1 /************************************************************************** 2 * 3 * Copyright 2012-2021 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28 /* 29 * InputAssembly.h -- 30 * Functions that manipulate the input assembly stage. 31 */ 32 33 #ifndef INPUT_ASSEMBLY_H 34 #define INPUT_ASSEMBLY_H 35 36 #include "DriverIncludes.h" 37 38 void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice, 39 D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology); 40 41 void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 42 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, 43 __in_ecount (NumBuffers) const UINT *pStrides, 44 __in_ecount (NumBuffers) const UINT *pOffsets); 45 46 void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer, 47 DXGI_FORMAT Format, UINT Offset); 48 void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout); 49 50 SIZE_T APIENTRY CalcPrivateElementLayoutSize( 51 D3D10DDI_HDEVICE hDevice, 52 __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout); 53 54 void APIENTRY CreateElementLayout( 55 D3D10DDI_HDEVICE hDevice, 56 __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout, 57 D3D10DDI_HELEMENTLAYOUT hElementLayout, 58 D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout); 59 60 void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice, 61 D3D10DDI_HELEMENTLAYOUT hElementLayout); 62 63 #endif /* INPUT_ASSEMBLY_H */ 64