1// Runtime shaders require specific main signatures. Test that older signatures, or those intended 2// for color filters don't work. 3 4// Expect 4 errors 5 6half4 main() { return half4(1); } 7half4 main(half4 color) { return color; } 8half4 main(float2 xy, half4 color, half4 bonusColor) { return color; } 9half4 main(half4 outOfOrderColor, float2 outOfOrderXy) { return color; } 10 11half4 main(float2 xy, half4 color) { return color; } // the correct signature is allowed 12