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1 /**************************************************************************
2  *
3  * Copyright 2012-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 /*
29  * InputAssembly.h --
30  *    Functions that manipulate the input assembly stage.
31  */
32 
33 #ifndef INPUT_ASSEMBLY_H
34 #define INPUT_ASSEMBLY_H
35 
36 #include "DriverIncludes.h"
37 
38 void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice,
39                    D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology);
40 
41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
42                         __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers,
43                         __in_ecount (NumBuffers) const UINT *pStrides,
44                         __in_ecount (NumBuffers) const UINT *pOffsets);
45 
46 void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer,
47                       DXGI_FORMAT Format, UINT Offset);
48 void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout);
49 
50 SIZE_T APIENTRY CalcPrivateElementLayoutSize(
51    D3D10DDI_HDEVICE hDevice,
52    __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout);
53 
54 void APIENTRY CreateElementLayout(
55    D3D10DDI_HDEVICE hDevice,
56    __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout,
57    D3D10DDI_HELEMENTLAYOUT hElementLayout,
58    D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout);
59 
60 void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,
61                          D3D10DDI_HELEMENTLAYOUT hElementLayout);
62 
63 #endif   /* INPUT_ASSEMBLY_H */
64