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1 /*
2  * Copyright © 2021 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static bool
lower_single_sampled_instr(nir_builder * b,nir_instr * instr,UNUSED void * cb_data)28 lower_single_sampled_instr(nir_builder *b,
29                            nir_instr *instr,
30                            UNUSED void *cb_data)
31 {
32    if (instr->type != nir_instr_type_intrinsic)
33       return false;
34 
35    nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
36 
37    nir_ssa_def *lowered;
38    switch (intrin->intrinsic) {
39    case nir_intrinsic_load_sample_id:
40       b->cursor = nir_before_instr(instr);
41       lowered = nir_imm_int(b, 0);
42       break;
43 
44    case nir_intrinsic_load_sample_pos:
45       b->cursor = nir_before_instr(instr);
46       lowered = nir_imm_vec2(b, 0.5, 0.5);
47       break;
48 
49    case nir_intrinsic_load_sample_mask_in:
50       /* Don't lower to helper invocations if helper invocations are going
51        * to be lowered right back to sample mask.
52        */
53       if (b->shader->options->lower_helper_invocation)
54          return false;
55 
56       b->cursor = nir_before_instr(instr);
57       lowered = nir_b2i32(b, nir_inot(b, nir_load_helper_invocation(b, 1)));
58       break;
59 
60    case nir_intrinsic_interp_deref_at_centroid:
61    case nir_intrinsic_interp_deref_at_sample:
62       b->cursor = nir_before_instr(instr);
63       assert(intrin->src[0].is_ssa);
64       lowered = nir_load_deref(b, nir_src_as_deref(intrin->src[0]));
65       break;
66 
67    case nir_intrinsic_load_barycentric_centroid:
68    case nir_intrinsic_load_barycentric_sample:
69    case nir_intrinsic_load_barycentric_at_sample:
70       b->cursor = nir_before_instr(instr);
71       lowered = nir_load_barycentric(b, nir_intrinsic_load_barycentric_pixel,
72                                         nir_intrinsic_interp_mode(intrin));
73 
74       if (nir_intrinsic_interp_mode(intrin) == INTERP_MODE_NOPERSPECTIVE) {
75          BITSET_SET(b->shader->info.system_values_read,
76                     SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
77       } else {
78          BITSET_SET(b->shader->info.system_values_read,
79                     SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
80       }
81       break;
82 
83    default:
84       return false;
85    }
86 
87    nir_ssa_def_rewrite_uses(&intrin->dest.ssa, lowered);
88    nir_instr_remove(instr);
89    return true;
90 }
91 
92 /* Assume the fragment shader is single-sampled and lower accordingly
93  *
94  * This drops sample/centroid qualifiers from all input variables, forces
95  * barycentrics to pixel, and constant-folds various built-ins.
96  */
97 bool
nir_lower_single_sampled(nir_shader * shader)98 nir_lower_single_sampled(nir_shader *shader)
99 {
100    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
101 
102    bool progress = false;
103    nir_foreach_shader_in_variable(var, shader) {
104       if (var->data.sample) {
105          var->data.sample = false;
106          progress = true;
107       }
108       if (var->data.centroid) {
109          var->data.centroid = false;
110          progress = true;
111       }
112    }
113 
114    /* We're going to get rid of any uses of these */
115    BITSET_CLEAR(shader->info.system_values_read,
116                 SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
117    BITSET_CLEAR(shader->info.system_values_read,
118                 SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
119    BITSET_CLEAR(shader->info.system_values_read,
120                 SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
121    BITSET_CLEAR(shader->info.system_values_read,
122                 SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
123 
124    return nir_shader_instructions_pass(shader, lower_single_sampled_instr,
125                                        nir_metadata_block_index |
126                                        nir_metadata_dominance,
127                                        NULL) || progress;
128 }
129