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1# Sometimes passes.
2KHR-GLES31.core.compute_shader.pipeline-compute-chain
3KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-dispatches
4KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2
5
6# Occasional "args_equal: Assertion `l.size() == r.size()' failed."
7dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_geometry
8spec@arb_gpu_shader5@execution@ubo_array_indexing@fs-nonuniform-control-flow
9
10spec@arb_shader_atomic_counter_ops@execution@all_touch_test
11
12spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/16x16
13spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/16x16
14spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/4x4
15spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/64x64
16spec@arb_shader_image_load_store@invalid@
17
18# Unclear if just parallel issues, but GPU timestamps seem to run a bit fast.
19spec@arb_timer_query@timestamp-get
20spec@ext_timer_query@time-elapsed
21
22spec@arb_texture_cube_map_array@texturesize@tes-texturesize-samplercubearrayshadow
23spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1darrayshadow
24spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1dshadow
25spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2darrayshadow
26spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2dshadow
27spec@glsl-1.50@execution@texturesize@tes-texturesize-samplercubeshadow
28