32' for arm linux
196
197Ian Romanick (1):
198
199-  mesa: Bump version number to 8.0.3
200
201Jakob Bornecrantz (1):
202
203-  docs: Add 8.0.2 md5sums
204
205Jeremy Huddleston (7):
206
207-  darwin: Eliminate a pthread mutex leak
208-  darwin: Fix an error message
209-  darwin: Make reported errors more user-friendly
210-  darwin: Use ASL for logging
211-  darwin: Unlock our mutex before destroying it
212-  darwin: Eliminate a possible race condition while destroying a
213   surface
214-  darwin: Address a build failure on Leopard and earlier OS versions
215
216Jon TURNEY (1):
217
218-  Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
219   the server does
220
221Jonas Maebe (2):
222
223-  glapi: Correct size of allocated \_glapi_table struct
224-  apple: Fix a use after free
225
226Jordan Justen (1):
227
228-  mesa: Add primitive restart support to glArrayElement
229
230Kenneth Graunke (12):
231
232-  i965: Actually upload sampler state pointers for the VS unit on Gen6.
233-  i965/fs: Fix FB writes that tried to use the non-existent m16
234   register.
235-  vbo: Remove pedantic warning about 'end' beind out of bounds.
236-  vbo: Ignore invalid element ranges which are outside VBO bounds.
237-  vbo: Rework checking of 'end' against \_MaxElement.
238-  vbo: Eliminate short-circuiting in invalid-start case.
239-  i965: Fix GPU hangs in the dummy fragment shader.
240-  i965: Make the dummy fragment shader work in SIMD16 mode.
241-  drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
242-  i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
243-  intel: Remove pointless software fallback for glBitmap on Gen6.
244-  glsl: Fix broken constant expression handling for <, <=, >, and >=.
245
246Kurt Roeckx (2):
247
248-  i915: Compute maximum number of verts using the actual batchbuffer
249   size.
250-  i915: Fix i830 polygon stipple from PBOs.
251
252Marek Olšák (5):
253
254-  r300g/swtcl: don't print an error when getting ClipVertex
255-  r300g/swtcl: don't enter u_vbuf_mgr
256-  r300g/swtcl: don't expose shader subroutine support
257-  r300g/swtcl: fix polygon offset
258-  r300g/swtcl: fix crash when back color is present in vertex shader
259
260Mathias Fröhlich (1):
261
262-  glsl: Avoid excessive loop unrolling.
263
264Matt Turner (1):
265
266-  Remove -ffast-math from default CFLAGS
267
268Paul Berry (1):
269
270-  i915: Initialize swrast_texture_image structure fields.
271
272Roland Scheidegger (1):
273
274-  mesa: check_index_bounds off-by-one fix
275
276Tom Stellard (2):
277
278-  r300/compiler: Clear loop registers in vertex shaders w/o loops
279-  r300/compiler: Copy all instruction attributes during local transfoms
280
281Vinson Lee (5):
282
283-  mesa: Fix memory leak in \_mesa_get_uniform_location.
284-  linker: Fix memory leak in count_uniform_size::visit_field.
285-  swrast: Fix memory leaks in blit_linear.
286-  ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
287-  mesa: Fix memory leak in generate_mipmap_compressed.
288
289Yuanhan Liu (2):
290
291-  i915: set SPRITE_POINT_ENABLE bit correctly
292-  i965: fix wrong cube/3D texture layout
293