• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef GLSL_LINK_VARYINGS_H
25 #define GLSL_LINK_VARYINGS_H
26 
27 /**
28  * \file link_varyings.h
29  *
30  * Linker functions related specifically to linking varyings between shader
31  * stages.
32  */
33 
34 struct gl_shader_program;
35 
36 void
37 validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
38                                                      struct gl_shader_program *prog,
39                                                      gl_shader_stage first,
40                                                      gl_shader_stage last);
41 
42 void
43 cross_validate_outputs_to_inputs(const struct gl_constants *consts,
44                                  struct gl_shader_program *prog,
45                                  gl_linked_shader *producer,
46                                  gl_linked_shader *consumer);
47 
48 #endif /* GLSL_LINK_VARYINGS_H */
49