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1 /*
2  * Copyright 2015 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "main/mtypes.h"
25 #include "main/buffers.h"
26 #include "main/errors.h"
27 #include "main/fbobject.h"
28 #include "main/get.h"
29 #include "main/teximage.h"
30 #include "main/texparam.h"
31 #include "st_copytex.h"
32 #include "api_exec_decl.h"
33 
34 
35 /**
36  * Copy a colorbuffer from the window system framebuffer (a window or
37  * pbuffer) to a texture.
38  * This is a helper used by the wglBindTexImageARB() function.
39  *
40  * \param srcBuffer  source buffer (GL_FRONT_LEFT, GL_BACK_LEFT, etc)
41  * \param fbWidth  width of the source framebuffer
42  * \param fbHeight  height of the source framebuffer
43  * \param texTarget  which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
44  * \param texLevel  which texture mipmap level to copy to
45  * \param cubeFace  which cube face to copy to (in [0,5])
46  * \param texFormat  what texture format to use, if texture doesn't exist
47  */
48 void
st_copy_framebuffer_to_texture(GLenum srcBuffer,GLint fbWidth,GLint fbHeight,GLenum texTarget,GLint texLevel,GLuint cubeFace,GLenum texFormat)49 st_copy_framebuffer_to_texture(GLenum srcBuffer,
50                                GLint fbWidth, GLint fbHeight,
51                                GLenum texTarget, GLint texLevel,
52                                GLuint cubeFace, GLenum texFormat)
53 {
54    GLint readFBOSave, readBufSave, width, height;
55 
56    assert(cubeFace < 6);
57 
58    /* Save current FBO / readbuffer */
59    _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave);
60    _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
61 
62    /* Read from the winsys buffer */
63    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
64    _mesa_ReadBuffer(srcBuffer);
65 
66    /* copy image from pbuffer to texture */
67    switch (texTarget) {
68    case GL_TEXTURE_1D:
69       _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel,
70                                    GL_TEXTURE_WIDTH, &width);
71       if (width == fbWidth) {
72          /* replace existing texture */
73          _mesa_CopyTexSubImage1D(GL_TEXTURE_1D,
74                                  texLevel,
75                                  0,    /* xoffset */
76                                  0, 0, /* x, y */
77                                  fbWidth);
78       } else {
79          /* define initial texture */
80          _mesa_CopyTexImage1D(GL_TEXTURE_1D,
81                               texLevel,
82                               texFormat,
83                               0, 0, /* x, y */
84                               fbWidth, 0);
85       }
86       break;
87    case GL_TEXTURE_2D:
88       _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
89                                    GL_TEXTURE_WIDTH, &width);
90       _mesa_GetTexLevelParameteriv(GL_TEXTURE_2D, texLevel,
91                                    GL_TEXTURE_HEIGHT, &height);
92       if (width == fbWidth && height == fbHeight) {
93          /* replace existing texture */
94          _mesa_CopyTexSubImage2D(GL_TEXTURE_2D,
95                                  texLevel,
96                                  0, 0, /* xoffset, yoffset */
97                                  0, 0, /* x, y */
98                                  fbWidth, fbHeight);
99       } else {
100          /* define initial texture */
101          _mesa_CopyTexImage2D(GL_TEXTURE_2D,
102                               texLevel,
103                               texFormat,
104                               0, 0, /* x, y */
105                               fbWidth, fbHeight, 0);
106       }
107       break;
108    case GL_TEXTURE_CUBE_MAP:
109       {
110          const GLenum target =
111             GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace;
112          _mesa_GetTexLevelParameteriv(target, texLevel,
113                                       GL_TEXTURE_WIDTH, &width);
114          _mesa_GetTexLevelParameteriv(target, texLevel,
115                                       GL_TEXTURE_HEIGHT, &height);
116          if (width == fbWidth && height == fbHeight) {
117             /* replace existing texture */
118             _mesa_CopyTexSubImage2D(target,
119                                     texLevel,
120                                     0, 0, /* xoffset, yoffset */
121                                     0, 0, /* x, y */
122                                     fbWidth, fbHeight);
123          } else {
124             /* define new texture */
125             _mesa_CopyTexImage2D(target,
126                                  texLevel,
127                                  texFormat,
128                                  0, 0, /* x, y */
129                                  fbWidth, fbHeight, 0);
130          }
131       }
132       break;
133    default:
134       _mesa_problem(NULL,
135                     "unexpected target in st_copy_framebuffer_to_texture()\n");
136    }
137 
138    /* restore readbuffer */
139    _mesa_ReadBuffer(readBufSave);
140    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
141 }
142