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1.d3d12-test:
2  extends:
3    - .build-windows
4    - .use-windows_test_vs2019
5    - .glon12-test-rules
6  stage: layered-backends
7  dependencies:
8    - windows-vs2019
9  needs:
10    - windows-vs2019
11    - windows_test_vs2019
12  variables:
13    GIT_STRATEGY: none # testing doesn't build anything from source
14    GALLIUM_DRIVER: d3d12
15    WGL_DISABLE_ERROR_DIALOGS: "true"
16
17.d3d12-test-piglit:
18  extends:
19    - .d3d12-test
20  script:
21    - . _install/piglit_run.ps1
22  artifacts:
23    when: on_failure
24    name: "mesa_${CI_JOB_NAME}"
25    paths:
26      - summary/
27      - result.txt
28
29test-d3d12-quick_gl:
30  extends:
31    - .d3d12-test-piglit
32  variables:
33    PIGLIT_PROFILE: quick_gl
34    PIGLIT_RESULTS: "d3d12-quick_gl"
35    PIGLIT_TESTS: -x nv_copy_depth_to_color -x glsl-1.30.execution.tex-miplevel-selection -x arb_timer_query.timestamp-get -x max-size -x query.gl_timestamp -x query.time-elapsed -x tes-gs-max-output
36
37test-d3d12-quick_shader:
38  extends:
39    - .d3d12-test-piglit
40  variables:
41    PIGLIT_PROFILE: quick_shader
42    PIGLIT_RESULTS: "d3d12-quick_shader"
43    # These tests crash WARP causing the test suite to timeout, or are flaky
44    PIGLIT_TESTS: -x amd_texture_texture4 -x arb_texture_gather -x isoline
45