1# Sometimes passes. 2KHR-GLES31.core.compute_shader.pipeline-compute-chain 3KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-dispatches 4KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2 5 6# Occasional "args_equal: Assertion `l.size() == r.size()' failed." 7dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_geometry 8spec@arb_gpu_shader5@execution@ubo_array_indexing@fs-nonuniform-control-flow 9 10spec@arb_shader_atomic_counter_ops@execution@all_touch_test 11 12spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/16x16 13spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/16x16 14spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/4x4 15spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/64x64 16spec@arb_shader_image_load_store@invalid@ 17 18# Unclear if just parallel issues, but GPU timestamps seem to run a bit fast. 19spec@arb_timer_query@timestamp-get 20spec@ext_timer_query@time-elapsed 21 22spec@arb_texture_cube_map_array@texturesize@tes-texturesize-samplercubearrayshadow 23spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1darrayshadow 24spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1dshadow 25spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2darrayshadow 26spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2dshadow 27spec@glsl-1.50@execution@texturesize@tes-texturesize-samplercubeshadow 28