1.d3d12-test: 2 extends: 3 - .build-windows 4 - .use-windows_test_vs2019 5 - .glon12-test-rules 6 stage: layered-backends 7 dependencies: 8 - windows-vs2019 9 needs: 10 - windows-vs2019 11 - windows_test_vs2019 12 variables: 13 GIT_STRATEGY: none # testing doesn't build anything from source 14 GALLIUM_DRIVER: d3d12 15 WGL_DISABLE_ERROR_DIALOGS: "true" 16 17.d3d12-test-piglit: 18 extends: 19 - .d3d12-test 20 script: 21 - . _install/piglit_run.ps1 22 artifacts: 23 when: on_failure 24 name: "mesa_${CI_JOB_NAME}" 25 paths: 26 - summary/ 27 - result.txt 28 29test-d3d12-quick_gl: 30 extends: 31 - .d3d12-test-piglit 32 variables: 33 PIGLIT_PROFILE: quick_gl 34 PIGLIT_RESULTS: "d3d12-quick_gl" 35 PIGLIT_TESTS: -x nv_copy_depth_to_color -x glsl-1.30.execution.tex-miplevel-selection -x arb_timer_query.timestamp-get -x max-size -x query.gl_timestamp -x query.time-elapsed -x tes-gs-max-output 36 37test-d3d12-quick_shader: 38 extends: 39 - .d3d12-test-piglit 40 variables: 41 PIGLIT_PROFILE: quick_shader 42 PIGLIT_RESULTS: "d3d12-quick_shader" 43 # These tests crash WARP causing the test suite to timeout, or are flaky 44 PIGLIT_TESTS: -x amd_texture_texture4 -x arb_texture_gather -x isoline 45