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1 /*
2  * Test draw instancing.
3  */
4 
5 #include <stdio.h>
6 #include <string.h>
7 
8 #include "frontend/graw.h"
9 #include "pipe/p_screen.h"
10 #include "pipe/p_context.h"
11 #include "pipe/p_state.h"
12 #include "pipe/p_defines.h"
13 
14 #include "util/u_memory.h"      /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_inlines.h"
17 
18 
19 enum pipe_format formats[] = {
20    PIPE_FORMAT_RGBA8888_UNORM,
21    PIPE_FORMAT_BGRA8888_UNORM,
22    PIPE_FORMAT_NONE
23 };
24 
25 static const int WIDTH = 300;
26 static const int HEIGHT = 300;
27 
28 static struct pipe_screen *screen = NULL;
29 static struct pipe_context *ctx = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_resource *tex = NULL;
32 static void *window = NULL;
33 
34 struct vertex {
35    float position[4];
36    float color[4];
37 };
38 
39 
40 static int draw_elements = 0;
41 
42 
43 /**
44  * Vertex data.
45  * Each vertex has three attributes: position, color and translation.
46  * The translation attribute is a per-instance attribute.  See
47  * "instance_divisor" below.
48  */
49 static struct vertex vertices[4] =
50 {
51    {
52       { 0.0f, -0.3f, 0.0f, 1.0f },  /* pos */
53       { 1.0f, 0.0f, 0.0f, 1.0f }    /* color */
54    },
55    {
56       { -0.2f, 0.3f, 0.0f, 1.0f },
57       { 0.0f, 1.0f, 0.0f, 1.0f }
58    },
59    {
60       { 0.2f, 0.3f, 0.0f, 1.0f },
61       { 0.0f, 0.0f, 1.0f, 1.0f }
62    }
63 };
64 
65 
66 #define NUM_INST 5
67 
68 static float inst_data[NUM_INST][4] =
69 {
70    { -0.50f, 0.4f, 0.0f, 0.0f },
71    { -0.25f, 0.1f, 0.0f, 0.0f },
72    { 0.00f, 0.2f, 0.0f, 0.0f },
73    { 0.25f, 0.1f, 0.0f, 0.0f },
74    { 0.50f, 0.3f, 0.0f, 0.0f }
75 };
76 
77 
78 static ushort indices[3] = { 0, 2, 1 };
79 
80 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)81 static void set_viewport( float x, float y,
82                           float width, float height,
83                           float zNear, float zFar)
84 {
85    float z = zFar;
86    float half_width = (float)width / 2.0f;
87    float half_height = (float)height / 2.0f;
88    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
89    struct pipe_viewport_state vp;
90 
91    vp.scale[0] = half_width;
92    vp.scale[1] = half_height;
93    vp.scale[2] = half_depth;
94 
95    vp.translate[0] = half_width + x;
96    vp.translate[1] = half_height + y;
97    vp.translate[2] = half_depth + z;
98 
99    vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
100    vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
101    vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
102    vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
103 
104    ctx->set_viewport_states( ctx, 0, 1, &vp );
105 }
106 
107 
set_vertices(void)108 static void set_vertices( void )
109 {
110    struct pipe_vertex_element ve[3];
111    struct pipe_vertex_buffer vbuf[2];
112    void *handle;
113 
114    memset(ve, 0, sizeof ve);
115 
116    /* pos */
117    ve[0].src_offset = Offset(struct vertex, position);
118    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
119    ve[0].vertex_buffer_index = 0;
120 
121    /* color */
122    ve[1].src_offset = Offset(struct vertex, color);
123    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
124    ve[1].vertex_buffer_index = 0;
125 
126    /* per-instance info */
127    ve[2].src_offset = 0;
128    ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
129    ve[2].vertex_buffer_index = 1;
130    ve[2].instance_divisor = 1;
131 
132    handle = ctx->create_vertex_elements_state(ctx, 3, ve);
133    ctx->bind_vertex_elements_state(ctx, handle);
134 
135    memset(&vbuf, 0, sizeof vbuf);
136 
137    /* vertex data */
138    vbuf[0].stride = sizeof( struct vertex );
139    vbuf[0].buffer_offset = 0;
140    vbuf[0].buffer.resource = pipe_buffer_create_with_data(ctx,
141                                                  PIPE_BIND_VERTEX_BUFFER,
142                                                  PIPE_USAGE_DEFAULT,
143                                                  sizeof(vertices),
144                                                  vertices);
145 
146    /* instance data */
147    vbuf[1].stride = sizeof( inst_data[0] );
148    vbuf[1].buffer_offset = 0;
149    vbuf[1].buffer.resource = pipe_buffer_create_with_data(ctx,
150                                                  PIPE_BIND_VERTEX_BUFFER,
151                                                  PIPE_USAGE_DEFAULT,
152                                                  sizeof(inst_data),
153                                                  inst_data);
154 
155    ctx->set_vertex_buffers(ctx, 0, 2, 0, false, vbuf);
156 }
157 
set_vertex_shader(void)158 static void set_vertex_shader( void )
159 {
160    void *handle;
161    const char *text =
162       "VERT\n"
163       "DCL IN[0]\n"
164       "DCL IN[1]\n"
165       "DCL IN[2]\n"
166       "DCL OUT[0], POSITION\n"
167       "DCL OUT[1], COLOR\n"
168       "  0: MOV OUT[1], IN[1]\n"
169       "  1: ADD OUT[0], IN[0], IN[2]\n"  /* add instance pos to vertex pos */
170       "  2: END\n";
171 
172    handle = graw_parse_vertex_shader(ctx, text);
173    ctx->bind_vs_state(ctx, handle);
174 }
175 
set_fragment_shader(void)176 static void set_fragment_shader( void )
177 {
178    void *handle;
179    const char *text =
180       "FRAG\n"
181       "DCL IN[0], COLOR, LINEAR\n"
182       "DCL OUT[0], COLOR\n"
183       "  0: MOV OUT[0], IN[0]\n"
184       "  1: END\n";
185 
186    handle = graw_parse_fragment_shader(ctx, text);
187    ctx->bind_fs_state(ctx, handle);
188 }
189 
190 
draw(void)191 static void draw( void )
192 {
193    union pipe_color_union clear_color = { {1,0,1,1} };
194    struct pipe_draw_info info;
195    struct pipe_draw_start_count_bias draw;
196 
197    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
198 
199 
200    util_draw_init_info(&info);
201    info.index_size = draw_elements ? 2 : 0;
202    info.mode = PIPE_PRIM_TRIANGLES;
203    draw.start = 0;
204    draw.count = 3;
205    draw.index_bias = 0;
206    /* draw NUM_INST triangles */
207    info.instance_count = NUM_INST;
208 
209    /* index data */
210    if (info.index_size) {
211       info.index.resource =
212          pipe_buffer_create_with_data(ctx,
213                                       PIPE_BIND_INDEX_BUFFER,
214                                       PIPE_USAGE_DEFAULT,
215                                       sizeof(indices),
216                                       indices);
217    }
218 
219    ctx->draw_vbo(ctx, &info, 0, NULL, &draw, 1);
220 
221    pipe_resource_reference(&info.index.resource, NULL);
222 
223    ctx->flush(ctx, NULL, 0);
224 
225    graw_save_surface_to_file(ctx, surf, NULL);
226 
227    screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL);
228 }
229 
230 
init(void)231 static void init( void )
232 {
233    struct pipe_framebuffer_state fb;
234    struct pipe_resource templat;
235    struct pipe_surface surf_tmpl;
236    int i;
237 
238    /* It's hard to say whether window or screen should be created
239     * first.  Different environments would prefer one or the other.
240     *
241     * Also, no easy way of querying supported formats if the screen
242     * cannot be created first.
243     */
244    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
245       screen = graw_create_window_and_screen(0, 0, 300, 300,
246                                              formats[i],
247                                              &window);
248       if (window && screen)
249          break;
250    }
251    if (!screen || !window) {
252       fprintf(stderr, "Unable to create window\n");
253       exit(1);
254    }
255 
256    ctx = screen->context_create(screen, NULL, 0);
257    if (ctx == NULL)
258       exit(3);
259 
260    memset(&templat, 0, sizeof(templat));
261    templat.target = PIPE_TEXTURE_2D;
262    templat.format = formats[i];
263    templat.width0 = WIDTH;
264    templat.height0 = HEIGHT;
265    templat.depth0 = 1;
266    templat.array_size = 1;
267    templat.last_level = 0;
268    templat.bind = (PIPE_BIND_RENDER_TARGET |
269                    PIPE_BIND_DISPLAY_TARGET);
270 
271    tex = screen->resource_create(screen,
272                                  &templat);
273    if (tex == NULL)
274       exit(4);
275 
276    surf_tmpl.format = templat.format;
277    surf_tmpl.u.tex.level = 0;
278    surf_tmpl.u.tex.first_layer = 0;
279    surf_tmpl.u.tex.last_layer = 0;
280    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
281    if (surf == NULL)
282       exit(5);
283 
284    memset(&fb, 0, sizeof fb);
285    fb.nr_cbufs = 1;
286    fb.width = WIDTH;
287    fb.height = HEIGHT;
288    fb.cbufs[0] = surf;
289 
290    ctx->set_framebuffer_state(ctx, &fb);
291 
292    {
293       struct pipe_blend_state blend;
294       void *handle;
295       memset(&blend, 0, sizeof blend);
296       blend.rt[0].colormask = PIPE_MASK_RGBA;
297       handle = ctx->create_blend_state(ctx, &blend);
298       ctx->bind_blend_state(ctx, handle);
299    }
300 
301    {
302       struct pipe_depth_stencil_alpha_state depthstencil;
303       void *handle;
304       memset(&depthstencil, 0, sizeof depthstencil);
305       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
306       ctx->bind_depth_stencil_alpha_state(ctx, handle);
307    }
308 
309    {
310       struct pipe_rasterizer_state rasterizer;
311       void *handle;
312       memset(&rasterizer, 0, sizeof rasterizer);
313       rasterizer.cull_face = PIPE_FACE_NONE;
314       rasterizer.half_pixel_center = 1;
315       rasterizer.bottom_edge_rule = 1;
316       rasterizer.depth_clip_near = 1;
317       rasterizer.depth_clip_far = 1;
318       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
319       ctx->bind_rasterizer_state(ctx, handle);
320    }
321 
322    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
323    set_vertices();
324    set_vertex_shader();
325    set_fragment_shader();
326 }
327 
328 
options(int argc,char * argv[])329 static void options(int argc, char *argv[])
330 {
331    int i;
332 
333    for (i = 1; i < argc;) {
334       if (graw_parse_args(&i, argc, argv)) {
335          continue;
336       }
337       if (strcmp(argv[i], "-e") == 0) {
338          draw_elements = 1;
339          i++;
340       }
341       else {
342          i++;
343       }
344    }
345    if (draw_elements)
346       printf("Using pipe_context::draw_elements_instanced()\n");
347    else
348       printf("Using pipe_context::draw_arrays_instanced()\n");
349 }
350 
351 
main(int argc,char * argv[])352 int main( int argc, char *argv[] )
353 {
354    options(argc, argv);
355 
356    init();
357 
358    graw_set_display_func( draw );
359    graw_main_loop();
360    return 0;
361 }
362