• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**
2  * Create shaders in a loop to test memory usage.
3  */
4 
5 #include <stdio.h>
6 #include "frontend/graw.h"
7 #include "pipe/p_screen.h"
8 #include "pipe/p_context.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include "util/u_memory.h"      /* Offset() */
13 #include "util/u_draw_quad.h"
14 #include "util/u_inlines.h"
15 
16 
17 static int num_iters = 100;
18 
19 
20 enum pipe_format formats[] = {
21    PIPE_FORMAT_RGBA8888_UNORM,
22    PIPE_FORMAT_BGRA8888_UNORM,
23    PIPE_FORMAT_NONE
24 };
25 
26 static const int WIDTH = 300;
27 static const int HEIGHT = 300;
28 
29 static struct pipe_screen *screen = NULL;
30 static struct pipe_context *ctx = NULL;
31 static struct pipe_surface *surf = NULL;
32 static struct pipe_resource *tex = NULL;
33 static void *window = NULL;
34 
35 struct vertex {
36    float position[4];
37    float color[4];
38 };
39 
40 static struct vertex vertices[1] =
41 {
42    {
43       { 0.0f, -0.9f, 0.0f, 1.0f },
44       { 1.0f, 0.0f, 0.0f, 1.0f }
45    }
46 };
47 
48 
49 
50 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)51 static void set_viewport( float x, float y,
52                           float width, float height,
53                           float zNear, float zFar)
54 {
55    float z = zFar;
56    float half_width = (float)width / 2.0f;
57    float half_height = (float)height / 2.0f;
58    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
59    struct pipe_viewport_state vp;
60 
61    vp.scale[0] = half_width;
62    vp.scale[1] = half_height;
63    vp.scale[2] = half_depth;
64 
65    vp.translate[0] = half_width + x;
66    vp.translate[1] = half_height + y;
67    vp.translate[2] = half_depth + z;
68 
69    vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
70    vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
71    vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
72    vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
73 
74    ctx->set_viewport_states( ctx, 0, 1, &vp );
75 }
76 
set_vertices(void)77 static void set_vertices( void )
78 {
79    struct pipe_vertex_element ve[2];
80    struct pipe_vertex_buffer vbuf;
81    void *handle;
82 
83    memset(ve, 0, sizeof ve);
84 
85    ve[0].src_offset = Offset(struct vertex, position);
86    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
87    ve[1].src_offset = Offset(struct vertex, color);
88    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
89 
90    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
91    ctx->bind_vertex_elements_state(ctx, handle);
92 
93    memset(&vbuf, 0, sizeof vbuf);
94 
95    vbuf.stride = sizeof(struct vertex);
96    vbuf.buffer_offset = 0;
97    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
98                                               PIPE_BIND_VERTEX_BUFFER,
99                                               PIPE_USAGE_DEFAULT,
100                                               sizeof(vertices),
101                                               vertices);
102 
103    ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
104 }
105 
set_vertex_shader(void)106 static void set_vertex_shader( void )
107 {
108    void *handle;
109    const char *text =
110       "VERT\n"
111       "DCL IN[0]\n"
112       "DCL IN[1]\n"
113       "DCL OUT[0], POSITION\n"
114       "DCL OUT[1], COLOR\n"
115       "  0: MOV OUT[1], IN[1]\n"
116       "  1: MOV OUT[0], IN[0]\n"
117       "  2: END\n";
118 
119    handle = graw_parse_vertex_shader(ctx, text);
120    ctx->bind_vs_state(ctx, handle);
121 }
122 
123 
124 
125 static void *
set_fragment_shader(void)126 set_fragment_shader( void )
127 {
128    void *handle;
129    const char *text =
130       "FRAG\n"
131       "DCL IN[0], COLOR, LINEAR\n"
132       "DCL OUT[0], COLOR\n"
133       "DCL TEMP[0..1]\n"
134       "  0: MUL TEMP[0], IN[0], IN[0]\n"
135       "  1: ADD TEMP[1], IN[0], IN[0]\n"
136       "  2: SUB OUT[0], TEMP[0], TEMP[1]\n"
137       "  3: END\n";
138 
139    handle = graw_parse_fragment_shader(ctx, text);
140    return handle;
141 }
142 
143 
draw(void)144 static void draw( void )
145 {
146    union pipe_color_union clear_color = { {0,0,0,1} };
147    int i;
148 
149    printf("Creating %d shaders\n", num_iters);
150 
151    for (i = 0; i < num_iters; i++) {
152       void *fs = set_fragment_shader();
153 
154       ctx->bind_fs_state(ctx, fs);
155 
156       ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
157       util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1);
158       ctx->flush(ctx, NULL, 0);
159 
160       ctx->bind_fs_state(ctx, NULL);
161       ctx->delete_fs_state(ctx, fs);
162    }
163 
164    screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL);
165    ctx->destroy(ctx);
166 
167    exit(0);
168 }
169 
170 
init(void)171 static void init( void )
172 {
173    struct pipe_framebuffer_state fb;
174    struct pipe_resource templat;
175    struct pipe_surface surf_tmpl;
176    int i;
177 
178    /* It's hard to say whether window or screen should be created
179     * first.  Different environments would prefer one or the other.
180     *
181     * Also, no easy way of querying supported formats if the screen
182     * cannot be created first.
183     */
184    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
185       screen = graw_create_window_and_screen(0, 0, 300, 300,
186                                              formats[i],
187                                              &window);
188       if (window && screen)
189          break;
190    }
191    if (!screen || !window) {
192       fprintf(stderr, "Unable to create window\n");
193       exit(1);
194    }
195 
196    ctx = screen->context_create(screen, NULL, 0);
197    if (ctx == NULL)
198       exit(3);
199 
200    memset(&templat, 0, sizeof(templat));
201    templat.target = PIPE_TEXTURE_2D;
202    templat.format = formats[i];
203    templat.width0 = WIDTH;
204    templat.height0 = HEIGHT;
205    templat.depth0 = 1;
206    templat.last_level = 0;
207    templat.bind = (PIPE_BIND_RENDER_TARGET |
208                    PIPE_BIND_DISPLAY_TARGET);
209 
210    tex = screen->resource_create(screen, &templat);
211    if (tex == NULL) {
212       fprintf(stderr, "Unable to create screen texture!\n");
213       exit(4);
214    }
215 
216    surf_tmpl.format = templat.format;
217    surf_tmpl.u.tex.level = 0;
218    surf_tmpl.u.tex.first_layer = 0;
219    surf_tmpl.u.tex.last_layer = 0;
220    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
221    if (surf == NULL) {
222       fprintf(stderr, "Unable to create tex surface!\n");
223       exit(5);
224    }
225 
226    memset(&fb, 0, sizeof fb);
227    fb.nr_cbufs = 1;
228    fb.width = WIDTH;
229    fb.height = HEIGHT;
230    fb.cbufs[0] = surf;
231 
232    ctx->set_framebuffer_state(ctx, &fb);
233 
234    {
235       struct pipe_blend_state blend;
236       void *handle;
237       memset(&blend, 0, sizeof blend);
238       blend.rt[0].colormask = PIPE_MASK_RGBA;
239       handle = ctx->create_blend_state(ctx, &blend);
240       ctx->bind_blend_state(ctx, handle);
241    }
242 
243    {
244       struct pipe_depth_stencil_alpha_state depthstencil;
245       void *handle;
246       memset(&depthstencil, 0, sizeof depthstencil);
247       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
248       ctx->bind_depth_stencil_alpha_state(ctx, handle);
249    }
250 
251    {
252       struct pipe_rasterizer_state rasterizer;
253       void *handle;
254       memset(&rasterizer, 0, sizeof rasterizer);
255       rasterizer.cull_face = PIPE_FACE_NONE;
256       rasterizer.half_pixel_center = 1;
257       rasterizer.bottom_edge_rule = 1;
258       rasterizer.depth_clip_near = 1;
259       rasterizer.depth_clip_far = 1;
260       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
261       ctx->bind_rasterizer_state(ctx, handle);
262    }
263 
264    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
265    set_vertices();
266    set_vertex_shader();
267    if (0)
268       set_fragment_shader();
269 }
270 
271 
main(int argc,char * argv[])272 int main( int argc, char *argv[] )
273 {
274    if (argc > 1)
275       num_iters = atoi(argv[1]);
276 
277    init();
278 
279    graw_set_display_func( draw );
280    graw_main_loop();
281    return 0;
282 }
283