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1 /*
2  * Copyright © 2015 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static void
lower_impl(nir_function_impl * impl)28 lower_impl(nir_function_impl *impl)
29 {
30    nir_shader *shader = impl->function->shader;
31    nir_builder b;
32    nir_variable *in, *out;
33    nir_ssa_def *def;
34 
35    nir_builder_init(&b, impl);
36    b.cursor = nir_before_cf_list(&impl->body);
37 
38    /* The edge flag is the last input in st/mesa.  This code is also called by
39     * i965 which calls it before any input locations are assigned.
40     */
41    assert(shader->num_inputs == 0 ||
42           shader->num_inputs == util_bitcount64(shader->info.inputs_read));
43 
44    /* Lowered IO only uses intrinsics. It doesn't use variables. */
45    if (shader->info.io_lowered) {
46       assert(shader->num_outputs ==
47              util_bitcount64(shader->info.outputs_written));
48 
49       /* Load an edge flag. */
50       nir_io_semantics load_sem = {0};
51       load_sem.location = VERT_ATTRIB_EDGEFLAG;
52       load_sem.num_slots = 1;
53 
54       nir_ssa_def *load =
55          nir_load_input(&b, 1, 32, nir_imm_int(&b, 0),
56                         .base = shader->num_inputs++,
57                         .component = 0,
58                         .dest_type = nir_type_float32,
59                         .io_semantics = load_sem);
60 
61       /* Store an edge flag. */
62       nir_io_semantics semantics = {0};
63       semantics.location = VARYING_SLOT_EDGE;
64       semantics.num_slots = 1;
65 
66       nir_store_output(&b, load, nir_imm_int(&b, 0),
67                        .base = shader->num_outputs++,
68                        .component = 0,
69                        .io_semantics = semantics,
70                        .src_type = nir_type_float32,
71                        .write_mask = 0x1);
72 
73       nir_metadata_preserve(impl, nir_metadata_block_index |
74                                   nir_metadata_dominance);
75       return;
76    }
77 
78    in  = nir_variable_create(shader, nir_var_shader_in,
79                              glsl_vec4_type(), "edgeflag_in");
80    in->data.location = VERT_ATTRIB_EDGEFLAG;
81 
82    in->data.driver_location = shader->num_inputs++;
83    shader->info.inputs_read |= VERT_BIT_EDGEFLAG;
84 
85    out = nir_variable_create(shader, nir_var_shader_out,
86                              glsl_vec4_type(), "edgeflag_out");
87    out->data.location = VARYING_SLOT_EDGE;
88    shader->info.outputs_written |= VARYING_BIT_EDGE;
89 
90    def = nir_load_var(&b, in);
91    nir_store_var(&b, out, def, 0xf);
92 
93    nir_metadata_preserve(impl, nir_metadata_block_index |
94                                nir_metadata_dominance);
95 }
96 
nir_lower_passthrough_edgeflags(nir_shader * shader)97 void nir_lower_passthrough_edgeflags(nir_shader *shader)
98 {
99    assert(shader->info.stage == MESA_SHADER_VERTEX);
100 
101    shader->info.vs.needs_edge_flag = true;
102 
103    lower_impl(nir_shader_get_entrypoint(shader));
104 }
105